initial wip emscripten port

This commit is contained in:
Alula 2021-09-28 14:03:06 +02:00
parent 22ce8ac538
commit d63e081b7a
No known key found for this signature in database
GPG Key ID: 3E00485503A1D8BA
13 changed files with 270418 additions and 181 deletions

View File

@ -14,8 +14,21 @@ if(WIN32)
set(SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2_mixer")
endif()
find_package(SDL2 REQUIRED)
FIND_PACKAGE(SDL2_mixer REQUIRED)
if(${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
set(USE_FLAGS "-s USE_SDL=2 -s USE_SDL_MIXER=2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${USE_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${USE_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${USE_FLAGS}")
set(CMAKE_EXECUTABLE_SUFFIX .html)
set(SDL2_FOUND TRUE)
set(SDL2_INCLUDE_DIR "${EMSCRIPTEN_ROOT_PATH}/system/include/SDL2/")
set(SDL2_MIXER_INCLUDE_DIR "${EMSCRIPTEN_ROOT_PATH}/system/include/SDL2/")
set(SDL2_LIBRARIES "nul")
else()
find_package(SDL2 REQUIRED)
find_package(SDL2_mixer REQUIRED)
endif()
include_directories(${SDL2_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIR})
get_property(dirs DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY INCLUDE_DIRECTORIES)
@ -23,8 +36,6 @@ foreach(dir ${dirs})
message(STATUS "Include dir='${dir}'")
endforeach()
set(SOURCE_FILES
SpaceCadetPinball/control.cpp
SpaceCadetPinball/control.h
@ -164,6 +175,10 @@ set(SOURCE_FILES
SpaceCadetPinball/imstb_textedit.h
SpaceCadetPinball/imstb_rectpack.h
SpaceCadetPinball/imstb_truetype.h
SpaceCadetPinball/gm_sf2.cpp
SpaceCadetPinball/tsf.cpp
SpaceCadetPinball/tml.h
SpaceCadetPinball/tsf.h
)
add_executable(SpaceCadetPinball ${SOURCE_FILES})
@ -185,6 +200,15 @@ target_precompile_headers(SpaceCadetPinball
)
target_link_libraries(SpaceCadetPinball ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
target_compile_definitions(SpaceCadetPinball PRIVATE -DMUSIC_TSF)
if(${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
target_link_libraries(SpaceCadetPinball idbfs.js)
set_target_properties(SpaceCadetPinball PROPERTIES LINK_FLAGS
"-s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM=1 -s DEMANGLE_SUPPORT=1 \
--shell-file ${CMAKE_CURRENT_SOURCE_DIR}/SpaceCadetPinball/emscripten_shell.html \
--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/game_resources@game_resources --bind")
endif()
# On Windows, copy DLL to output
if(WIN32)

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@ -12,8 +12,13 @@ int Sound::Init(int voices)
channelCount = 8;
num_channels = channelCount;
auto init = Mix_Init(MIX_INIT_MID);
return Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
int flags = 0;
#ifdef MUSIC_SDL
flags |= MIX_INIT_MID;
#endif
auto init = Mix_Init(flags);
return Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16LSB, 2, 1024);
}
void Sound::Enable(int channelFrom, int channelTo, int enableFlag)

View File

@ -0,0 +1,324 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>3D Pinball for Windows - Space Cadet</title>
<style>
/* Based on https://tpenguinltg.github.io/winclassic/ */
:root {
--ActiveBorder: rgb(212, 208, 200);
--ActiveTitle: rgb(10, 36, 106);
--AppWorkspace: rgb(128, 128, 128);
--Background: rgb(58, 110, 165);
--ButtonAlternateFace: rgb(192, 192, 192);
--ButtonDkShadow: rgb(64, 64, 64);
--ButtonFace: rgb(212, 208, 200);
--ButtonHilight: rgb(255, 255, 255);
--ButtonLight: rgb(212, 208, 200);
--ButtonShadow: rgb(128, 128, 128);
--ButtonText: rgb(0, 0, 0);
--GradientActiveTitle: rgb(166, 202, 240);
--GradientInactiveTitle: rgb(192, 192, 192);
--GrayText: rgb(128, 128, 128);
--Hilight: rgb(10, 36, 106);
--HilightText: rgb(255, 255, 255);
--HotTrackingColor: rgb(0, 0, 128);
--InactiveBorder: rgb(212, 208, 200);
--InactiveTitle: rgb(128, 128, 128);
--InactiveTitleText: rgb(212, 208, 200);
--InfoText: rgb(0, 0, 0);
--InfoWindow: rgb(255, 255, 225);
--Menu: rgb(212, 208, 200);
--MenuBar: rgb(192, 192, 192);
--MenuHilight: rgb(0, 0, 128);
--MenuText: rgb(0, 0, 0);
--Scrollbar: rgb(212, 208, 200);
--TitleText: rgb(255, 255, 255);
--Window: rgb(255, 255, 255);
--WindowFrame: rgb(0, 0, 0);
--WindowText: rgb(0, 0, 0);
}
body {
font-family: Tahoma, Geneva, Verdana, sans-serif;
background-color: var(--Background);
text-align: center;
}
textarea.emscripten {
font-family: monospace;
width: 80%;
}
canvas.emscripten {
border: 0px none;
background-color: black;
}
.titlebar {
text-align: start;
margin: 0px;
padding: 1px;
position: relative;
overflow: hidden;
display: flex;
user-select: none;
}
.titlebar .titlebar-icon {
width: 16px;
height: 16px;
padding: 1px;
}
.titlebar .titlebar-title {
display: flex;
padding: 0px 2px;
overflow: hidden;
white-space: nowrap;
text-overflow: ellipsis;
flex-grow: 1;
font-weight: bold;
align-items: center;
}
.titlebar .titlebar-wincontrols {
display: inline-block;
margin: 0px;
padding: 1px;
min-width: fit-content;
}
.titlebar-wincontrols .buttons-wrapper {
display: inline-block;
width: auto;
margin: 0px;
padding: 1px;
}
.titlebar-wincontrols .spacer {
display: inline-block;
margin: 0px;
padding: 0px;
width: 2px;
}
.titlebar-wincontrols .button {
display: inline-block;
min-width: 12px;
min-height: 10px;
width: 12px;
height: 10px;
text-align: center;
vertical-align: middle;
line-height: 10px;
}
.window {
font-size: 8pt;
color: var(--WindowText);
background-color: var(--ButtonFace);
border: 1px solid var(--ActiveBorder);
box-shadow: -0.5px -0.5px 0px 0.5px var(--ButtonHilight), 0px 0px 0px 1px var(--ButtonShadow), -0.5px -0.5px 0px 1.5px var(--ButtonLight), 0px 0px 0px 2px var(--ButtonDkShadow);
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: inline-block;
}
.window.active {
border: 1px solid var(--ActiveBorder);
}
.window.active .titlebar .titlebar-icon {
background-color: var(--ActiveTitle);
color: var(--TitleText);
}
.window.active .titlebar .titlebar-title {
background-color: var(--ActiveTitle);
background-image: linear-gradient(to right, var(--ActiveTitle), var(--GradientActiveTitle));
color: var(--TitleText);
}
.window.active .titlebar .titlebar-wincontrols,
.window.active .titlebar .titlebar-wincontrols .buttons-wrapper {
background-color: var(--GradientActiveTitle);
font-size: 8pt;
font-weight: bold;
}
.button {
margin: 2px;
}
.button span.button-content {
display: inline-block;
}
.button:active .button-content {
transform: translate(1px, 1px);
}
.button {
background-color: var(--ButtonFace);
color: var(--ButtonText);
box-shadow: -0.5px -0.5px 0px 0.5px var(--ButtonLight), 0px 0px 0px 1px var(--ButtonShadow), -0.5px -0.5px 0px 1.5px var(--ButtonHilight), 0px 0px 0px 2px var(--ButtonDkShadow);
}
.button:active {
box-shadow: -0.5px -0.5px 0px 0.5px var(--ButtonShadow), 0px 0px 0px 1px var(--ButtonShadow), -0.5px -0.5px 0px 1.5px var(--WindowFrame), 0px 0px 0px 2px var(--WindowFrame);
}
.button svg path {
fill: var(--ButtonText);
}
.titlebar .button:active {
box-shadow: -0.5px -0.5px 0px 0.5px var(--ButtonShadow), 0px 0px 0px 1px var(--ButtonLight), -0.5px -0.5px 0px 1.5px var(--ButtonDkShadow), 0px 0px 0px 2px var(--ButtonHilight);
}
#status {
margin: 40px 32px;
}
</style>
</head>
<body>
<div class="window active">
<div class="titlebar">
<span class="titlebar-title">3D Pinball for Windows - Space Cadet</span>
<div class="titlebar-wincontrols">
<ul class="buttons-wrapper">
<li class="button minimize">
<svg xmlns="http://www.w3.org/2000/svg" width="0.125017in" height="0.104181in"
viewBox="0 0 12 10" class="button-content replaced-svg">
<path id="Minimize" fill="black" stroke="black" stroke-width="0"
d="M 2.00,7.00 C 2.00,7.00 8.00,7.00 8.00,7.00 8.00,7.00 8.00,9.00 8.00,9.00 8.00,9.00 2.00,9.00 2.00,9.00 2.00,9.00 2.00,7.00 2.00,7.00 Z">
</path>
</svg>
</li>
<li class="button maximize">
<svg xmlns="http://www.w3.org/2000/svg" width="0.125017in" height="0.104181in"
viewBox="0 0 12 10" class="button-content replaced-svg">
<path id="Maximize" fill="black" stroke="black" stroke-width="0"
d="M 2.00,2.00 C 2.00,2.00 9.00,2.00 9.00,2.00 9.00,2.00 9.00,8.00 9.00,8.00 9.00,8.00 2.00,8.00 2.00,8.00 2.00,8.00 2.00,2.00 2.00,2.00 Z M 1.00,0.00 C 1.00,0.00 1.00,9.00 1.00,9.00 1.00,9.00 10.00,9.00 10.00,9.00 10.00,9.00 10.00,0.00 10.00,0.00 10.00,0.00 1.00,0.00 1.00,0.00 Z">
</path>
</svg>
</li>
<li class="spacer"></li>
<li class="button close">
<svg xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" version="1.1"
width="12" height="10" class="button-content replaced-svg">
<g transform="translate(0,-1042.3622)" id="layer1">
<path
d="m 2.0025485,1043.3853 2.0198115,0 0,1.0185 0.984011,0 0,0.984 1.985286,0 0,-0.984 1.001274,0 0,-1.0185 2.002548,0 0,1.0013 0,0 0,0 -1.001274,0 0,1.0012 -1.001274,0 0,0.9841 -1.001274,0 0,1.0012 1.001274,0 0,1.0013 1.001274,0 0,1.0013 1.001274,0 0,1.0013 -2.002548,0 0,-1.0013 -1.001274,0 0,-0.984 -1.985286,0 0,0.984 -1.001274,0 0,1.0013 -2.0025485,0 0,-1.0013 1.0012745,0 0,-1.0013 1.001274,0 0,-1.0013 1.001274,0 0,-1.0012 -1.001274,0 0,-0.9841 -1.001274,0 0,-1.0012 -1.0012745,0 0,-1.0186 z"
id="Close" fill="black" stroke-width="0"></path>
</g>
</svg>
</li>
</ul>
</div>
</div>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<canvas class="emscripten" id="canvas" style="display:none;" oncontextmenu="event.preventDefault()"
tabindex="-1"></canvas>
</div>
<!--<textarea class="emscripten" id="output" rows="8"></textarea>-->
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var Module = {
preRun: [],
postRun: [],
print: (function () {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
/*if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}*/
};
})(),
printErr: function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function () {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function (e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function (text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2]) * 100;
progressElement.max = parseInt(m[4]) * 100;
progressElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
var canvas = document.getElementById('canvas');
canvas.style.display = "";
}
statusElement.innerHTML = text;
if (text === "") {
statusElement.style.display = "none";
progressElement.style.display = "none";
} else {
statusElement.style.display = "";
progressElement.style.display = "";
}
},
totalDependencies: 0,
monitorRunDependencies: function (left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function () {
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function (text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
{{{ SCRIPT }}}
</body>
</html>

