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mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2025-09-06 16:30:14 +02:00

revert changes to have a new cleaner PR after review/cherry picks

This commit is contained in:
toxie 2021-10-18 09:12:53 +02:00
parent efd4dc1d9e
commit d106f0f771
31 changed files with 101 additions and 245 deletions

View file

@ -27,7 +27,7 @@ int main(int argc, char* argv[])
} }
#if _WIN32 #if _WIN32
#include <Windows.h> #include <windows.h>
// Windows subsystem main // Windows subsystem main
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)

View file

@ -40,10 +40,10 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
Offset = *loader::query_float_attribute(groupIndex, 0, 500); Offset = *loader::query_float_attribute(groupIndex, 0, 500);
auto visualCount = loader::query_visual_states(groupIndex); auto visualCount = loader::query_visual_states(groupIndex);
auto index = 0;
if (visualCount > 0) if (visualCount > 0)
{ {
auto visualZPtr = VisualZArray; auto visualZPtr = VisualZArray;
int index = 0;
do do
{ {
loader::query_visual(groupIndex, index, &visual); loader::query_visual(groupIndex, index, &visual);

View file

@ -20,7 +20,7 @@ void TEdgeSegment::port_draw()
TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr, TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, size_t wallValue) unsigned int collisionGroup, float offset, size_t wallValue)
{ {
vector_type center{}, start{}, end{}, vec1{}, vec2{}, dstVec{}; vector_type center{}, start{}, end{}, prevCenter{}, vec1{}, vec2{}, dstVec{};
TEdgeSegment* edge = nullptr; TEdgeSegment* edge = nullptr;
wall_type wallType = static_cast<wall_type>(static_cast<int>(floor(*floatArr) - 1.0f)); wall_type wallType = static_cast<wall_type>(static_cast<int>(floor(*floatArr) - 1.0f));
@ -31,14 +31,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
center.X = floatArr[1]; center.X = floatArr[1];
center.Y = floatArr[2]; center.Y = floatArr[2];
auto radius = offset + floatArr[3]; auto radius = offset + floatArr[3];
TCircle* circle = nullptr; auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
try
{
circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
}
catch (...)
{
}
edge = circle; edge = circle;
if (circle) if (circle)
@ -56,14 +49,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
start.Y = floatArr[2]; start.Y = floatArr[2];
end.X = floatArr[3]; end.X = floatArr[3];
end.Y = floatArr[4]; end.Y = floatArr[4];
TLine* line = nullptr; auto line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
try
{
line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
}
catch (...)
{
}
edge = line; edge = line;
if (line) if (line)
@ -79,7 +65,6 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
{ {
int wallTypeI = static_cast<int>(wallType); int wallTypeI = static_cast<int>(wallType);
auto floatArrPtr = floatArr + 1; auto floatArrPtr = floatArr + 1;
vector_type prevCenter{};
prevCenter.X = floatArr[2 * wallTypeI - 1]; prevCenter.X = floatArr[2 * wallTypeI - 1];
prevCenter.Y = floatArr[2 * wallTypeI]; prevCenter.Y = floatArr[2 * wallTypeI];
@ -112,14 +97,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
dstVec.Z < 0.0f && offset < 0.0f) dstVec.Z < 0.0f && offset < 0.0f)
{ {
float radius = offset * 1.001f; float radius = offset * 1.001f;
TCircle* circle = nullptr; auto circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
try
{
circle = new TCircle(collComp, activeFlagPtr, collisionGroup, &center, radius);
}
catch (...)
{
}
if (circle) if (circle)
{ {
@ -134,14 +112,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
start.Y = floatArrPtr[1]; start.Y = floatArrPtr[1];
end.X = floatArrPtr[2]; end.X = floatArrPtr[2];
end.Y = floatArrPtr[3]; end.Y = floatArrPtr[3];
TLine* line = nullptr; auto line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
try
{
line = new TLine(collComp, activeFlagPtr, collisionGroup, &start, &end);
}
catch (...)
{
}
edge = line; edge = line;
if (line) if (line)

