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[Desktop Entry]
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Version=1.0
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Name=Pinball
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Name=Space Cadet Pinball
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Comment=Begins a game of 3-D Pinball.
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Exec=SpaceCadetPinball
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StartupNotify=true
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<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop-application">
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<id>com.github.k4zmu2a.spacecadetpinball</id>
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<name>3D Pinball for Windows – Space Cadet</name>
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<display_name>Pinball</display_name>
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<summary>Reverse engineering of 3D Pinball for Windows – Space Cadet, a game bundled with Windows.</summary>
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<name>3D Pinball for Windows - Space Cadet</name>
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<display_name>Space Cadet Pinball</display_name>
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<summary>Reverse engineering of 3D Pinball for Windows - Space Cadet, a game bundled with Windows.</summary>
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<url type="homepage">https://github.com/k4zmu2a/SpaceCadetPinball</url>
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<url type="bugtracker">https://github.com/k4zmu2a/SpaceCadetPinball/issues</url>
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<description>
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README.md
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README.md
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<!-- markdownlint-disable-file MD033 -->
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# 3D Pinball for Windows – Space Cadet
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# SpaceCadetPinball
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## Summary
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Reverse engineering of `3D Pinball for Windows – Space Cadet`, a game bundled with Windows.
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Reverse engineering of `3D Pinball for Windows - Space Cadet`, a game bundled with Windows.
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## About the original game
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3D Pinball for Windows – Space Cadet is a pinball video game developed by Cinematronics and published by Maxis in 1995. It features pre-rendered 3D graphics and three tables—Space Cadet, Skullduggery, and Dragon's Keep. On each table, there are displays on the side that show the players' score, ball number, player number, a display for various information and a table-specific image.
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3D Pinball for Windows - Space Cadet was a pinball video game developed by Cinematronics and published by Maxis in 1995.
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## How to play
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Place compiled executable into a folder containing original game resources (not included).\
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Supports data files from Windows and Full Tilt versions of the game.
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Use your keyboard or mouse to control the flipper
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## Known source ports
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| Platform | Author | URL |
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@ -86,10 +82,10 @@ ninja
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Some distributions provide a package in their repository. You can use those for easier dependency management and updates.
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**Fixing the audio issue**: To make music work, you need to export the following envar before launching the game:
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**If you can't hear the background music**: You need to export the following variable before launching the game like this:
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`export SDL_SOUNDFONT=/path/to/your/soundfont`
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Fluidsynth will install a default soundfont in this path:
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Fluidsynth will install a default soundfont in the following path:
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On Fedora: `/usr/share/soundfonts/FluidR3_GM.sf2`
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On Ubuntu/Debian: `/usr/share/sounds/sf2/FluidR3_GM.sf2`
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