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@ -39,6 +39,7 @@ int fullscrn::set_screen_mode(int isFullscreen)
int result = isFullscreen;
if (isFullscreen == screen_mode)
return result;
#ifndef __EMSCRIPTEN__
screen_mode = isFullscreen;
if (isFullscreen)
{
@ -50,6 +51,7 @@ int fullscrn::set_screen_mode(int isFullscreen)
disableFullscreen();
result = 1;
}
#endif
return result;
}

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SpaceCadetPinball/gm.sf2 Normal file

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SpaceCadetPinball/gm_sf2.cpp Normal file

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@ -5,7 +5,63 @@
#include "pb.h"
#include "pinball.h"
Mix_Music* midi::currentMidi;
#ifndef TSF_RENDER_EFFECTSAMPLEBLOCK
#define TSF_RENDER_EFFECTSAMPLEBLOCK 64
#endif
midi_song midi::currentMidi = {false};
tml_message* midi::currentMessage = nullptr;
static float midiTime = 0.0f;
static float sampPerSec = 1000.0 / 22050.0;
static tsf* tsfSynth = nullptr;
void midi::sdl_audio_callback(void* data, Uint8 *stream, int len)
{
memset(stream, 0, len);
if (tsfSynth == nullptr) {
return;
}
int SampleBlock, SampleCount = (len / (2 * sizeof(short)));
for (SampleBlock = TSF_RENDER_EFFECTSAMPLEBLOCK; SampleCount; SampleCount -= SampleBlock, stream += (SampleBlock * (2 * sizeof(short))))
{
if (SampleBlock > SampleCount) SampleBlock = SampleCount;
for (midiTime += SampleBlock * sampPerSec; midi::currentMessage && midiTime >= midi::currentMessage->time; )
{
switch (midi::currentMessage->type)
{
case TML_PROGRAM_CHANGE:
tsf_channel_set_presetnumber(tsfSynth, midi::currentMessage->channel, midi::currentMessage->program, (midi::currentMessage->channel == 9));
tsf_channel_midi_control(tsfSynth, midi::currentMessage->channel, TML_ALL_NOTES_OFF, 0);
break;
case TML_NOTE_ON:
tsf_channel_note_on(tsfSynth, midi::currentMessage->channel, midi::currentMessage->key, midi::currentMessage->velocity / 127.0f);
break;
case TML_NOTE_OFF:
tsf_channel_note_off(tsfSynth, midi::currentMessage->channel, midi::currentMessage->key);
break;
case TML_PITCH_BEND:
tsf_channel_set_pitchwheel(tsfSynth, midi::currentMessage->channel, midi::currentMessage->pitch_bend);
break;
case TML_CONTROL_CHANGE:
tsf_channel_midi_control(tsfSynth, midi::currentMessage->channel, midi::currentMessage->control, midi::currentMessage->control_value);
break;
}
if (midi::currentMessage->next == nullptr) {
midiTime = 0.0f;
midi::currentMessage = midi::currentMidi.start;
} else {
midi::currentMessage = midi::currentMessage->next;
}
}
// Render the block of audio samples in float format
tsf_render_short(tsfSynth, (short*)stream, SampleBlock, 0);
}
}
constexpr uint32_t FOURCC(uint8_t a, uint8_t b, uint8_t c, uint8_t d)
{
@ -31,15 +87,29 @@ int midi::play_pb_theme(int flag)
{
if (pb::FullTiltMode)
{
return play_ft(track1);
return play_ft(&track1);
}
#ifdef MUSIC_SDL
int result = 0;
music_stop();
if (currentMidi)
result = Mix_PlayMusic(currentMidi, -1);
result = Mix_PlayMusic(currentMidi.handle, -1);
return result;
#elif defined(MUSIC_TSF)
int result = 0;
if (currentMidi.valid) {
currentMessage = currentMidi.start;
midiTime = 0.0f;
// Mix_HookMusic(midi::sdl_audio_callback, nullptr);
result = 1;
}
return result;
#else
return 0;
#endif
}
int midi::music_stop()
@ -49,9 +119,18 @@ int midi::music_stop()
return stop_ft();
}
#ifdef MUSIC_SDL
return Mix_HaltMusic();
#else
return 0;
#endif
}
#ifdef MUSIC_TSF
extern unsigned char gm_sf2[];
extern unsigned int gm_sf2_len;
#endif
int midi::music_init()
{
if (pb::FullTiltMode)
@ -59,8 +138,36 @@ int midi::music_init()
return music_init_ft();
}
#ifdef MUSIC_SDL
currentMidi = Mix_LoadMUS(pinball::get_rc_string(156, 0));
return currentMidi != nullptr;
#elif defined(MUSIC_TSF)
currentMessage = nullptr;
currentMidi = {false};
tsfSynth = tsf_load_memory(gm_sf2, (int)gm_sf2_len);
int sampleRate;
if (Mix_QuerySpec(&sampleRate, nullptr, nullptr)) {
tsf_set_output(tsfSynth, TSF_STEREO_INTERLEAVED, sampleRate, 0.0f);
sampPerSec = 1000.0f / float(sampleRate);
}
auto fileName = std::string(pinball::get_rc_string(156, 0));
std::transform(fileName.begin(), fileName.end(), fileName.begin(), [](unsigned char c) { return std::toupper(c); });
auto filePath = pinball::make_path_name(fileName);
auto midi = tml_load_filename(filePath.c_str());
if (midi != nullptr) {
currentMidi = {true, midi};
}
Mix_HookMusic(midi::sdl_audio_callback, nullptr);
return currentMidi.valid;
#else
return 1;
#endif
}
void midi::music_shutdown()
@ -71,44 +178,53 @@ void midi::music_shutdown()
return;
}
Mix_FreeMusic(currentMidi);
#ifdef MUSIC_SDL
Mix_FreeMusic(currentMidi.handle);
#endif
}
objlist_class<Mix_Music>* midi::TrackList;
Mix_Music *midi::track1, *midi::track2, *midi::track3, *midi::active_track, *midi::active_track2;
std::vector<midi_song> midi::TrackList;
midi_song midi::track1, midi::track2, midi::track3, midi::active_track, midi::active_track2;
int midi::some_flag1;
int midi::music_init_ft()
{
active_track = nullptr;
TrackList = new objlist_class<Mix_Music>(0, 1);
active_track = {false};
//TrackList = new objlist_class<midi_song>(0, 1);
TrackList.clear();
track1 = load_track("taba1");
track2 = load_track("taba2");
track3 = load_track("taba3");
if (!track2)
if (!track2.valid)
track2 = track1;
if (!track3)
if (!track3.valid)
track3 = track1;
return 1;
}
void midi::music_shutdown_ft()
{
if (active_track)
#ifdef MUSIC_SDL
if (active_track.valid)
Mix_HaltMusic();
while (TrackList->GetCount())
/*while (TrackList->GetCount())
{
auto midi = TrackList->Get(0);
Mix_FreeMusic(midi);
Mix_FreeMusic(midi.handle);
TrackList->Delete(midi);
}
active_track = nullptr;
}*/
active_track = {false};
delete TrackList;
#elif defined(MUSIC_TSF)
active_track = {false};
#endif
}
Mix_Music* midi::load_track(std::string fileName)
midi_song midi::load_track(std::string fileName)
{
auto origFile = fileName;
@ -125,7 +241,7 @@ Mix_Music* midi::load_track(std::string fileName)
auto filePath = pinball::make_path_name(fileName);
auto midi = MdsToMidi(filePath);
if (!midi)
return nullptr;
return {false};
// Dump converted MIDI file
/*origFile += ".midi";
@ -133,29 +249,41 @@ Mix_Music* midi::load_track(std::string fileName)
fwrite(midi->data(), 1, midi->size(), fileHandle);
fclose(fileHandle);*/
#ifdef MUSIC_SDL
auto rw = SDL_RWFromMem(midi->data(), static_cast<int>(midi->size()));
auto audio = Mix_LoadMUS_RW(rw, 1); // This call seems to leak memory no matter what.
#elif defined(MUSIC_TSF)
auto audio = tml_load_memory(midi->data(), static_cast<int>(midi->size()));
#else
void* audio = nullptr;
#endif
delete midi;
if (!audio)
return nullptr;
return {false};
TrackList->Add(audio);
return audio;
midi_song song = {true, audio};
TrackList.push_back(song);
return song;
}
int midi::play_ft(Mix_Music* midi)
int midi::play_ft(midi_song* midi)
{
int result;
int result = 0;
stop_ft();
if (!midi)
if (!midi || !midi->valid)
return 0;
if (some_flag1)
{
active_track2 = midi;
active_track2 = *midi;
return 0;
}
if (Mix_PlayMusic(midi, -1))
#ifdef MUSIC_SDL
if (Mix_PlayMusic(midi.handle, -1))
{
active_track = nullptr;
result = 0;
@ -165,15 +293,32 @@ int midi::play_ft(Mix_Music* midi)
active_track = midi;
result = 1;
}
#elif defined(MUSIC_TSF)
active_track = *midi;
result = 1;
#endif
return result;
}
int midi::stop_ft()
{
int returnCode = 0;
if (active_track)
#ifdef MUSIC_SDL
if (active_track.valid)
returnCode = Mix_HaltMusic();
active_track = nullptr;
active_track.valid = false;
active_track.handle = nullptr;
#elif defined(MUSIC_TSF)
// Mix_HookMusic(nullptr, nullptr);
tsf_note_off_all(tsfSynth);
active_track = {false, nullptr};
currentMessage = nullptr;
midiTime = 0.0f;
#endif
return returnCode;
}

View File

@ -1,6 +1,11 @@
#pragma once
#include "objlist_class.h"
#ifdef MUSIC_TSF
#include "tml.h"
#include "tsf.h"
#endif
constexpr uint32_t SwapByteOrderInt(uint32_t val)
{
return (val >> 24) |
@ -84,6 +89,18 @@ static_assert(sizeof(midi_track) == 8, "Wrong size of midi_track");
#pragma pack(pop)
struct midi_song
{
bool valid;
#ifdef MUSIC_SDL
Mix_Music* handle;
#elif defined(MUSIC_TSF)
tml_message* start;
#else
void* dummy;
#endif
};
class midi
{
public:
@ -92,15 +109,19 @@ public:
static int music_init();
static void music_shutdown();
private:
static Mix_Music* currentMidi;
static midi_song currentMidi;
#ifdef MUSIC_TSF
static tml_message* currentMessage;
static void sdl_audio_callback(void* data, Uint8 *stream, int len);
#endif
static objlist_class<Mix_Music>* TrackList;
static Mix_Music *track1, *track2, *track3, *active_track, *active_track2;
static std::vector<midi_song> TrackList;
static midi_song track1, track2, track3, active_track, active_track2;
static int some_flag1;
static int music_init_ft();
static void music_shutdown_ft();
static Mix_Music* load_track(std::string fileName);
static int play_ft(Mix_Music* midi);
static midi_song load_track(std::string fileName);
static int play_ft(midi_song* midi);
static int stop_ft();
static std::vector<uint8_t>* MdsToMidi(std::string file);
};

View File

@ -64,7 +64,7 @@ void options::init()
}
Options.Sounds = 1;
Options.Music = 0;
Options.Music = 1;
Options.FullScreen = 0;
Options.LeftFlipperKeyDft = SDLK_z;
Options.RightFlipperKeyDft = SDLK_SLASH;