View file

@ -21,28 +21,14 @@ TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionCom
end.Y = visual.FloatArr[1]; end.Y = visual.FloatArr[1];
start.X = visual.FloatArr[2]; start.X = visual.FloatArr[2];
start.Y = visual.FloatArr[3]; start.Y = visual.FloatArr[3];
TLine* line = nullptr; auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &start, &end);
try
{
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &start, &end);
}
catch (...)
{
}
if (line) if (line)
{ {
line->place_in_grid(); line->place_in_grid();
EdgeList.push_back(line); EdgeList.push_back(line);
} }
line = nullptr; line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &end, &start);
try
{
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &end, &start);
}
catch (...)
{
}
PrevCollider = line; PrevCollider = line;
if (line) if (line)
{ {

View file

@ -34,26 +34,20 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
auto vecT2 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 802)); auto vecT2 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 802));
auto vecT1 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 801)); auto vecT1 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 801));
auto origin = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 800)); auto origin = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 800));
TFlipperEdge* flipperEdge = nullptr; auto flipperEdge = new TFlipperEdge(
try this,
{ &ActiveFlag,
flipperEdge = new TFlipperEdge( visual.CollisionGroup,
this, table,
&ActiveFlag, origin,
visual.CollisionGroup, vecT1,
table, vecT2,
origin, extendTime,
vecT1, retractTime,
vecT2, collMult,
extendTime, Elasticity,
retractTime, Smoothness);
collMult,
Elasticity,
Smoothness);
}
catch (...)
{
}
FlipperEdge = flipperEdge; FlipperEdge = flipperEdge;
if (flipperEdge) if (flipperEdge)
{ {
@ -71,7 +65,7 @@ TFlipper::~TFlipper()
int TFlipper::Message(int code, float value) int TFlipper::Message(int code, float value)
{ {
if (code == 1 || code == 2 || (code > 1008 && code <= 1011) || code == 1022) if (code == 1 || code == 2 || code > 1008 && code <= 1011 || code == 1022)
{ {
float timerTime; float timerTime;
int command = code; int command = code;

View file

@ -109,6 +109,7 @@ float TFlipperEdge::FindCollisionDistance(ray_type* ray)
{ {
if (FlipperFlag == 0) if (FlipperFlag == 0)
{ {
EdgeCollisionFlag = 0;
CollisionFlag1 = 0; CollisionFlag1 = 0;
CollisionFlag2 = 0; CollisionFlag2 = 0;
set_control_points(ogRay->TimeNow); set_control_points(ogRay->TimeNow);
@ -435,6 +436,7 @@ float TFlipperEdge::flipper_angle(float timeNow)
int TFlipperEdge::is_ball_inside(float x, float y) int TFlipperEdge::is_ball_inside(float x, float y)
{ {
vector_type testPoint{};
float dx = RotOrigin.X - x; float dx = RotOrigin.X - x;
float dy = RotOrigin.Y - y; float dy = RotOrigin.Y - y;
if ((A2.X - A1.X) * (y - A1.Y) - (A2.Y - A1.Y) * (x - A1.X) >= 0.0f && if ((A2.X - A1.X) * (y - A1.Y) - (A2.Y - A1.Y) * (x - A1.X) >= 0.0f &&
@ -445,7 +447,6 @@ int TFlipperEdge::is_ball_inside(float x, float y)
(T1.Y - y) * (T1.Y - y) + (T1.X - x) * (T1.X - x) < CircleT1RadiusSq) (T1.Y - y) * (T1.Y - y) + (T1.X - x) * (T1.X - x) < CircleT1RadiusSq)
{ {
float flipperLR = AngleMax < 0.0f ? -1.0f : 1.0f; float flipperLR = AngleMax < 0.0f ? -1.0f : 1.0f;
vector_type testPoint{};
if (FlipperFlag == 1) if (FlipperFlag == 1)
testPoint = AngleMax < 0.0f ? B1 : B2; testPoint = AngleMax < 0.0f ? B1 : B2;
else if (FlipperFlag == 2) else if (FlipperFlag == 2)

View file

@ -30,16 +30,9 @@ THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
if (Circle.RadiusSq == 0.0f) if (Circle.RadiusSq == 0.0f)
Circle.RadiusSq = 0.001f; Circle.RadiusSq = 0.001f;
TCircle* tCircle = nullptr; auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup,
try reinterpret_cast<vector_type*>(visual.FloatArr),
{ Circle.RadiusSq);
tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup,
reinterpret_cast<vector_type*>(visual.FloatArr),
Circle.RadiusSq);
}
catch (...)
{
}
if (tCircle) if (tCircle)
{ {
tCircle->place_in_grid(); tCircle->place_in_grid();

