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https://github.com/k4zmu2a/SpaceCadetPinball.git
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Converted memory to direct pointers.
Fixed memory leaks in uninit. Fixed some of the code analysis warnings. Enabled /MP build. Cleaned up the code.
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26 changed files with 264 additions and 341 deletions
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@ -3,9 +3,9 @@
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struct zmap_header_type
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{
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__int16 Width;
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__int16 Height;
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__int16 Stride;
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int Width;
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int Height;
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int Stride;
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unsigned __int16* ZPtr1;
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unsigned __int16* ZPtr2;
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unsigned __int16 ZBuffer[1];
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@ -17,7 +17,7 @@ public:
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static int pad(int width);
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static int create_zmap(zmap_header_type* zmap, int width, int height);
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static int destroy_zmap(zmap_header_type* zmap);
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static void fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, unsigned __int16 fillChar);
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static void fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, unsigned __int16 fillWord);
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static void paint(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
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zmap_header_type* dstZMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp, int srcBmpXOff,
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int srcBmpYOff, zmap_header_type* srcZMap, int srcZMapXOff, int srcZMapYOff);
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