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FT collision part4: ball to ball collision.

TBall uses multiple inheritance, interesting.
This commit is contained in:
Muzychenko Andrey 2023-03-12 11:12:41 +03:00
parent f521a03322
commit c5acdcd524
15 changed files with 132 additions and 38 deletions

View file

@ -11,7 +11,7 @@ public:
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, const vector2& start, const vector2& end);
void Offset(float offset);
float FindCollisionDistance(ray_type* ray) override;
float FindCollisionDistance(const ray_type& ray) override;
void EdgeCollision(TBall* ball, float distance) override;
void place_in_grid(RectF* aabb) override;
};