View file

@ -35,15 +35,8 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2]; Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2];
if (Circle.RadiusSq == 0.0f) if (Circle.RadiusSq == 0.0f)
Circle.RadiusSq = 0.001f; Circle.RadiusSq = 0.001f;
TCircle* tCircle = nullptr; auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup,
try reinterpret_cast<vector_type*>(visual.FloatArr), Circle.RadiusSq);
{
tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup,
reinterpret_cast<vector_type*>(visual.FloatArr), Circle.RadiusSq);
}
catch (...)
{
}
if (tCircle) if (tCircle)
{ {
tCircle->place_in_grid(); tCircle->place_in_grid();

View file

@ -17,13 +17,7 @@ TLightBargraph::TLightBargraph(TPinballTable* table, int groupIndex) : TLightGro
if (floatArr) if (floatArr)
{ {
auto count = 2 * List.size(); auto count = 2 * List.size();
try TimerTimeArray = new float[count];
{
TimerTimeArray = new float[count];
}
catch (...)
{
}
if (TimerTimeArray) if (TimerTimeArray)
{ {
for (auto i = 0u; i < count; ++floatArr) for (auto i = 0u; i < count; ++floatArr)

View file

@ -432,7 +432,7 @@ int TLightGroup::next_light_up()
{ {
for (auto index = 0u; index < List.size(); ++index) for (auto index = 0u; index < List.size(); ++index)
{ {
if (!List[index]->BmpIndex1) if (!List.at(index)->BmpIndex1)
return static_cast<int>(index); return static_cast<int>(index);
} }
return -1; return -1;

View file

@ -20,14 +20,8 @@ TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
linePt2.Y = visual.FloatArr[1]; linePt2.Y = visual.FloatArr[1];
linePt1.X = visual.FloatArr[2]; linePt1.X = visual.FloatArr[2];
linePt1.Y = visual.FloatArr[3]; linePt1.Y = visual.FloatArr[3];
TLine* line = nullptr;
try auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt2, &linePt1);
{
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt2, &linePt1);
}
catch (...)
{
}
if (line) if (line)
{ {
line->Offset(table->CollisionCompOffset); line->Offset(table->CollisionCompOffset);
@ -35,14 +29,7 @@ TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
EdgeList.push_back(line); EdgeList.push_back(line);
} }
line = nullptr; line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt1, &linePt2);
try
{
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &linePt1, &linePt2);
}
catch (...)
{
}
Line = line; Line = line;
if (line) if (line)
{ {

View file

@ -58,14 +58,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
MultiballFlag = 0; MultiballFlag = 0;
PlayerCount = 0; PlayerCount = 0;
TBall* ballObj = nullptr; auto ballObj = new TBall(this);
try
{
ballObj = new TBall(this);
}
catch (...)
{
}
BallList.push_back(ballObj); BallList.push_back(ballObj);
if (ballObj) if (ballObj)
ballObj->ActiveFlag = 0; ballObj->ActiveFlag = 0;
@ -375,7 +368,7 @@ int TPinballTable::Message(int code, float value)
LightGroup->Message(34, 0.0); LightGroup->Message(34, 0.0);
LightGroup->Message(20, 0.0); LightGroup->Message(20, 0.0);
Plunger->Message(1016, 0.0); Plunger->Message(1016, 0.0);
if (Demo && Demo->ActiveFlag) if (Demo->ActiveFlag)
rc_text = pinball::get_rc_string(30, 0); rc_text = pinball::get_rc_string(30, 0);
else else
rc_text = pinball::get_rc_string(26, 0); rc_text = pinball::get_rc_string(26, 0);

View file

@ -37,7 +37,7 @@ void TPlunger::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
{ {
if (PinballTable->TiltLockFlag) if (PinballTable->TiltLockFlag)
Message(1017, 0.0); Message(1017, 0.0);
coef = RandFloat() * Boost * 0.1f + Boost; //!! passed in coef is never used coef = RandFloat() * Boost * 0.1f + Boost;
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, coef); maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, coef);
} }
@ -109,7 +109,7 @@ int TPlunger::Message(int code, float value)
if (PullbackTimer_) if (PullbackTimer_)
timer::kill(PullbackTimer_); timer::kill(PullbackTimer_);
PullbackTimer_ = 0; PullbackTimer_ = 0;
if (code == 1005) //!! if (code == 1005)
loader::play_sound(SoundIndexP2); loader::play_sound(SoundIndexP2);
auto bmp = ListBitmap->at(0); auto bmp = ListBitmap->at(0);
auto zMap = ListZMap->at(0); auto zMap = ListZMap->at(0);