518
SpaceCadetPinball/tml.h Normal file
View File

@ -0,0 +1,518 @@
/* TinyMidiLoader - v0.7 - Minimalistic midi parsing library - https://github.com/schellingb/TinySoundFont
no warranty implied; use at your own risk
Do this:
#define TML_IMPLEMENTATION
before you include this file in *one* C or C++ file to create the implementation.
// i.e. it should look like this:
#include ...
#include ...
#define TML_IMPLEMENTATION
#include "tml.h"
[OPTIONAL] #define TML_NO_STDIO to remove stdio dependency
[OPTIONAL] #define TML_MALLOC, TML_REALLOC, and TML_FREE to avoid stdlib.h
[OPTIONAL] #define TML_MEMCPY to avoid string.h
LICENSE (ZLIB)
Copyright (C) 2017, 2018, 2020 Bernhard Schelling
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TML_INCLUDE_TML_INL
#define TML_INCLUDE_TML_INL
#ifdef __cplusplus
extern "C" {
#endif
// Define this if you want the API functions to be static
#ifdef TML_STATIC
#define TMLDEF static
#else
#define TMLDEF extern
#endif
// Channel message type
enum TMLMessageType
{
TML_NOTE_OFF = 0x80, TML_NOTE_ON = 0x90, TML_KEY_PRESSURE = 0xA0, TML_CONTROL_CHANGE = 0xB0, TML_PROGRAM_CHANGE = 0xC0, TML_CHANNEL_PRESSURE = 0xD0, TML_PITCH_BEND = 0xE0, TML_SET_TEMPO = 0x51
};
// Midi controller numbers
enum TMLController
{
TML_BANK_SELECT_MSB, TML_MODULATIONWHEEL_MSB, TML_BREATH_MSB, TML_FOOT_MSB = 4, TML_PORTAMENTO_TIME_MSB, TML_DATA_ENTRY_MSB, TML_VOLUME_MSB,
TML_BALANCE_MSB, TML_PAN_MSB = 10, TML_EXPRESSION_MSB, TML_EFFECTS1_MSB, TML_EFFECTS2_MSB, TML_GPC1_MSB = 16, TML_GPC2_MSB, TML_GPC3_MSB, TML_GPC4_MSB,
TML_BANK_SELECT_LSB = 32, TML_MODULATIONWHEEL_LSB, TML_BREATH_LSB, TML_FOOT_LSB = 36, TML_PORTAMENTO_TIME_LSB, TML_DATA_ENTRY_LSB, TML_VOLUME_LSB,
TML_BALANCE_LSB, TML_PAN_LSB = 42, TML_EXPRESSION_LSB, TML_EFFECTS1_LSB, TML_EFFECTS2_LSB, TML_GPC1_LSB = 48, TML_GPC2_LSB, TML_GPC3_LSB, TML_GPC4_LSB,
TML_SUSTAIN_SWITCH = 64, TML_PORTAMENTO_SWITCH, TML_SOSTENUTO_SWITCH, TML_SOFT_PEDAL_SWITCH, TML_LEGATO_SWITCH, TML_HOLD2_SWITCH,
TML_SOUND_CTRL1, TML_SOUND_CTRL2, TML_SOUND_CTRL3, TML_SOUND_CTRL4, TML_SOUND_CTRL5, TML_SOUND_CTRL6,
TML_SOUND_CTRL7, TML_SOUND_CTRL8, TML_SOUND_CTRL9, TML_SOUND_CTRL10, TML_GPC5, TML_GPC6, TML_GPC7, TML_GPC8,
TML_PORTAMENTO_CTRL, TML_FX_REVERB = 91, TML_FX_TREMOLO, TML_FX_CHORUS, TML_FX_CELESTE_DETUNE, TML_FX_PHASER,
TML_DATA_ENTRY_INCR, TML_DATA_ENTRY_DECR, TML_NRPN_LSB, TML_NRPN_MSB, TML_RPN_LSB, TML_RPN_MSB,
TML_ALL_SOUND_OFF = 120, TML_ALL_CTRL_OFF, TML_LOCAL_CONTROL, TML_ALL_NOTES_OFF, TML_OMNI_OFF, TML_OMNI_ON, TML_POLY_OFF, TML_POLY_ON
};
// A single MIDI message linked to the next message in time
typedef struct tml_message
{
// Time of the message in milliseconds
unsigned int time;
// Type (see TMLMessageType) and channel number
unsigned char type, channel;
// 2 byte of parameter data based on the type:
// - key, velocity for TML_NOTE_ON and TML_NOTE_OFF messages
// - key, key_pressure for TML_KEY_PRESSURE messages
// - control, control_value for TML_CONTROL_CHANGE messages (see TMLController)
// - program for TML_PROGRAM_CHANGE messages
// - channel_pressure for TML_CHANNEL_PRESSURE messages
// - pitch_bend for TML_PITCH_BEND messages
union
{
struct { union { char key, control, program, channel_pressure; }; union { char velocity, key_pressure, control_value; }; };
struct { unsigned short pitch_bend; };
};
// The pointer to the next message in time following this event
struct tml_message* next;
} tml_message;
// The load functions will return a pointer to a struct tml_message.
// Normally the linked list gets traversed by following the next pointers.
// Make sure to keep the pointer to the first message to free the memory.
// On error the tml_load* functions will return NULL most likely due to an
// invalid MIDI stream (or if the file did not exist in tml_load_filename).
#ifndef TML_NO_STDIO
// Directly load a MIDI file from a .mid file path
TMLDEF tml_message* tml_load_filename(const char* filename);
#endif
// Load a MIDI file from a block of memory
TMLDEF tml_message* tml_load_memory(const void* buffer, int size);
// Get infos about this loaded MIDI file, returns the note count
// NULL can be passed for any output value pointer if not needed.
// used_channels: Will be set to how many channels play notes
// (i.e. 1 if channel 15 is used but no other)
// used_programs: Will be set to how many different programs are used
// total_notes: Will be set to the total number of note on messages
// time_first_note: Will be set to the time of the first note on message
// time_length: Will be set to the total time in milliseconds
TMLDEF int tml_get_info(tml_message* first_message, int* used_channels, int* used_programs, int* total_notes, unsigned int* time_first_note, unsigned int* time_length);
// Read the tempo (microseconds per quarter note) value from a message with the type TML_SET_TEMPO
TMLDEF int tml_get_tempo_value(tml_message* set_tempo_message);
// Free all the memory of the linked message list (can also call free() manually)
TMLDEF void tml_free(tml_message* f);
// Stream structure for the generic loading
struct tml_stream
{
// Custom data given to the functions as the first parameter
void* data;
// Function pointer will be called to read 'size' bytes into ptr (returns number of read bytes)
int (*read)(void* data, void* ptr, unsigned int size);
};
// Generic Midi loading method using the stream structure above
TMLDEF tml_message* tml_load(struct tml_stream* stream);
// If this library is used together with TinySoundFont, tsf_stream (equivalent to tml_stream) can also be used
struct tsf_stream;
TMLDEF tml_message* tml_load_tsf_stream(struct tsf_stream* stream);
#ifdef __cplusplus
}
#endif
// end header
// ---------------------------------------------------------------------------------------------------------
#endif //TML_INCLUDE_TML_INL
#ifdef TML_IMPLEMENTATION
#if !defined(TML_MALLOC) || !defined(TML_FREE) || !defined(TML_REALLOC)
# include <stdlib.h>
# define TML_MALLOC malloc
# define TML_FREE free
# define TML_REALLOC realloc
#endif
#if !defined(TML_MEMCPY)
# include <string.h>
# define TML_MEMCPY memcpy
#endif
#ifndef TML_NO_STDIO
# include <stdio.h>
#endif
#define TML_NULL 0
////crash on errors and warnings to find broken midi files while debugging
//#define TML_ERROR(msg) *(int*)0 = 0xbad;
//#define TML_WARN(msg) *(int*)0 = 0xf00d;
////print errors and warnings
//#define TML_ERROR(msg) printf("ERROR: %s\n", msg);
//#define TML_WARN(msg) printf("WARNING: %s\n", msg);
#ifndef TML_ERROR
#define TML_ERROR(msg)
#endif
#ifndef TML_WARN
#define TML_WARN(msg)
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifndef TML_NO_STDIO
static int tml_stream_stdio_read(FILE* f, void* ptr, unsigned int size) { return (int)fread(ptr, 1, size, f); }
TMLDEF tml_message* tml_load_filename(const char* filename)
{
struct tml_message* res;
struct tml_stream stream = { TML_NULL, (int(*)(void*,void*,unsigned int))&tml_stream_stdio_read };
#if __STDC_WANT_SECURE_LIB__
FILE* f = TML_NULL; fopen_s(&f, filename, "rb");
#else
FILE* f = fopen(filename, "rb");
#endif
if (!f) { TML_ERROR("File not found"); return 0; }
stream.data = f;
res = tml_load(&stream);
fclose(f);
return res;
}
#endif
struct tml_stream_memory { const char* buffer; unsigned int total, pos; };
static int tml_stream_memory_read(struct tml_stream_memory* m, void* ptr, unsigned int size) { if (size > m->total - m->pos) size = m->total - m->pos; TML_MEMCPY(ptr, m->buffer+m->pos, size); m->pos += size; return size; }
TMLDEF struct tml_message* tml_load_memory(const void* buffer, int size)
{
struct tml_stream stream = { TML_NULL, (int(*)(void*,void*,unsigned int))&tml_stream_memory_read };
struct tml_stream_memory f = { 0, 0, 0 };
f.buffer = (const char*)buffer;
f.total = size;
stream.data = &f;
return tml_load(&stream);
}
struct tml_track
{
unsigned int Idx, End, Ticks;
};
struct tml_tempomsg
{
unsigned int time;
unsigned char type, Tempo[3];
tml_message* next;
};
struct tml_parser
{
unsigned char *buf, *buf_end;
int last_status, message_array_size, message_count;
};
enum TMLSystemType
{
TML_TEXT = 0x01, TML_COPYRIGHT = 0x02, TML_TRACK_NAME = 0x03, TML_INST_NAME = 0x04, TML_LYRIC = 0x05, TML_MARKER = 0x06, TML_CUE_POINT = 0x07,
TML_EOT = 0x2f, TML_SMPTE_OFFSET = 0x54, TML_TIME_SIGNATURE = 0x58, TML_KEY_SIGNATURE = 0x59, TML_SEQUENCER_EVENT = 0x7f,
TML_SYSEX = 0xf0, TML_TIME_CODE = 0xf1, TML_SONG_POSITION = 0xf2, TML_SONG_SELECT = 0xf3, TML_TUNE_REQUEST = 0xf6, TML_EOX = 0xf7, TML_SYNC = 0xf8,
TML_TICK = 0xf9, TML_START = 0xfa, TML_CONTINUE = 0xfb, TML_STOP = 0xfc, TML_ACTIVE_SENSING = 0xfe, TML_SYSTEM_RESET = 0xff
};
static int tml_readbyte(struct tml_parser* p)
{
return (p->buf == p->buf_end ? -1 : *(p->buf++));
}
static int tml_readvariablelength(struct tml_parser* p)
{
unsigned int res = 0, i = 0;
unsigned char c;
for (; i != 4; i++)
{
if (p->buf == p->buf_end) { TML_WARN("Unexpected end of file"); return -1; }
c = *(p->buf++);
