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mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-24 01:40:18 +01:00

Added an option to show or hide the menu.

This commit is contained in:
prototux 2021-09-29 02:21:21 +02:00
parent b4cb827d73
commit b843e9a6cb
3 changed files with 24 additions and 5 deletions

View file

@ -65,6 +65,7 @@ void options::init()
Options.Sounds = 1;
Options.Music = 0;
Options.ShowMenu = 1;
Options.FullScreen = 0;
Options.LeftFlipperKeyDft = SDLK_z;
Options.RightFlipperKeyDft = SDLK_SLASH;
@ -88,6 +89,7 @@ void options::init()
Options.UniformScaling = true;
Options.Sounds = get_int("Sounds", Options.Sounds);
Options.Music = get_int("Music", Options.Music);
Options.ShowMenu = get_int("ShowMenu", Options.ShowMenu);
Options.FullScreen = get_int("FullScreen", Options.FullScreen);
Options.Players = get_int("Players", Options.Players);
Options.LeftFlipperKey = get_int("Left Flipper key", Options.LeftFlipperKey);
@ -118,6 +120,7 @@ void options::uninit()
{
set_int("Sounds", Options.Sounds);
set_int("Music", Options.Music);
set_int("ShowMenu", Options.ShowMenu);
set_int("FullScreen", Options.FullScreen);
set_int("Players", Options.Players);
set_int("Left Flipper key", Options.LeftFlipperKey);
@ -186,6 +189,9 @@ void options::toggle(Menu1 uIDCheckItem)
else
midi::play_pb_theme(0);
return;
case Menu1::Show_Menu:
Options.ShowMenu = Options.ShowMenu == 0;
return;
case Menu1::Full_Screen:
newValue = Options.FullScreen == 0;
Options.FullScreen = Options.FullScreen == 0;

View file

@ -20,6 +20,7 @@ enum class Menu1:int
TwoPlayers = 409,
ThreePlayers = 410,
FourPlayers = 411,
Show_Menu = 412,
MaximumResolution = 500,
R640x480 = 501,
R800x600 = 502,
@ -32,6 +33,7 @@ struct optionsStruct
{
int Sounds;
int Music;
int ShowMenu;
int FullScreen;
int Players;
int LeftFlipperKey;

View file

@ -244,16 +244,23 @@ int winmain::WinMain(LPCSTR lpCmdLine)
if (UpdateToFrameCounter >= UpdateToFrameRatio)
{
UpdateToFrameCounter -= UpdateToFrameRatio;
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
RenderUi();
if (options::Options.ShowMenu)
{
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
RenderUi();
}
SDL_RenderClear(renderer);
render::PresentVScreen();
ImGui::Render();
ImGuiSDL::Render(ImGui::GetDrawData());
if (options::Options.ShowMenu)
{
ImGui::Render();
ImGuiSDL::Render(ImGui::GetDrawData());
}
SDL_RenderPresent(renderer);
frameCounter++;
@ -353,6 +360,10 @@ void winmain::RenderUi()
if (ImGui::BeginMenu("Options"))
{
if (ImGui::MenuItem("Show Menu", "F5", options::Options.ShowMenu))
{
options::toggle(Menu1::Show_Menu);
}
if (ImGui::MenuItem("Full Screen", "F4", options::Options.FullScreen))
{
options::toggle(Menu1::Full_Screen);