View file

@ -116,14 +116,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
} }
if (collisionGroup) if (collisionGroup)
{ {
TLine* line = nullptr; auto line = new TLine(this, &ActiveFlag, collisionGroup, point1, point2);
try
{
line = new TLine(this, &ActiveFlag, collisionGroup, point1, point2);
}
catch (...)
{
}
EdgeList.push_back(line); EdgeList.push_back(line);
if (line) if (line)
{ {

View file

@ -44,6 +44,7 @@ void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
ball->Position.Y = nextPosition->Y; ball->Position.Y = nextPosition->Y;
ball->RayMaxDistance -= coef; ball->RayMaxDistance -= coef;
ball->not_again(edge); ball->not_again(edge);
gdrv_bitmap8* bmp = nullptr;
if (!PinballTable->TiltLockFlag) if (!PinballTable->TiltLockFlag)
{ {
if (RolloverFlag) if (RolloverFlag)
@ -59,7 +60,6 @@ void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
RolloverFlag = RolloverFlag == 0; RolloverFlag = RolloverFlag == 0;
if (ListBitmap) if (ListBitmap)
{ {
gdrv_bitmap8* bmp = nullptr;
if (!RolloverFlag) if (!RolloverFlag)
bmp = ListBitmap->at(0); bmp = ListBitmap->at(0);
render::sprite_set_bitmap(RenderSprite, bmp); render::sprite_set_bitmap(RenderSprite, bmp);

View file

@ -80,20 +80,13 @@ TTableLayer::TTableLayer(TPinballTable* table): TCollisionComponent(table, -1, f
for (auto visFloatArrCount = visual.FloatArrCount; visFloatArrCount > 0; visFloatArrCount--) for (auto visFloatArrCount = visual.FloatArrCount; visFloatArrCount > 0; visFloatArrCount--)
{ {
TLine* line = nullptr; auto line = new TLine(this,
try &ActiveFlag,
{ visual.CollisionGroup,
line = new TLine(this, visArrPtr[2],
&ActiveFlag, visArrPtr[3],
visual.CollisionGroup, visArrPtr[0],
visArrPtr[2], visArrPtr[1]);
visArrPtr[3],
visArrPtr[0],
visArrPtr[1]);
}
catch (...)
{
}
if (line) if (line)
{ {
line->place_in_grid(); line->place_in_grid();

View file

@ -123,14 +123,7 @@ void TTextBox::Display(const char* text, float time)
if (Timer == -1) if (Timer == -1)
Clear(); Clear();
TTextBoxMessage* message = nullptr; auto message = new TTextBoxMessage(text, time);
try
{
message = new TTextBoxMessage(text, time);
}
catch (...)
{
}
if (message) if (message)
{ {
if (message->Text) if (message->Text)

View file

@ -10,14 +10,7 @@ TTextBoxMessage::TTextBoxMessage(const char* text, float time)
if (text) if (text)
{ {
const auto textLen = strlen(text) + 1; const auto textLen = strlen(text) + 1;
Text = nullptr; Text = new char[textLen];
try
{
Text = new char[textLen];
}
catch (...)
{
}
if (Text) if (Text)
strncpy(Text, text, textLen); strncpy(Text, text, textLen);
} }

View file

@ -6,7 +6,7 @@
#include "TBall.h" #include "TBall.h"
#include "TPinballTable.h" #include "TPinballTable.h"
TTripwire::TTripwire(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex, true) TTripwire::TTripwire(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex, 1)
{ {
} }