if (c & 0x80) res = ((res | (c & 0x7F)) << 7);
else return (int)(res | c);
}
TML_WARN("Invalid variable length byte count"); return -1;
}
static int tml_parsemessage(tml_message** f, struct tml_parser* p)
{
int deltatime = tml_readvariablelength(p), status = tml_readbyte(p);
tml_message* evt;
if (deltatime & 0xFFF00000) deltatime = 0; //throw away delays that are insanely high for malformatted midis
if (status < 0) { TML_WARN("Unexpected end of file"); return -1; }
if ((status & 0x80) == 0)
{
// Invalid, use same status as before
if ((p->last_status & 0x80) == 0) { TML_WARN("Undefined status and invalid running status"); return -1; }
p->buf--;
status = p->last_status;
}
else p->last_status = status;
if (p->message_array_size == p->message_count)
{
//start allocated memory size of message array at 64, double each time until 8192, then add 1024 entries until done
p->message_array_size += (!p->message_array_size ? 64 : (p->message_array_size > 4096 ? 1024 : p->message_array_size));
*f = (tml_message*)TML_REALLOC(*f, p->message_array_size * sizeof(tml_message));
if (!*f) { TML_ERROR("Out of memory"); return -1; }
}
evt = *f + p->message_count;
//check what message we have
if ((status == TML_SYSEX) || (status == TML_EOX)) //sysex
{
//sysex messages are not handled
p->buf += tml_readvariablelength(p);
if (p->buf > p->buf_end) { TML_WARN("Unexpected end of file"); p->buf = p->buf_end; return -1; }
evt->type = 0;
}
else if (status == 0xFF) //meta events
{
int meta_type = tml_readbyte(p), buflen = tml_readvariablelength(p);
unsigned char* metadata = p->buf;
if (meta_type < 0) { TML_WARN("Unexpected end of file"); return -1; }
if (buflen > 0 && (p->buf += buflen) > p->buf_end) { TML_WARN("Unexpected end of file"); p->buf = p->buf_end; return -1; }
switch (meta_type)
{
case TML_EOT:
if (buflen != 0) { TML_WARN("Invalid length for EndOfTrack event"); return -1; }
if (!deltatime) return TML_EOT; //no need to store this message
evt->type = TML_EOT;
break;
case TML_SET_TEMPO:
if (buflen != 3) { TML_WARN("Invalid length for SetTempo meta event"); return -1; }
evt->type = TML_SET_TEMPO;
((struct tml_tempomsg*)evt)->Tempo[0] = metadata[0];
((struct tml_tempomsg*)evt)->Tempo[1] = metadata[1];
((struct tml_tempomsg*)evt)->Tempo[2] = metadata[2];
break;
default:
evt->type = 0;
}
}
else //channel message
{
int param;
if ((param = tml_readbyte(p)) < 0) { TML_WARN("Unexpected end of file"); return -1; }
evt->key = (param & 0x7f);
evt->channel = (status & 0x0f);
switch (evt->type = (status & 0xf0))
{
case TML_NOTE_OFF:
case TML_NOTE_ON:
case TML_KEY_PRESSURE:
case TML_CONTROL_CHANGE:
if ((param = tml_readbyte(p)) < 0) { TML_WARN("Unexpected end of file"); return -1; }
evt->velocity = (param & 0x7f);
break;
case TML_PITCH_BEND:
if ((param = tml_readbyte(p)) < 0) { TML_WARN("Unexpected end of file"); return -1; }
evt->pitch_bend = ((param & 0x7f) << 7) | evt->key;
break;
case TML_PROGRAM_CHANGE:
case TML_CHANNEL_PRESSURE:
evt->velocity = 0;
break;
default: //ignore system/manufacture messages
evt->type = 0;
break;
}
}
if (deltatime || evt->type)
{
evt->time = deltatime;
p->message_count++;
}
return evt->type;
}
TMLDEF tml_message* tml_load(struct tml_stream* stream)
{
int num_tracks, division, trackbufsize = 0;
unsigned char midi_header[14], *trackbuf = TML_NULL;
struct tml_message* messages = TML_NULL;
struct tml_track *tracks, *t, *tracksEnd;
struct tml_parser p = { TML_NULL, TML_NULL, 0, 0, 0 };
// Parse MIDI header
if (stream->read(stream->data, midi_header, 14) != 14) { TML_ERROR("Unexpected end of file"); return messages; }
if (midi_header[0] != 'M' || midi_header[1] != 'T' || midi_header[2] != 'h' || midi_header[3] != 'd' ||
midi_header[7] != 6 || midi_header[9] > 2) { TML_ERROR("Doesn't look like a MIDI file: invalid MThd header"); return messages; }
if (midi_header[12] & 0x80) { TML_ERROR("File uses unsupported SMPTE timing"); return messages; }
num_tracks = (int)(midi_header[10] << 8) | midi_header[11];
division = (int)(midi_header[12] << 8) | midi_header[13]; //division is ticks per beat (quarter-note)
if (num_tracks <= 0 && division <= 0) { TML_ERROR("Doesn't look like a MIDI file: invalid track or division values"); return messages; }
// Allocate temporary tracks array for parsing
tracks = (struct tml_track*)TML_MALLOC(sizeof(struct tml_track) * num_tracks);
tracksEnd = &tracks[num_tracks];
for (t = tracks; t != tracksEnd; t++) t->Idx = t->End = t->Ticks = 0;
// Read all messages for all tracks
for (t = tracks; t != tracksEnd; t++)
{
unsigned char track_header[8];
int track_length;
if (stream->read(stream->data, track_header, 8) != 8) { TML_WARN("Unexpected end of file"); break; }
if (track_header[0] != 'M' || track_header[1] != 'T' || track_header[2] != 'r' || track_header[3] != 'k')
{ TML_WARN("Invalid MTrk header"); break; }
// Get size of track data and read into buffer (allocate bigger buffer if needed)
track_length = track_header[7] | (track_header[6] << 8) | (track_header[5] << 16) | (track_header[4] << 24);
if (track_length < 0) { TML_WARN("Invalid MTrk header"); break; }
if (track_length > 0x100000) { TML_WARN("Track length is suspiciously big"); break; }
if (trackbufsize < track_length) { TML_FREE(trackbuf); trackbuf = (unsigned char*)TML_MALLOC(trackbufsize = track_length); }
if (stream->read(stream->data, trackbuf, track_length) != track_length) { TML_WARN("Unexpected end of file"); break; }
t->Idx = p.message_count;
for (p.buf_end = (p.buf = trackbuf) + track_length; p.buf != p.buf_end;)
{
int type = tml_parsemessage(&messages, &p);
if (type == TML_EOT || type < 0) break; //file end or illegal data encountered
}
if (p.buf != p.buf_end) { TML_WARN( "Track length did not match data length"); }
t->End = p.message_count;
}
TML_FREE(trackbuf);
// Change message time signature from delta ticks to actual msec values and link messages ordered by time
if (p.message_count)
{
tml_message *PrevMessage = TML_NULL, *Msg, *MsgEnd, Swap;
unsigned int ticks = 0, tempo_ticks = 0; //tick counter and value at last tempo change
int step_smallest, msec, tempo_msec = 0; //msec value at last tempo change
double ticks2time = 500000 / (1000.0 * division); //milliseconds per tick
// Loop through all messages over all tracks ordered by time
for (step_smallest = 0; step_smallest != 0x7fffffff; ticks += step_smallest)
{
step_smallest = 0x7fffffff;
msec = tempo_msec + (int)((ticks - tempo_ticks) * ticks2time);
for (t = tracks; t != tracksEnd; t++)
{
if (t->Idx == t->End) continue;
for (Msg = &messages[t->Idx], MsgEnd = &messages[t->End]; Msg != MsgEnd && t->Ticks + Msg->time == ticks; Msg++, t->Idx++)
{
t->Ticks += Msg->time;
if (Msg->type == TML_SET_TEMPO)
{
unsigned char* Tempo = ((struct tml_tempomsg*)Msg)->Tempo;
ticks2time = ((Tempo[0]<<16)|(Tempo[1]<<8)|Tempo[2])/(1000.0 * division);
tempo_msec = msec;
tempo_ticks = ticks;
}
if (Msg->type)
{
Msg->time = msec;
if (PrevMessage) { PrevMessage->next = Msg; PrevMessage = Msg; }
else { Swap = *Msg; *Msg = *messages; *messages = Swap; PrevMessage = messages; }
}
}
if (Msg != MsgEnd && t->Ticks + Msg->time > ticks)
{
int step = (int)(t->Ticks + Msg->time - ticks);
if (step < step_smallest) step_smallest = step;
}
}
}
if (PrevMessage) PrevMessage->next = TML_NULL;
else p.message_count = 0;
}
TML_FREE(tracks);
if (p.message_count == 0)
{
TML_FREE(messages);
messages = TML_NULL;
}
return messages;
}
TMLDEF tml_message* tml_load_tsf_stream(struct tsf_stream* stream)
{
return tml_load((struct tml_stream*)stream);
}
TMLDEF int tml_get_info(tml_message* Msg, int* out_used_channels, int* out_used_programs, int* out_total_notes, unsigned int* out_time_first_note, unsigned int* out_time_length)
{
int used_programs = 0, used_channels = 0, total_notes = 0;
unsigned int time_first_note = 0xffffffff, time_length = 0;
unsigned char channels[16] = { 0 }, programs[128] = { 0 };
for (;Msg; Msg = Msg->next)
{
time_length = Msg->time;
if (Msg->type == TML_PROGRAM_CHANGE && !programs[(int)Msg->program]) { programs[(int)Msg->program] = 1; used_programs++; }
if (Msg->type != TML_NOTE_ON) continue;
if (time_first_note == 0xffffffff) time_first_note = time_length;
if (!channels[Msg->channel]) { channels[Msg->channel] = 1; used_channels++; }
total_notes++;
}
if (time_first_note == 0xffffffff) time_first_note = 0;
if (out_used_channels ) *out_used_channels = used_channels;
if (out_used_programs ) *out_used_programs = used_programs;
if (out_total_notes ) *out_total_notes = total_notes;
if (out_time_first_note) *out_time_first_note = time_first_note;
if (out_time_length ) *out_time_length = time_length;
return total_notes;
}
TMLDEF int tml_get_tempo_value(tml_message* msg)
{
unsigned char* Tempo;
if (!msg || msg->type != TML_SET_TEMPO) return 0;
Tempo = ((struct tml_tempomsg*)msg)->Tempo;
return ((Tempo[0]<<16)|(Tempo[1]<<8)|Tempo[2]);
}
TMLDEF void tml_free(tml_message* f)
{
TML_FREE(f);
}
#ifdef __cplusplus
}
#endif
#endif //TML_IMPLEMENTATION

