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FT collision part4: ball to ball collision.
TBall uses multiple inheritance, interesting.
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15 changed files with 132 additions and 38 deletions
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@ -11,7 +11,7 @@ public:
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
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TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, const vector2& start, const vector2& end);
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void Offset(float offset);
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float FindCollisionDistance(ray_type* ray) override;
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float FindCollisionDistance(const ray_type& ray) override;
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void EdgeCollision(TBall* ball, float distance) override;
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void place_in_grid(RectF* aabb) override;
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};
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