View file

@ -1019,7 +1019,7 @@ void control::LaunchRampControl(int code, TPinballComponent* caller)
{ {
sound = control_soundwave21_tag.Component; sound = control_soundwave21_tag.Component;
} }
else if (someFlag <= 1 || someFlag > 3) //!! <1 ? else if (someFlag <= 1 || someFlag > 3)
{ {
sound = control_soundwave24_tag.Component; sound = control_soundwave24_tag.Component;
} }
@ -2148,7 +2148,7 @@ void control::HyperspaceKickOutControl(int code, TPinballComponent* caller)
} }
else else
{ {
if (someFlag <= 1 || someFlag > 3) //!! <1 ? if (someFlag <= 1 || someFlag > 3)
{ {
auto duration = control_soundwave41_tag.Component->Play(); auto duration = control_soundwave41_tag.Component->Play();
control_soundwave36_1_tag.Component->Play(); control_soundwave36_1_tag.Component->Play();
@ -2919,7 +2919,7 @@ void control::GameoverController(int code, TPinballComponent* caller)
if (missionMsg & 0x200) if (missionMsg & 0x200)
{ {
int highscoreId = missionMsg % 4; //!! %5 ? int highscoreId = missionMsg % 4;
int highScore = pb::highscore_table[highscoreId].Score; int highScore = pb::highscore_table[highscoreId].Score;
auto nextHidhscoreId = highscoreId + 1; auto nextHidhscoreId = highscoreId + 1;
if (highScore > 0) if (highScore > 0)
@ -3923,7 +3923,9 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
if (light_on(&control_lite319_tag)) if (light_on(&control_lite319_tag))
control_lite319_tag.Component->Message(20, 0.0); control_lite319_tag.Component->Message(20, 0.0);
if (!light_on(&control_lite317_tag)) if (!light_on(&control_lite317_tag))
{
control_lite317_tag.Component->Message(7, 0.0); control_lite317_tag.Component->Message(7, 0.0);
}
} }
else else
{ {
@ -4156,7 +4158,6 @@ void control::TimeWarpPartTwoController(int code, TPinballComponent* caller)
control_lite317_tag.Component->Message(20, 0.0); control_lite317_tag.Component->Message(20, 0.0);
control_lite198_tag.Component->MessageField = 1; control_lite198_tag.Component->MessageField = 1;
MissionControl(66, nullptr); MissionControl(66, nullptr);
//!! Display score?
} }
void control::UnselectMissionController(int code, TPinballComponent* caller) void control::UnselectMissionController(int code, TPinballComponent* caller)

View file

@ -58,7 +58,7 @@ int fullscrn::enableFullscreen()
if (!display_changed) if (!display_changed)
{ {
SDL_SetWindowFullscreen(winmain::MainWindow, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_SetWindowFullscreen(winmain::MainWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
display_changed = 1; //!! display_changed = 1;
if (display_changed) if (display_changed)
return 1; return 1;
} }

View file

@ -206,6 +206,9 @@ void maths::line_init(line_type* line, float x0, float y0, float x1, float y1)
float maths::ray_intersect_line(ray_type* ray, line_type* line) float maths::ray_intersect_line(ray_type* ray, line_type* line)
{ {
bool v5;
bool v6;
float perpDot = line->PerpendicularL.Y * ray->Direction.Y + ray->Direction.X * line->PerpendicularL.X; float perpDot = line->PerpendicularL.Y * ray->Direction.Y + ray->Direction.X * line->PerpendicularL.X;
if (perpDot < 0.0f) if (perpDot < 0.0f)
{ {
@ -221,8 +224,8 @@ float maths::ray_intersect_line(ray_type* ray, line_type* line)
{ {
if (v4 >= line->OriginX) if (v4 >= line->OriginX)
{ {
bool v5 = v4 < line->OriginY; v5 = v4 < line->OriginY;
bool v6 = v4 == line->OriginY; v6 = v4 == line->OriginY;
if (v5 || v6) if (v5 || v6)
return result; return result;
return 1000000000.0; return 1000000000.0;
@ -231,8 +234,8 @@ float maths::ray_intersect_line(ray_type* ray, line_type* line)
else if (line->OriginX <= line->RayIntersect.X) else if (line->OriginX <= line->RayIntersect.X)
{ {
float v7 = line->RayIntersect.X; float v7 = line->RayIntersect.X;
bool v5 = v7 < line->OriginY; v5 = v7 < line->OriginY;
bool v6 = v7 == line->OriginY; v6 = v7 == line->OriginY;
if (v5 || v6) if (v5 || v6)
return result; return result;
return 1000000000.0; return 1000000000.0;
@ -296,7 +299,7 @@ float maths::basic_collision(TBall* ball, vector_type* nextPosition, vector_type
return projSpeed; return projSpeed;
} }
float maths::Distance_Squared(vector_type& vec1, vector_type& vec2) float maths::Distance_Squared(vector_type vec1, vector_type vec2)
{ {
return (vec1.Y - vec2.Y) * (vec1.Y - vec2.Y) + (vec1.X - vec2.X) * (vec1.X - vec2.X); return (vec1.Y - vec2.Y) * (vec1.Y - vec2.Y) + (vec1.X - vec2.X) * (vec1.X - vec2.X);
} }