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@ -0,0 +1,4 @@
#define TSF_IMPLEMENTATION
#define TML_IMPLEMENTATION
#include "tsf.h"
#include "tml.h"

1794
SpaceCadetPinball/tsf.h Normal file
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@ -0,0 +1,1794 @@
/* TinySoundFont - v0.9 - SoundFont2 synthesizer - https://github.com/schellingb/TinySoundFont
no warranty implied; use at your own risk
Do this:
#define TSF_IMPLEMENTATION
before you include this file in *one* C or C++ file to create the implementation.
// i.e. it should look like this:
#include ...
#include ...
#define TSF_IMPLEMENTATION
#include "tsf.h"
[OPTIONAL] #define TSF_NO_STDIO to remove stdio dependency
[OPTIONAL] #define TSF_MALLOC, TSF_REALLOC, and TSF_FREE to avoid stdlib.h
[OPTIONAL] #define TSF_MEMCPY, TSF_MEMSET to avoid string.h
[OPTIONAL] #define TSF_POW, TSF_POWF, TSF_EXPF, TSF_LOG, TSF_TAN, TSF_LOG10, TSF_SQRT to avoid math.h
NOT YET IMPLEMENTED
- Support for ChorusEffectsSend and ReverbEffectsSend generators
- Better low-pass filter without lowering performance too much
- Support for modulators
LICENSE (MIT)
Copyright (C) 2017, 2018 Bernhard Schelling
Based on SFZero, Copyright (C) 2012 Steve Folta (https://github.com/stevefolta/SFZero)
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TSF_INCLUDE_TSF_INL
#define TSF_INCLUDE_TSF_INL
#ifdef __cplusplus
extern "C" {
# define CPP_DEFAULT0 = 0
#else
# define CPP_DEFAULT0
#endif
//define this if you want the API functions to be static
#ifdef TSF_STATIC
#define TSFDEF static
#else
#define TSFDEF extern
#endif
// The load functions will return a pointer to a struct tsf which all functions
// thereafter take as the first parameter.
// On error the tsf_load* functions will return NULL most likely due to invalid
// data (or if the file did not exist in tsf_load_filename).
typedef struct tsf tsf;
#ifndef TSF_NO_STDIO
// Directly load a SoundFont from a .sf2 file path
TSFDEF tsf* tsf_load_filename(const char* filename);
#endif
// Load a SoundFont from a block of memory
TSFDEF tsf* tsf_load_memory(const void* buffer, int size);
// Stream structure for the generic loading
struct tsf_stream
{
// Custom data given to the functions as the first parameter
void* data;
// Function pointer will be called to read 'size' bytes into ptr (returns number of read bytes)
int (*read)(void* data, void* ptr, unsigned int size);
// Function pointer will be called to skip ahead over 'count' bytes (returns 1 on success, 0 on error)
int (*skip)(void* data, unsigned int count);
};
// Generic SoundFont loading method using the stream structure above
TSFDEF tsf* tsf_load(struct tsf_stream* stream);
// Free the memory related to this tsf instance
TSFDEF void tsf_close(tsf* f);
// Stop all playing notes immediatly and reset all channel parameters
TSFDEF void tsf_reset(tsf* f);
// Returns the preset index from a bank and preset number, or -1 if it does not exist in the loaded SoundFont
TSFDEF int tsf_get_presetindex(const tsf* f, int bank, int preset_number);
// Returns the number of presets in the loaded SoundFont
TSFDEF int tsf_get_presetcount(const tsf* f);
// Returns the name of a preset index >= 0 and < tsf_get_presetcount()
TSFDEF const char* tsf_get_presetname(const tsf* f, int preset_index);
// Returns the name of a preset by bank and preset number
TSFDEF const char* tsf_bank_get_presetname(const tsf* f, int bank, int preset_number);
// Supported output modes by the render methods
enum TSFOutputMode
{
// Two channels with single left/right samples one after another
TSF_STEREO_INTERLEAVED,
// Two channels with all samples for the left channel first then right
TSF_STEREO_UNWEAVED,
// A single channel (stereo instruments are mixed into center)
TSF_MONO,
};
// Thread safety:
// Your audio output which calls the tsf_render* functions will most likely
// run on a different thread than where the playback tsf_note* functions
// are called. In which case some sort of concurrency control like a
// mutex needs to be used so they are not called at the same time.
// Alternatively, you can pre-allocate a maximum number of voices that can
// play simultaneously by calling tsf_set_max_voices after loading.
// That way memory re-allocation will not happen during tsf_note_on and
// TSF should become mostly thread safe.
// There is a theoretical chance that ending notes would negatively influence
// a voice that is rendering at the time but it is hard to say.
// Also be aware, this has not been tested much.
// Setup the parameters for the voice render methods
// outputmode: if mono or stereo and how stereo channel data is ordered
// samplerate: the number of samples per second (output frequency)
// global_gain_db: volume gain in decibels (>0 means higher, <0 means lower)
TSFDEF void tsf_set_output(tsf* f, enum TSFOutputMode outputmode, int samplerate, float global_gain_db CPP_DEFAULT0);
// Set the global gain as a volume factor
// global_gain: the desired volume where 1.0 is 100%
TSFDEF void tsf_set_volume(tsf* f, float global_gain);
// Set the maximum number of voices to play simultaneously
// Depending on the soundfond, one note can cause many new voices to be started,
// so don't keep this number too low or otherwise sounds may not play.
// max_voices: maximum number to pre-allocate and set the limit to
TSFDEF void tsf_set_max_voices(tsf* f, int max_voices);
// Start playing a note
// preset_index: preset index >= 0 and < tsf_get_presetcount()
// key: note value between 0 and 127 (60 being middle C)
// vel: velocity as a float between 0.0 (equal to note off) and 1.0 (full)
// bank: instrument bank number (alternative to preset_index)
// preset_number: preset number (alternative to preset_index)
// (bank_note_on returns 0 if preset does not exist, otherwise 1)
TSFDEF void tsf_note_on(tsf* f, int preset_index, int key, float vel);
TSFDEF int tsf_bank_note_on(tsf* f, int bank, int preset_number, int key, float vel);
// Stop playing a note
// (bank_note_off returns 0 if preset does not exist, otherwise 1)
TSFDEF void tsf_note_off(tsf* f, int preset_index, int key);
TSFDEF int tsf_bank_note_off(tsf* f, int bank, int preset_number, int key);
// Stop playing all notes (end with sustain and release)
TSFDEF void tsf_note_off_all(tsf* f);
// Returns the number of active voices
TSFDEF int tsf_active_voice_count(tsf* f);
// Render output samples into a buffer
// You can either render as signed 16-bit values (tsf_render_short) or
// as 32-bit float values (tsf_render_float)
// buffer: target buffer of size samples * output_channels * sizeof(type)
// samples: number of samples to render
// flag_mixing: if 0 clear the buffer first, otherwise mix into existing data
TSFDEF void tsf_render_short(tsf* f, short* buffer, int samples, int flag_mixing CPP_DEFAULT0);
TSFDEF void tsf_render_float(tsf* f, float* buffer, int samples, int flag_mixing CPP_DEFAULT0);
// Higher level channel based functions, set up channel parameters
// channel: channel number
// preset_index: preset index >= 0 and < tsf_get_presetcount()
// preset_number: preset number (alternative to preset_index)
// flag_mididrums: 0 for normal channels, otherwise apply MIDI drum channel rules
// bank: instrument bank number (alternative to preset_index)
// pan: stereo panning value from 0.0 (left) to 1.0 (right) (default 0.5 center)
// volume: linear volume scale factor (default 1.0 full)
// pitch_wheel: pitch wheel position 0 to 16383 (default 8192 unpitched)
// pitch_range: range of the pitch wheel in semitones (default 2.0, total +/- 2 semitones)
// tuning: tuning of all playing voices in semitones (default 0.0, standard (A440) tuning)
// (set_preset_number and set_bank_preset return 0 if preset does not exist, otherwise 1)
TSFDEF void tsf_channel_set_presetindex(tsf* f, int channel, int preset_index);
TSFDEF int tsf_channel_set_presetnumber(tsf* f, int channel, int preset_number, int flag_mididrums CPP_DEFAULT0);
TSFDEF void tsf_channel_set_bank(tsf* f, int channel, int bank);
TSFDEF int tsf_channel_set_bank_preset(tsf* f, int channel, int bank, int preset_number);
TSFDEF void tsf_channel_set_pan(tsf* f, int channel, float pan);
TSFDEF void tsf_channel_set_volume(tsf* f, int channel, float volume);
TSFDEF void tsf_channel_set_pitchwheel(tsf* f, int channel, int pitch_wheel);
TSFDEF void tsf_channel_set_pitchrange(tsf* f, int channel, float pitch_range);
TSFDEF void tsf_channel_set_tuning(tsf* f, int channel, float tuning);
// Start or stop playing notes on a channel (needs channel preset to be set)
// channel: channel number
// key: note value between 0 and 127 (60 being middle C)
// vel: velocity as a float between 0.0 (equal to note off) and 1.0 (full)
TSFDEF void tsf_channel_note_on(tsf* f, int channel, int key, float vel);
TSFDEF void tsf_channel_note_off(tsf* f, int channel, int key);
TSFDEF void tsf_channel_note_off_all(tsf* f, int channel); //end with sustain and release
TSFDEF void tsf_channel_sounds_off_all(tsf* f, int channel); //end immediatly
// Apply a MIDI control change to the channel (not all controllers are supported!)
TSFDEF void tsf_channel_midi_control(tsf* f, int channel, int controller, int control_value);
// Get current values set on the channels
TSFDEF int tsf_channel_get_preset_index(tsf* f, int channel);
TSFDEF int tsf_channel_get_preset_bank(tsf* f, int channel);
TSFDEF int tsf_channel_get_preset_number(tsf* f, int channel);
TSFDEF float tsf_channel_get_pan(tsf* f, int channel);
TSFDEF float tsf_channel_get_volume(tsf* f, int channel);
TSFDEF int tsf_channel_get_pitchwheel(tsf* f, int channel);
TSFDEF float tsf_channel_get_pitchrange(tsf* f, int channel);
TSFDEF float tsf_channel_get_tuning(tsf* f, int channel);
#ifdef __cplusplus
# undef CPP_DEFAULT0
}
#endif
// end header
// ---------------------------------------------------------------------------------------------------------
