Fix issues

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Kowalski Dragon (kowalski7cc) 2021-12-23 10:06:32 +01:00
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[Desktop Entry]
Version=1.0
Name=Pinball
Name=Space Cadet Pinball
Comment=Begins a game of 3-D Pinball.
Exec=SpaceCadetPinball
StartupNotify=true

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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>com.github.k4zmu2a.spacecadetpinball</id>
<name>3D Pinball for Windows Space Cadet</name>
<display_name>Pinball</display_name>
<summary>Reverse engineering of 3D Pinball for Windows Space Cadet, a game bundled with Windows.</summary>
<name>3D Pinball for Windows - Space Cadet</name>
<display_name>Space Cadet Pinball</display_name>
<summary>Reverse engineering of 3D Pinball for Windows - Space Cadet, a game bundled with Windows.</summary>
<url type="homepage">https://github.com/k4zmu2a/SpaceCadetPinball</url>
<url type="bugtracker">https://github.com/k4zmu2a/SpaceCadetPinball/issues</url>
<description>

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<!-- markdownlint-disable-file MD033 -->
# 3D Pinball for Windows Space Cadet
# SpaceCadetPinball
## Summary
Reverse engineering of `3D Pinball for Windows Space Cadet`, a game bundled with Windows.
Reverse engineering of `3D Pinball for Windows - Space Cadet`, a game bundled with Windows.
## About the original game
3D Pinball for Windows Space Cadet is a pinball video game developed by Cinematronics and published by Maxis in 1995. It features pre-rendered 3D graphics and three tables—Space Cadet, Skullduggery, and Dragon's Keep. On each table, there are displays on the side that show the players' score, ball number, player number, a display for various information and a table-specific image.
3D Pinball for Windows - Space Cadet was a pinball video game developed by Cinematronics and published by Maxis in 1995.
## How to play
Place compiled executable into a folder containing original game resources (not included).\
Supports data files from Windows and Full Tilt versions of the game.
Use your keyboard or mouse to control the flipper
## Known source ports
| Platform | Author | URL |
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Some distributions provide a package in their repository. You can use those for easier dependency management and updates.
**Fixing the audio issue**: To make music work, you need to export the following envar before launching the game:
**If you can't hear the background music**: You need to export the following variable before launching the game like this:
`export SDL_SOUNDFONT=/path/to/your/soundfont`
Fluidsynth will install a default soundfont in this path:
Fluidsynth will install a default soundfont in the following path:
On Fedora: `/usr/share/soundfonts/FluidR3_GM.sf2`
On Ubuntu/Debian: `/usr/share/sounds/sf2/FluidR3_GM.sf2`