View file

@ -87,7 +87,7 @@ public:
static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity, static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity,
float smoothness, float smoothness,
float threshold, float boost); float threshold, float boost);
static float Distance_Squared(vector_type& vec1, vector_type& vec2); static float Distance_Squared(vector_type vec1, vector_type vec2);
static float DotProduct(vector_type* vec1, vector_type* vec2); static float DotProduct(vector_type* vec1, vector_type* vec2);
static void vswap(vector_type* vec1, vector_type* vec2); static void vswap(vector_type* vec1, vector_type* vec2);
static float Distance(vector_type* vec1, vector_type* vec2); static float Distance(vector_type* vec1, vector_type* vec2);

View file

@ -318,5 +318,5 @@ std::vector<uint8_t>* midi::MdsToMidi(std::string file)
delete[] fileBuf; delete[] fileBuf;
if (returnCode && midiOut) if (returnCode && midiOut)
delete midiOut; delete midiOut;
return midiOut; //!! could be already deleted return midiOut;
} }

View file

@ -27,12 +27,8 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
return nullptr; return nullptr;
} }
DatFile* datFile; auto datFile = new DatFile();
try if (!datFile)
{
datFile = new DatFile();
}
catch (...)
{ {
fclose(fileHandle); fclose(fileHandle);
return nullptr; return nullptr;
@ -43,12 +39,8 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
if (header.Unknown) if (header.Unknown)
{ {
char* unknownBuf; auto unknownBuf = new char[header.Unknown];
try if (!unknownBuf)
{
unknownBuf = new char[header.Unknown];
}
catch (...)
{ {
fclose(fileHandle); fclose(fileHandle);
delete datFile; delete datFile;
@ -115,18 +107,13 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
} }
else else
{ {
char* entryBuffer; auto entryBuffer = new char[fieldSize];
try entryData->Buffer = entryBuffer;
if (!entryBuffer)
{ {
entryBuffer = new char[fieldSize];
}
catch (...)
{
entryData->Buffer = nullptr;
abort = true; abort = true;
break; break;
} }
entryData->Buffer = entryBuffer;
fread(entryBuffer, 1, fieldSize, fileHandle); fread(entryBuffer, 1, fieldSize, fileHandle);
} }