#endif //TSF_INCLUDE_TSF_INL
#ifdef TSF_IMPLEMENTATION
#undef TSF_IMPLEMENTATION
// The lower this block size is the more accurate the effects are.
// Increasing the value significantly lowers the CPU usage of the voice rendering.
// If LFO affects the low-pass filter it can be hearable even as low as 8.
#ifndef TSF_RENDER_EFFECTSAMPLEBLOCK
#define TSF_RENDER_EFFECTSAMPLEBLOCK 64
#endif
// Grace release time for quick voice off (avoid clicking noise)
#define TSF_FASTRELEASETIME 0.01f
#if !defined(TSF_MALLOC) || !defined(TSF_FREE) || !defined(TSF_REALLOC)
# include <stdlib.h>
# define TSF_MALLOC malloc
# define TSF_FREE free
# define TSF_REALLOC realloc
#endif
#if !defined(TSF_MEMCPY) || !defined(TSF_MEMSET)
# include <string.h>
# define TSF_MEMCPY memcpy
# define TSF_MEMSET memset
#endif
#if !defined(TSF_POW) || !defined(TSF_POWF) || !defined(TSF_EXPF) || !defined(TSF_LOG) || !defined(TSF_TAN) || !defined(TSF_LOG10) || !defined(TSF_SQRT)
# include <math.h>
# if !defined(__cplusplus) && !defined(NAN) && !defined(powf) && !defined(expf) && !defined(sqrtf)
# define powf (float)pow // deal with old math.h
# define expf (float)exp // files that come without
# define sqrtf (float)sqrt // powf, expf and sqrtf
# endif
# define TSF_POW pow
# define TSF_POWF powf
# define TSF_EXPF expf
# define TSF_LOG log
# define TSF_TAN tan
# define TSF_LOG10 log10
# define TSF_SQRTF sqrtf
#endif
#ifndef TSF_NO_STDIO
# include <stdio.h>
#endif
#define TSF_TRUE 1
#define TSF_FALSE 0
#define TSF_BOOL char
#define TSF_PI 3.14159265358979323846264338327950288
#define TSF_NULL 0
#ifdef __cplusplus
extern "C" {
#endif
typedef char tsf_fourcc[4];
typedef signed char tsf_s8;
typedef unsigned char tsf_u8;
typedef unsigned short tsf_u16;
typedef signed short tsf_s16;
typedef unsigned int tsf_u32;
typedef char tsf_char20[20];
#define TSF_FourCCEquals(value1, value2) (value1[0] == value2[0] && value1[1] == value2[1] && value1[2] == value2[2] && value1[3] == value2[3])
struct tsf
{
struct tsf_preset* presets;
float* fontSamples;
struct tsf_voice* voices;
struct tsf_channels* channels;
float* outputSamples;
int presetNum;
int voiceNum;
int maxVoiceNum;
int outputSampleSize;
unsigned int voicePlayIndex;
enum TSFOutputMode outputmode;
float outSampleRate;
float globalGainDB;
};
#ifndef TSF_NO_STDIO
static int tsf_stream_stdio_read(FILE* f, void* ptr, unsigned int size) { return (int)fread(ptr, 1, size, f); }
static int tsf_stream_stdio_skip(FILE* f, unsigned int count) { return !fseek(f, count, SEEK_CUR); }
TSFDEF tsf* tsf_load_filename(const char* filename)
{
tsf* res;
struct tsf_stream stream = { TSF_NULL, (int(*)(void*,void*,unsigned int))&tsf_stream_stdio_read, (int(*)(void*,unsigned int))&tsf_stream_stdio_skip };
#if __STDC_WANT_SECURE_LIB__
FILE* f = TSF_NULL; fopen_s(&f, filename, "rb");
#else
FILE* f = fopen(filename, "rb");
#endif
if (!f)
{
//if (e) *e = TSF_FILENOTFOUND;
return TSF_NULL;
}
stream.data = f;
res = tsf_load(&stream);
fclose(f);
return res;
}
#endif
struct tsf_stream_memory { const char* buffer; unsigned int total, pos; };
static int tsf_stream_memory_read(struct tsf_stream_memory* m, void* ptr, unsigned int size) { if (size > m->total - m->pos) size = m->total - m->pos; TSF_MEMCPY(ptr, m->buffer+m->pos, size); m->pos += size; return size; }
static int tsf_stream_memory_skip(struct tsf_stream_memory* m, unsigned int count) { if (m->pos + count > m->total) return 0; m->pos += count; return 1; }
TSFDEF tsf* tsf_load_memory(const void* buffer, int size)
{
struct tsf_stream stream = { TSF_NULL, (int(*)(void*,void*,unsigned int))&tsf_stream_memory_read, (int(*)(void*,unsigned int))&tsf_stream_memory_skip };
struct tsf_stream_memory f = { 0, 0, 0 };
f.buffer = (const char*)buffer;
f.total = size;
stream.data = &f;
return tsf_load(&stream);
}
enum { TSF_LOOPMODE_NONE, TSF_LOOPMODE_CONTINUOUS, TSF_LOOPMODE_SUSTAIN };
enum { TSF_SEGMENT_NONE, TSF_SEGMENT_DELAY, TSF_SEGMENT_ATTACK, TSF_SEGMENT_HOLD, TSF_SEGMENT_DECAY, TSF_SEGMENT_SUSTAIN, TSF_SEGMENT_RELEASE, TSF_SEGMENT_DONE };
struct tsf_hydra
{
struct tsf_hydra_phdr *phdrs; struct tsf_hydra_pbag *pbags; struct tsf_hydra_pmod *pmods;
struct tsf_hydra_pgen *pgens; struct tsf_hydra_inst *insts; struct tsf_hydra_ibag *ibags;
struct tsf_hydra_imod *imods; struct tsf_hydra_igen *igens; struct tsf_hydra_shdr *shdrs;
int phdrNum, pbagNum, pmodNum, pgenNum, instNum, ibagNum, imodNum, igenNum, shdrNum;
};
union tsf_hydra_genamount { struct { tsf_u8 lo, hi; } range; tsf_s16 shortAmount; tsf_u16 wordAmount; };
struct tsf_hydra_phdr { tsf_char20 presetName; tsf_u16 preset, bank, presetBagNdx; tsf_u32 library, genre, morphology; };
struct tsf_hydra_pbag { tsf_u16 genNdx, modNdx; };
struct tsf_hydra_pmod { tsf_u16 modSrcOper, modDestOper; tsf_s16 modAmount; tsf_u16 modAmtSrcOper, modTransOper; };
struct tsf_hydra_pgen { tsf_u16 genOper; union tsf_hydra_genamount genAmount; };
struct tsf_hydra_inst { tsf_char20 instName; tsf_u16 instBagNdx; };
struct tsf_hydra_ibag { tsf_u16 instGenNdx, instModNdx; };
struct tsf_hydra_imod { tsf_u16 modSrcOper, modDestOper; tsf_s16 modAmount; tsf_u16 modAmtSrcOper, modTransOper; };
struct tsf_hydra_igen { tsf_u16 genOper; union tsf_hydra_genamount genAmount; };
struct tsf_hydra_shdr { tsf_char20 sampleName; tsf_u32 start, end, startLoop, endLoop, sampleRate; tsf_u8 originalPitch; tsf_s8 pitchCorrection; tsf_u16 sampleLink, sampleType; };
#define TSFR(FIELD) stream->read(stream->data, &i->FIELD, sizeof(i->FIELD));
static void tsf_hydra_read_phdr(struct tsf_hydra_phdr* i, struct tsf_stream* stream) { TSFR(presetName) TSFR(preset) TSFR(bank) TSFR(presetBagNdx) TSFR(library) TSFR(genre) TSFR(morphology) }
static void tsf_hydra_read_pbag(struct tsf_hydra_pbag* i, struct tsf_stream* stream) { TSFR(genNdx) TSFR(modNdx) }
static void tsf_hydra_read_pmod(struct tsf_hydra_pmod* i, struct tsf_stream* stream) { TSFR(modSrcOper) TSFR(modDestOper) TSFR(modAmount) TSFR(modAmtSrcOper) TSFR(modTransOper) }
static void tsf_hydra_read_pgen(struct tsf_hydra_pgen* i, struct tsf_stream* stream) { TSFR(genOper) TSFR(genAmount) }
static void tsf_hydra_read_inst(struct tsf_hydra_inst* i, struct tsf_stream* stream) { TSFR(instName) TSFR(instBagNdx) }
static void tsf_hydra_read_ibag(struct tsf_hydra_ibag* i, struct tsf_stream* stream) { TSFR(instGenNdx) TSFR(instModNdx) }
static void tsf_hydra_read_imod(struct tsf_hydra_imod* i, struct tsf_stream* stream) { TSFR(modSrcOper) TSFR(modDestOper) TSFR(modAmount) TSFR(modAmtSrcOper) TSFR(modTransOper) }
static void tsf_hydra_read_igen(struct tsf_hydra_igen* i, struct tsf_stream* stream) { TSFR(genOper) TSFR(genAmount) }
static void tsf_hydra_read_shdr(struct tsf_hydra_shdr* i, struct tsf_stream* stream) { TSFR(sampleName) TSFR(start) TSFR(end) TSFR(startLoop) TSFR(endLoop) TSFR(sampleRate) TSFR(originalPitch) TSFR(pitchCorrection) TSFR(sampleLink) TSFR(sampleType) }
#undef TSFR
struct tsf_riffchunk { tsf_fourcc id; tsf_u32 size; };
struct tsf_envelope { float delay, attack, hold, decay, sustain, release, keynumToHold, keynumToDecay; };
struct tsf_voice_envelope { float level, slope; int samplesUntilNextSegment; short segment, midiVelocity; struct tsf_envelope parameters; TSF_BOOL segmentIsExponential, isAmpEnv; };
struct tsf_voice_lowpass { double QInv, a0, a1, b1, b2, z1, z2; TSF_BOOL active; };
struct tsf_voice_lfo { int samplesUntil; float level, delta; };
struct tsf_region
{
int loop_mode;
unsigned int sample_rate;
unsigned char lokey, hikey, lovel, hivel;
unsigned int group, offset, end, loop_start, loop_end;
int transpose, tune, pitch_keycenter, pitch_keytrack;
float attenuation, pan;
struct tsf_envelope ampenv, modenv;
int initialFilterQ, initialFilterFc;
int modEnvToPitch, modEnvToFilterFc, modLfoToFilterFc, modLfoToVolume;
float delayModLFO;
int freqModLFO, modLfoToPitch;
float delayVibLFO;
int freqVibLFO, vibLfoToPitch;
};
struct tsf_preset
{
tsf_char20 presetName;
tsf_u16 preset, bank;
struct tsf_region* regions;
int regionNum;
};
struct tsf_voice
{
int playingPreset, playingKey, playingChannel;
struct tsf_region* region;
double pitchInputTimecents, pitchOutputFactor;
double sourceSamplePosition;
float noteGainDB, panFactorLeft, panFactorRight;
unsigned int playIndex, loopStart, loopEnd;
struct tsf_voice_envelope ampenv, modenv;
struct tsf_voice_lowpass lowpass;
struct tsf_voice_lfo modlfo, viblfo;
};
struct tsf_channel
{
unsigned short presetIndex, bank, pitchWheel, midiPan, midiVolume, midiExpression, midiRPN, midiData;
float panOffset, gainDB, pitchRange, tuning;
};
struct tsf_channels
{
void (*setupVoice)(tsf* f, struct tsf_voice* voice);
struct tsf_channel* channels;
int channelNum, activeChannel;
};
static double tsf_timecents2Secsd(double timecents) { return TSF_POW(2.0, timecents / 1200.0); }
static float tsf_timecents2Secsf(float timecents) { return TSF_POWF(2.0f, timecents / 1200.0f); }
static float tsf_cents2Hertz(float cents) { return 8.176f * TSF_POWF(2.0f, cents / 1200.0f); }
static float tsf_decibelsToGain(float db) { return (db > -100.f ? TSF_POWF(10.0f, db * 0.05f) : 0); }
static float tsf_gainToDecibels(float gain) { return (gain <= .00001f ? -100.f : (float)(20.0 * TSF_LOG10(gain))); }
static TSF_BOOL tsf_riffchunk_read(struct tsf_riffchunk* parent, struct tsf_riffchunk* chunk, struct tsf_stream* stream)
{
TSF_BOOL IsRiff, IsList;
if (parent && sizeof(tsf_fourcc) + sizeof(tsf_u32) > parent->size) return TSF_FALSE;
if (!stream->read(stream->data, &chunk->id, sizeof(tsf_fourcc)) || *chunk->id <= ' ' || *chunk->id >= 'z') return TSF_FALSE;
if (!stream->read(stream->data, &chunk->size, sizeof(tsf_u32))) return TSF_FALSE;
if (parent && sizeof(tsf_fourcc) + sizeof(tsf_u32) + chunk->size > parent->size) return TSF_FALSE;
if (parent) parent->size -= sizeof(tsf_fourcc) + sizeof(tsf_u32) + chunk->size;
