1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-17 15:20:17 +01:00

Added Windows XP build configuration.

Removed unused SDL inits.
This commit is contained in:
Muzychenko Andrey 2021-10-26 17:11:53 +03:00
parent 3ec96b84ad
commit cfd30419c2
2 changed files with 13 additions and 1 deletions

View file

@ -43,6 +43,17 @@
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64_x64" ]
},
{
"name": "x86-Release-WinXP",
"generator": "Visual Studio 16 2019",
"configurationType": "Release",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "-DCMAKE_WIN32_EXECUTABLE:BOOL=1 -T v141_xp",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x86" ]
}
]
}

View file

@ -52,7 +52,8 @@ int winmain::WinMain(LPCSTR lpCmdLine)
// SDL init
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr);
return 1;