View file

@ -29,8 +29,8 @@
TPinballTable* pb::MainTable = nullptr; TPinballTable* pb::MainTable = nullptr;
DatFile* pb::record_table = nullptr; DatFile* pb::record_table = nullptr;
int pb::time_ticks = 0, pb::demo_mode = 0, pb::game_mode = 2; int pb::time_ticks = 0, pb::demo_mode = 0, pb::game_mode = 2, pb::mode_countdown_;
float pb::mode_countdown_, pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0; float pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
high_score_struct pb::highscore_table[5]; high_score_struct pb::highscore_table[5];
bool pb::FullTiltMode = false, pb::cheat_mode = false; bool pb::FullTiltMode = false, pb::cheat_mode = false;
@ -169,7 +169,7 @@ void pb::mode_change(int mode)
case 4: case 4:
winmain::LaunchBallEnabled = false; winmain::LaunchBallEnabled = false;
winmain::HighScoresEnabled = false; winmain::HighScoresEnabled = false;
mode_countdown_ = 5000.f; mode_countdown_ = 5000;
break; break;
} }
game_mode = mode; game_mode = mode;
@ -399,7 +399,7 @@ void pb::InputDown(GameInput input)
if (game_mode != 1) if (game_mode != 1)
{ {
mode_countdown(-1.f); mode_countdown(-1);
return; return;
} }
@ -485,7 +485,7 @@ void pb::InputDown(GameInput input)
} }
} }
int pb::mode_countdown(float time) int pb::mode_countdown(int time)
{ {
if (!game_mode || game_mode <= 0) if (!game_mode || game_mode <= 0)
return 1; return 1;
@ -494,13 +494,13 @@ int pb::mode_countdown(float time)
if (game_mode == 3) if (game_mode == 3)
{ {
mode_countdown_ -= time; mode_countdown_ -= time;
if (mode_countdown_ < 0.f || time < 0.f) if (mode_countdown_ < 0 || time < 0)
mode_change(4); mode_change(4);
} }
else if (game_mode == 4) else if (game_mode == 4)
{ {
mode_countdown_ -= time; mode_countdown_ -= time;
if (mode_countdown_ < 0.f || time < 0.f) if (mode_countdown_ < 0 || time < 0)
mode_change(1); mode_change(1);
} }
return 1; return 1;
@ -517,6 +517,7 @@ void pb::end_game()
{ {
int scores[4]{}; int scores[4]{};
int scoreIndex[4]{}; int scoreIndex[4]{};
char String1[200];
mode_change(2); mode_change(2);
int playerCount = MainTable->PlayerCount; int playerCount = MainTable->PlayerCount;
@ -531,7 +532,7 @@ void pb::end_game()
for (auto i = 0; i < playerCount; ++i) for (auto i = 0; i < playerCount; ++i)
{ {
for (auto j = i+1; j < playerCount; ++j) for (auto j = i; j < playerCount; ++j)
{ {
if (scores[j] > scores[i]) if (scores[j] > scores[i])
{ {
@ -553,7 +554,6 @@ void pb::end_game()
int position = high_score::get_score_position(highscore_table, scores[i]); int position = high_score::get_score_position(highscore_table, scores[i]);
if (position >= 0) if (position >= 0)
{ {
char String1[200];
strncpy(String1, pinball::get_rc_string(scoreIndex[i] + 26, 0), sizeof String1 - 1); strncpy(String1, pinball::get_rc_string(scoreIndex[i] + 26, 0), sizeof String1 - 1);
high_score::show_and_set_high_score_dialog(highscore_table, scores[i], position, String1); high_score::show_and_set_high_score_dialog(highscore_table, scores[i], position, String1);
} }
@ -593,6 +593,9 @@ bool pb::chk_highscore()
float pb::collide(float timeNow, float timeDelta, TBall* ball) float pb::collide(float timeNow, float timeDelta, TBall* ball)
{ {
ray_type ray{};
vector_type positionMod{};
if (ball->ActiveFlag && !ball->CollisionComp) if (ball->ActiveFlag && !ball->CollisionComp)
{ {
if (ball_speed_limit < ball->Speed) if (ball_speed_limit < ball->Speed)
@ -603,7 +606,6 @@ float pb::collide(float timeNow, float timeDelta, TBall* ball)
ball->RayMaxDistance = maxDistance; ball->RayMaxDistance = maxDistance;
ball->TimeNow = timeNow; ball->TimeNow = timeNow;
ray_type ray{};
ray.Origin.X = ball->Position.X; ray.Origin.X = ball->Position.X;
ray.Origin.Y = ball->Position.Y; ray.Origin.Y = ball->Position.Y;
ray.Origin.Z = ball->Position.Z; ray.Origin.Z = ball->Position.Z;
@ -623,7 +625,6 @@ float pb::collide(float timeNow, float timeDelta, TBall* ball)
{ {
maxDistance = timeDelta * ball->Speed; maxDistance = timeDelta * ball->Speed;
ball->RayMaxDistance = maxDistance; ball->RayMaxDistance = maxDistance;
vector_type positionMod{};
positionMod.X = maxDistance * ball->Acceleration.X; positionMod.X = maxDistance * ball->Acceleration.X;
positionMod.Y = maxDistance * ball->Acceleration.Y; positionMod.Y = maxDistance * ball->Acceleration.Y;
positionMod.Z = 0.0; positionMod.Z = 0.0;

View file

@ -57,7 +57,7 @@ public:
static void loose_focus(); static void loose_focus();
static void InputUp(GameInput input); static void InputUp(GameInput input);
static void InputDown(GameInput input); static void InputDown(GameInput input);
static int mode_countdown(float time); static int mode_countdown(int time);
static void launch_ball(); static void launch_ball();
static void end_game(); static void end_game();
static void high_scores(); static void high_scores();
@ -66,8 +66,7 @@ public:
static float collide(float timeNow, float timeDelta, TBall* ball); static float collide(float timeNow, float timeDelta, TBall* ball);
static void PushCheat(const std::string& cheat); static void PushCheat(const std::string& cheat);
private: private:
static int demo_mode; static int demo_mode, mode_countdown_;
static float mode_countdown_;
static bool AnyBindingMatchesInput(GameInput (&options)[3], GameInput key); static bool AnyBindingMatchesInput(GameInput (&options)[3], GameInput key);
}; };