IsRiff = TSF_FourCCEquals(chunk->id, "RIFF"), IsList = TSF_FourCCEquals(chunk->id, "LIST");
if (IsRiff && parent) return TSF_FALSE; //not allowed
if (!IsRiff && !IsList) return TSF_TRUE; //custom type without sub type
if (!stream->read(stream->data, &chunk->id, sizeof(tsf_fourcc)) || *chunk->id <= ' ' || *chunk->id >= 'z') return TSF_FALSE;
chunk->size -= sizeof(tsf_fourcc);
return TSF_TRUE;
}
static void tsf_region_clear(struct tsf_region* i, TSF_BOOL for_relative)
{
TSF_MEMSET(i, 0, sizeof(struct tsf_region));
i->hikey = i->hivel = 127;
i->pitch_keycenter = 60; // C4
if (for_relative) return;
i->pitch_keytrack = 100;
i->pitch_keycenter = -1;
// SF2 defaults in timecents.
i->ampenv.delay = i->ampenv.attack = i->ampenv.hold = i->ampenv.decay = i->ampenv.release = -12000.0f;
i->modenv.delay = i->modenv.attack = i->modenv.hold = i->modenv.decay = i->modenv.release = -12000.0f;
i->initialFilterFc = 13500;
i->delayModLFO = -12000.0f;
i->delayVibLFO = -12000.0f;
}
static void tsf_region_operator(struct tsf_region* region, tsf_u16 genOper, union tsf_hydra_genamount* amount, struct tsf_region* merge_region)
{
enum
{
_GEN_TYPE_MASK = 0x0F,
GEN_FLOAT = 0x01,
GEN_INT = 0x02,
GEN_UINT_ADD = 0x03,
GEN_UINT_ADD15 = 0x04,
GEN_KEYRANGE = 0x05,
GEN_VELRANGE = 0x06,
GEN_LOOPMODE = 0x07,
GEN_GROUP = 0x08,
GEN_KEYCENTER = 0x09,
_GEN_LIMIT_MASK = 0xF0,
GEN_INT_LIMIT12K = 0x10, //min -12000, max 12000
GEN_INT_LIMITFC = 0x20, //min 1500, max 13500
GEN_INT_LIMITQ = 0x30, //min 0, max 960
GEN_INT_LIMIT960 = 0x40, //min -960, max 960
GEN_INT_LIMIT16K4500 = 0x50, //min -16000, max 4500
GEN_FLOAT_LIMIT12K5K = 0x60, //min -12000, max 5000
GEN_FLOAT_LIMIT12K8K = 0x70, //min -12000, max 8000
GEN_FLOAT_LIMIT1200 = 0x80, //min -1200, max 1200
GEN_FLOAT_LIMITPAN = 0x90, //* .001f, min -.5f, max .5f,
GEN_FLOAT_LIMITATTN = 0xA0, //* .1f, min 0, max 144.0
GEN_FLOAT_MAX1000 = 0xB0, //min 0, max 1000
GEN_FLOAT_MAX1440 = 0xC0, //min 0, max 1440
_GEN_MAX = 59,
};
#define _TSFREGIONOFFSET(TYPE, FIELD) (unsigned char)(((TYPE*)&((struct tsf_region*)0)->FIELD) - (TYPE*)0)
#define _TSFREGIONENVOFFSET(TYPE, ENV, FIELD) (unsigned char)(((TYPE*)&((&(((struct tsf_region*)0)->ENV))->FIELD)) - (TYPE*)0)
static const struct { unsigned char mode, offset; } genMetas[_GEN_MAX] =
{
{ GEN_UINT_ADD , _TSFREGIONOFFSET(unsigned int, offset ) }, // 0 StartAddrsOffset
{ GEN_UINT_ADD , _TSFREGIONOFFSET(unsigned int, end ) }, // 1 EndAddrsOffset
{ GEN_UINT_ADD , _TSFREGIONOFFSET(unsigned int, loop_start ) }, // 2 StartloopAddrsOffset
{ GEN_UINT_ADD , _TSFREGIONOFFSET(unsigned int, loop_end ) }, // 3 EndloopAddrsOffset
{ GEN_UINT_ADD15 , _TSFREGIONOFFSET(unsigned int, offset ) }, // 4 StartAddrsCoarseOffset
{ GEN_INT | GEN_INT_LIMIT12K , _TSFREGIONOFFSET( int, modLfoToPitch ) }, // 5 ModLfoToPitch
{ GEN_INT | GEN_INT_LIMIT12K , _TSFREGIONOFFSET( int, vibLfoToPitch ) }, // 6 VibLfoToPitch
{ GEN_INT | GEN_INT_LIMIT12K , _TSFREGIONOFFSET( int, modEnvToPitch ) }, // 7 ModEnvToPitch
{ GEN_INT | GEN_INT_LIMITFC , _TSFREGIONOFFSET( int, initialFilterFc ) }, // 8 InitialFilterFc
{ GEN_INT | GEN_INT_LIMITQ , _TSFREGIONOFFSET( int, initialFilterQ ) }, // 9 InitialFilterQ
{ GEN_INT | GEN_INT_LIMIT12K , _TSFREGIONOFFSET( int, modLfoToFilterFc ) }, //10 ModLfoToFilterFc
{ GEN_INT | GEN_INT_LIMIT12K , _TSFREGIONOFFSET( int, modEnvToFilterFc ) }, //11 ModEnvToFilterFc
{ GEN_UINT_ADD15 , _TSFREGIONOFFSET(unsigned int, end ) }, //12 EndAddrsCoarseOffset
{ GEN_INT | GEN_INT_LIMIT960 , _TSFREGIONOFFSET( int, modLfoToVolume ) }, //13 ModLfoToVolume
{ 0 , (0 ) }, // Unused
{ 0 , (0 ) }, //15 ChorusEffectsSend (unsupported)
{ 0 , (0 ) }, //16 ReverbEffectsSend (unsupported)
{ GEN_FLOAT | GEN_FLOAT_LIMITPAN , _TSFREGIONOFFSET( float, pan ) }, //17 Pan
{ 0 , (0 ) }, // Unused
{ 0 , (0 ) }, // Unused
{ 0 , (0 ) }, // Unused
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K5K , _TSFREGIONOFFSET( float, delayModLFO ) }, //21 DelayModLFO
{ GEN_INT | GEN_INT_LIMIT16K4500 , _TSFREGIONOFFSET( int, freqModLFO ) }, //22 FreqModLFO
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K5K , _TSFREGIONOFFSET( float, delayVibLFO ) }, //23 DelayVibLFO
{ GEN_INT | GEN_INT_LIMIT16K4500 , _TSFREGIONOFFSET( int, freqVibLFO ) }, //24 FreqVibLFO
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K5K , _TSFREGIONENVOFFSET( float, modenv, delay ) }, //25 DelayModEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K8K , _TSFREGIONENVOFFSET( float, modenv, attack ) }, //26 AttackModEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K5K , _TSFREGIONENVOFFSET( float, modenv, hold ) }, //27 HoldModEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K8K , _TSFREGIONENVOFFSET( float, modenv, decay ) }, //28 DecayModEnv
{ GEN_FLOAT | GEN_FLOAT_MAX1000 , _TSFREGIONENVOFFSET( float, modenv, sustain ) }, //29 SustainModEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K8K , _TSFREGIONENVOFFSET( float, modenv, release ) }, //30 ReleaseModEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT1200 , _TSFREGIONENVOFFSET( float, modenv, keynumToHold ) }, //31 KeynumToModEnvHold
{ GEN_FLOAT | GEN_FLOAT_LIMIT1200 , _TSFREGIONENVOFFSET( float, modenv, keynumToDecay) }, //32 KeynumToModEnvDecay
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K5K , _TSFREGIONENVOFFSET( float, ampenv, delay ) }, //33 DelayVolEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K8K , _TSFREGIONENVOFFSET( float, ampenv, attack ) }, //34 AttackVolEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K5K , _TSFREGIONENVOFFSET( float, ampenv, hold ) }, //35 HoldVolEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K8K , _TSFREGIONENVOFFSET( float, ampenv, decay ) }, //36 DecayVolEnv
{ GEN_FLOAT | GEN_FLOAT_MAX1440 , _TSFREGIONENVOFFSET( float, ampenv, sustain ) }, //37 SustainVolEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT12K8K , _TSFREGIONENVOFFSET( float, ampenv, release ) }, //38 ReleaseVolEnv
{ GEN_FLOAT | GEN_FLOAT_LIMIT1200 , _TSFREGIONENVOFFSET( float, ampenv, keynumToHold ) }, //39 KeynumToVolEnvHold
{ GEN_FLOAT | GEN_FLOAT_LIMIT1200 , _TSFREGIONENVOFFSET( float, ampenv, keynumToDecay) }, //40 KeynumToVolEnvDecay
{ 0 , (0 ) }, // Instrument (special)
{ 0 , (0 ) }, // Reserved
{ GEN_KEYRANGE , (0 ) }, //43 KeyRange
{ GEN_VELRANGE , (0 ) }, //44 VelRange
{ GEN_UINT_ADD15 , _TSFREGIONOFFSET(unsigned int, loop_start ) }, //45 StartloopAddrsCoarseOffset
{ 0 , (0 ) }, //46 Keynum (special)
{ 0 , (0 ) }, //47 Velocity (special)
{ GEN_FLOAT | GEN_FLOAT_LIMITATTN , _TSFREGIONOFFSET( float, attenuation ) }, //48 InitialAttenuation
{ 0 , (0 ) }, // Reserved
{ GEN_UINT_ADD15 , _TSFREGIONOFFSET(unsigned int, loop_end ) }, //50 EndloopAddrsCoarseOffset
{ GEN_INT , _TSFREGIONOFFSET( int, transpose ) }, //51 CoarseTune
{ GEN_INT , _TSFREGIONOFFSET( int, tune ) }, //52 FineTune
{ 0 , (0 ) }, // SampleID (special)
{ GEN_LOOPMODE , _TSFREGIONOFFSET( int, loop_mode ) }, //54 SampleModes
{ 0 , (0 ) }, // Reserved
{ GEN_INT , _TSFREGIONOFFSET( int, pitch_keytrack ) }, //56 ScaleTuning
{ GEN_GROUP , _TSFREGIONOFFSET(unsigned int, group ) }, //57 ExclusiveClass
{ GEN_KEYCENTER , _TSFREGIONOFFSET( int, pitch_keycenter ) }, //58 OverridingRootKey
};
#undef _TSFREGIONOFFSET
#undef _TSFREGIONENVOFFSET
if (amount)
{
int offset;
if (genOper >= _GEN_MAX) return;
offset = genMetas[genOper].offset;
switch (genMetas[genOper].mode & _GEN_TYPE_MASK)
{
case GEN_FLOAT: (( float*)region)[offset] = amount->shortAmount; return;
case GEN_INT: (( int*)region)[offset] = amount->shortAmount; return;
case GEN_UINT_ADD: ((unsigned int*)region)[offset] += amount->shortAmount; return;
case GEN_UINT_ADD15: ((unsigned int*)region)[offset] += amount->shortAmount<<15; return;
case GEN_KEYRANGE: region->lokey = amount->range.lo; region->hikey = amount->range.hi; return;
case GEN_VELRANGE: region->lovel = amount->range.lo; region->hivel = amount->range.hi; return;
case GEN_LOOPMODE: region->loop_mode = ((amount->wordAmount&3) == 3 ? TSF_LOOPMODE_SUSTAIN : ((amount->wordAmount&3) == 1 ? TSF_LOOPMODE_CONTINUOUS : TSF_LOOPMODE_NONE)); return;
case GEN_GROUP: region->group = amount->wordAmount; return;
case GEN_KEYCENTER: region->pitch_keycenter = amount->shortAmount; return;
}
}
else //merge regions and clamp values
{
for (genOper = 0; genOper != _GEN_MAX; genOper++)
{
int offset = genMetas[genOper].offset;
switch (genMetas[genOper].mode & _GEN_TYPE_MASK)
{
case GEN_FLOAT:
{
float *val = &((float*)region)[offset], vfactor, vmin, vmax;
*val += ((float*)merge_region)[offset];
switch (genMetas[genOper].mode & _GEN_LIMIT_MASK)
{
case GEN_FLOAT_LIMIT12K5K: vfactor = 1.0f; vmin = -12000.0f; vmax = 5000.0f; break;
case GEN_FLOAT_LIMIT12K8K: vfactor = 1.0f; vmin = -12000.0f; vmax = 8000.0f; break;
case GEN_FLOAT_LIMIT1200: vfactor = 1.0f; vmin = -1200.0f; vmax = 1200.0f; break;
case GEN_FLOAT_LIMITPAN: vfactor = 0.001f; vmin = -0.5f; vmax = 0.5f; break;
case GEN_FLOAT_LIMITATTN: vfactor = 0.1f; vmin = 0.0f; vmax = 144.0f; break;
case GEN_FLOAT_MAX1000: vfactor = 1.0f; vmin = 0.0f; vmax = 1000.0f; break;
case GEN_FLOAT_MAX1440: vfactor = 1.0f; vmin = 0.0f; vmax = 1440.0f; break;
default: continue;
}
*val *= vfactor;
if (*val < vmin) *val = vmin;
else if (*val > vmax) *val = vmax;
continue;
}
case GEN_INT:
{
int *val = &((int*)region)[offset], vmin, vmax;
*val += ((int*)merge_region)[offset];
switch (genMetas[genOper].mode & _GEN_LIMIT_MASK)
{
case GEN_INT_LIMIT12K: vmin = -12000; vmax = 12000; break;
case GEN_INT_LIMITFC: vmin = 1500; vmax = 13500; break;
case GEN_INT_LIMITQ: vmin = 0; vmax = 960; break;
case GEN_INT_LIMIT960: vmin = -960; vmax = 960; break;
case GEN_INT_LIMIT16K4500: vmin = -16000; vmax = 4500; break;
default: continue;
}
if (*val < vmin) *val = vmin;
else if (*val > vmax) *val = vmax;
continue;
}
case GEN_UINT_ADD:
{
((unsigned int*)region)[offset] += ((unsigned int*)merge_region)[offset];
continue;