View file

@ -142,15 +142,9 @@ void render::sprite_modified(render_sprite_type_struct* sprite)
render_sprite_type_struct* render::create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_header_type* zMap, render_sprite_type_struct* render::create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_header_type* zMap,
int xPosition, int yPosition, rectangle_type* rect) int xPosition, int yPosition, rectangle_type* rect)
{ {
render_sprite_type_struct* sprite; auto sprite = new render_sprite_type_struct();
try if (!sprite)
{
sprite = new render_sprite_type_struct();
}
catch (...)
{
return nullptr; return nullptr;
}
sprite->BmpRect.YPosition = yPosition; sprite->BmpRect.YPosition = yPosition;
sprite->BmpRect.XPosition = xPosition; sprite->BmpRect.XPosition = xPosition;
sprite->Bmp = bmp; sprite->Bmp = bmp;
@ -426,7 +420,7 @@ void render::build_occlude_list()
} }
} }
if (mainSprite->Bmp && spriteArr->size() < 2) if (!mainSprite->UnknownFlag && mainSprite->Bmp && spriteArr->size() < 2)
spriteArr->clear(); spriteArr->clear();
if (!spriteArr->empty()) if (!spriteArr->empty())
{ {

View file

@ -18,15 +18,9 @@ int score::init()
scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp) scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
{ {
scoreStruct* score; auto score = new scoreStruct();
try if (!score)
{
score = new scoreStruct();
}
catch (...)
{
return nullptr; return nullptr;
}
score->Score = -9999; score->Score = -9999;
score->BackgroundBmp = renderBgBmp; score->BackgroundBmp = renderBgBmp;

View file

@ -12,17 +12,10 @@ timer_struct* timer::TimerBuffer;
int timer::init(int count) int timer::init(int count)
{ {
timer_struct* buf; auto buf = new timer_struct[count];
try
{
buf = new timer_struct[count];
}
catch (...)
{
TimerBuffer = nullptr;
return 1;
}
TimerBuffer = buf; TimerBuffer = buf;
if (!buf)
return 1;
Count = 0; Count = 0;
MaxCount = count; MaxCount = count;
SetCount = 1; SetCount = 1;

View file

@ -19,7 +19,7 @@ int winmain::bQuit = 0;
int winmain::activated; int winmain::activated;
int winmain::DispFrameRate = 0; int winmain::DispFrameRate = 0;
int winmain::DispGRhistory = 0; int winmain::DispGRhistory = 0;
int winmain::single_step = 0; //!! is constant int winmain::single_step = 0;
int winmain::has_focus = 1; int winmain::has_focus = 1;
int winmain::last_mouse_x; int winmain::last_mouse_x;
int winmain::last_mouse_y; int winmain::last_mouse_y;
@ -180,7 +180,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
if (!gfr_display) if (!gfr_display)
{ {
auto plt = static_cast<ColorRgba*>(malloc(1024u)); auto plt = static_cast<ColorRgba*>(malloc(1024u));
auto pltPtr = &plt[10]; // first 10 entries are system colors hardcoded in display_palette() auto pltPtr = &plt[10];
for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8) for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8)
{ {
unsigned char blue = i2, redGreen = i2; unsigned char blue = i2, redGreen = i2;
@ -215,8 +215,8 @@ int winmain::WinMain(LPCSTR lpCmdLine)
int x, y, w, h; int x, y, w, h;
SDL_GetMouseState(&x, &y); SDL_GetMouseState(&x, &y);
SDL_GetWindowSize(window, &w, &h); SDL_GetWindowSize(window, &w, &h);
float dx = static_cast<float>(last_mouse_x - x) / static_cast<float>(w); float dx = (last_mouse_x - x) / static_cast<float>(w);
float dy = static_cast<float>(y - last_mouse_y) / static_cast<float>(h); float dy = (y - last_mouse_y) / static_cast<float>(h);
pb::ballset(dx, dy); pb::ballset(dx, dy);
SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y); SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);