}
}
}
}
}
static void tsf_region_envtosecs(struct tsf_envelope* p, TSF_BOOL sustainIsGain)
{
// EG times need to be converted from timecents to seconds.
// Pin very short EG segments. Timecents don't get to zero, and our EG is
// happier with zero values.
p->delay = (p->delay < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->delay));
p->attack = (p->attack < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->attack));
p->release = (p->release < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->release));
// If we have dynamic hold or decay times depending on key number we need
// to keep the values in timecents so we can calculate it during startNote
if (!p->keynumToHold) p->hold = (p->hold < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->hold));
if (!p->keynumToDecay) p->decay = (p->decay < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->decay));
if (p->sustain < 0.0f) p->sustain = 0.0f;
else if (sustainIsGain) p->sustain = tsf_decibelsToGain(-p->sustain / 10.0f);
else p->sustain = 1.0f - (p->sustain / 1000.0f);
}
static void tsf_load_presets(tsf* res, struct tsf_hydra *hydra, unsigned int fontSampleCount)
{
enum { GenInstrument = 41, GenKeyRange = 43, GenVelRange = 44, GenSampleID = 53 };
// Read each preset.
struct tsf_hydra_phdr *pphdr, *pphdrMax;
for (pphdr = hydra->phdrs, pphdrMax = pphdr + hydra->phdrNum - 1; pphdr != pphdrMax; pphdr++)
{
int sortedIndex = 0, region_index = 0;
struct tsf_hydra_phdr *otherphdr;
struct tsf_preset* preset;
struct tsf_hydra_pbag *ppbag, *ppbagEnd;
struct tsf_region globalRegion;
for (otherphdr = hydra->phdrs; otherphdr != pphdrMax; otherphdr++)
{
if (otherphdr == pphdr || otherphdr->bank > pphdr->bank) continue;
else if (otherphdr->bank < pphdr->bank) sortedIndex++;
else if (otherphdr->preset > pphdr->preset) continue;
else if (otherphdr->preset < pphdr->preset) sortedIndex++;
else if (otherphdr < pphdr) sortedIndex++;
}
preset = &res->presets[sortedIndex];
TSF_MEMCPY(preset->presetName, pphdr->presetName, sizeof(preset->presetName));
preset->presetName[sizeof(preset->presetName)-1] = '\0'; //should be zero terminated in source file but make sure
preset->bank = pphdr->bank;
preset->preset = pphdr->preset;
preset->regionNum = 0;
//count regions covered by this preset
for (ppbag = hydra->pbags + pphdr->presetBagNdx, ppbagEnd = hydra->pbags + pphdr[1].presetBagNdx; ppbag != ppbagEnd; ppbag++)
{
unsigned char plokey = 0, phikey = 127, plovel = 0, phivel = 127;
struct tsf_hydra_pgen *ppgen, *ppgenEnd; struct tsf_hydra_inst *pinst; struct tsf_hydra_ibag *pibag, *pibagEnd; struct tsf_hydra_igen *pigen, *pigenEnd;
for (ppgen = hydra->pgens + ppbag->genNdx, ppgenEnd = hydra->pgens + ppbag[1].genNdx; ppgen != ppgenEnd; ppgen++)
{
if (ppgen->genOper == GenKeyRange) { plokey = ppgen->genAmount.range.lo; phikey = ppgen->genAmount.range.hi; continue; }
if (ppgen->genOper == GenVelRange) { plovel = ppgen->genAmount.range.lo; phivel = ppgen->genAmount.range.hi; continue; }
if (ppgen->genOper != GenInstrument) continue;
if (ppgen->genAmount.wordAmount >= hydra->instNum) continue;
pinst = hydra->insts + ppgen->genAmount.wordAmount;
for (pibag = hydra->ibags + pinst->instBagNdx, pibagEnd = hydra->ibags + pinst[1].instBagNdx; pibag != pibagEnd; pibag++)
{
unsigned char ilokey = 0, ihikey = 127, ilovel = 0, ihivel = 127;
for (pigen = hydra->igens + pibag->instGenNdx, pigenEnd = hydra->igens + pibag[1].instGenNdx; pigen != pigenEnd; pigen++)
{
if (pigen->genOper == GenKeyRange) { ilokey = pigen->genAmount.range.lo; ihikey = pigen->genAmount.range.hi; continue; }
if (pigen->genOper == GenVelRange) { ilovel = pigen->genAmount.range.lo; ihivel = pigen->genAmount.range.hi; continue; }
if (pigen->genOper == GenSampleID && ihikey >= plokey && ilokey <= phikey && ihivel >= plovel && ilovel <= phivel) preset->regionNum++;
}
}
}
}
preset->regions = (struct tsf_region*)TSF_MALLOC(preset->regionNum * sizeof(struct tsf_region));
tsf_region_clear(&globalRegion, TSF_TRUE);
// Zones.
for (ppbag = hydra->pbags + pphdr->presetBagNdx, ppbagEnd = hydra->pbags + pphdr[1].presetBagNdx; ppbag != ppbagEnd; ppbag++)
{
struct tsf_hydra_pgen *ppgen, *ppgenEnd; struct tsf_hydra_inst *pinst; struct tsf_hydra_ibag *pibag, *pibagEnd; struct tsf_hydra_igen *pigen, *pigenEnd;
struct tsf_region presetRegion = globalRegion;
int hadGenInstrument = 0;
// Generators.
for (ppgen = hydra->pgens + ppbag->genNdx, ppgenEnd = hydra->pgens + ppbag[1].genNdx; ppgen != ppgenEnd; ppgen++)
{
// Instrument.
if (ppgen->genOper == GenInstrument)
{
struct tsf_region instRegion;
tsf_u16 whichInst = ppgen->genAmount.wordAmount;
if (whichInst >= hydra->instNum) continue;
tsf_region_clear(&instRegion, TSF_FALSE);
pinst = &hydra->insts[whichInst];
for (pibag = hydra->ibags + pinst->instBagNdx, pibagEnd = hydra->ibags + pinst[1].instBagNdx; pibag != pibagEnd; pibag++)
{
// Generators.
struct tsf_region zoneRegion = instRegion;
int hadSampleID = 0;
for (pigen = hydra->igens + pibag->instGenNdx, pigenEnd = hydra->igens + pibag[1].instGenNdx; pigen != pigenEnd; pigen++)
{
if (pigen->genOper == GenSampleID)
{
struct tsf_hydra_shdr* pshdr;
//preset region key and vel ranges are a filter for the zone regions
if (zoneRegion.hikey < presetRegion.lokey || zoneRegion.lokey > presetRegion.hikey) continue;
if (zoneRegion.hivel < presetRegion.lovel || zoneRegion.lovel > presetRegion.hivel) continue;
if (presetRegion.lokey > zoneRegion.lokey) zoneRegion.lokey = presetRegion.lokey;
if (presetRegion.hikey < zoneRegion.hikey) zoneRegion.hikey = presetRegion.hikey;
if (presetRegion.lovel > zoneRegion.lovel) zoneRegion.lovel = presetRegion.lovel;
if (presetRegion.hivel < zoneRegion.hivel) zoneRegion.hivel = presetRegion.hivel;
//sum regions
tsf_region_operator(&zoneRegion, 0, TSF_NULL, &presetRegion);
// EG times need to be converted from timecents to seconds.
tsf_region_envtosecs(&zoneRegion.ampenv, TSF_TRUE);
tsf_region_envtosecs(&zoneRegion.modenv, TSF_FALSE);
// LFO times need to be converted from timecents to seconds.
zoneRegion.delayModLFO = (zoneRegion.delayModLFO < -11950.0f ? 0.0f : tsf_timecents2Secsf(zoneRegion.delayModLFO));
zoneRegion.delayVibLFO = (zoneRegion.delayVibLFO < -11950.0f ? 0.0f : tsf_timecents2Secsf(zoneRegion.delayVibLFO));
// Fixup sample positions
pshdr = &hydra->shdrs[pigen->genAmount.wordAmount];
zoneRegion.offset += pshdr->start;
zoneRegion.end += pshdr->end;
zoneRegion.loop_start += pshdr->startLoop;
zoneRegion.loop_end += pshdr->endLoop;
if (pshdr->endLoop > 0) zoneRegion.loop_end -= 1;
if (zoneRegion.pitch_keycenter == -1) zoneRegion.pitch_keycenter = pshdr->originalPitch;
zoneRegion.tune += pshdr->pitchCorrection;
zoneRegion.sample_rate = pshdr->sampleRate;
if (zoneRegion.end && zoneRegion.end < fontSampleCount) zoneRegion.end++;
else zoneRegion.end = fontSampleCount;
preset->regions[region_index] = zoneRegion;
region_index++;
hadSampleID = 1;
}
else tsf_region_operator(&zoneRegion, pigen->genOper, &pigen->genAmount, TSF_NULL);
}
// Handle instrument's global zone.
if (pibag == hydra->ibags + pinst->instBagNdx && !hadSampleID)
instRegion = zoneRegion;
// Modulators (TODO)
//if (ibag->instModNdx < ibag[1].instModNdx) addUnsupportedOpcode("any modulator");
}
hadGenInstrument = 1;
}
else tsf_region_operator(&presetRegion, ppgen->genOper, &ppgen->genAmount, TSF_NULL);
}
// Modulators (TODO)
//if (pbag->modNdx < pbag[1].modNdx) addUnsupportedOpcode("any modulator");
// Handle preset's global zone.
if (ppbag == hydra->pbags + pphdr->presetBagNdx && !hadGenInstrument)
globalRegion = presetRegion;
}
}
}
static void tsf_load_samples(float** fontSamples, unsigned int* fontSampleCount, struct tsf_riffchunk *chunkSmpl, struct tsf_stream* stream)
{
// Read sample data into float format buffer.
float* out; unsigned int samplesLeft, samplesToRead, samplesToConvert;
samplesLeft = *fontSampleCount = chunkSmpl->size / sizeof(short);
out = *fontSamples = (float*)TSF_MALLOC(samplesLeft * sizeof(float));
for (; samplesLeft; samplesLeft -= samplesToRead)
{
short sampleBuffer[1024], *in = sampleBuffer;;
samplesToRead = (samplesLeft > 1024 ? 1024 : samplesLeft);
stream->read(stream->data, sampleBuffer, samplesToRead * sizeof(short));
// Convert from signed 16-bit to float.
for (samplesToConvert = samplesToRead; samplesToConvert > 0; --samplesToConvert)
// If we ever need to compile for big-endian platforms, we'll need to byte-swap here.
*out++ = (float)(*in++ / 32767.0);
}
}
static void tsf_voice_envelope_nextsegment(struct tsf_voice_envelope* e, short active_segment, float outSampleRate)
{
switch (active_segment)
{
case TSF_SEGMENT_NONE:
e->samplesUntilNextSegment = (int)(e->parameters.delay * outSampleRate);
if (e->samplesUntilNextSegment > 0)
{
e->segment = TSF_SEGMENT_DELAY;
e->segmentIsExponential = TSF_FALSE;
e->level = 0.0;
e->slope = 0.0;
return;
}
/* fall through */
case TSF_SEGMENT_DELAY:
e->samplesUntilNextSegment = (int)(e->parameters.attack * outSampleRate);
if (e->samplesUntilNextSegment > 0)
{
if (!e->isAmpEnv)
{
//mod env attack duration scales with velocity (velocity of 1 is full duration, max velocity is 0.125 times duration)
e->samplesUntilNextSegment = (int)(e->parameters.attack * ((145 - e->midiVelocity) / 144.0f) * outSampleRate);
}
e->segment = TSF_SEGMENT_ATTACK;
e->segmentIsExponential = TSF_FALSE;
e->level = 0.0f;
e->slope = 1.0f / e->samplesUntilNextSegment;
return;
}
/* fall through */
case TSF_SEGMENT_ATTACK:
e->samplesUntilNextSegment = (int)(e->parameters.hold * outSampleRate);
if (e->samplesUntilNextSegment > 0)
{
e->segment = TSF_SEGMENT_HOLD;
e->segmentIsExponential = TSF_FALSE;
e->level = 1.0f;
e->slope = 0.0f;
return;
}
/* fall through */
case TSF_SEGMENT_HOLD:
e->samplesUntilNextSegment = (int)(e->parameters.decay * outSampleRate);
if (e->samplesUntilNextSegment > 0)
{
e->segment = TSF_SEGMENT_DECAY;
e->level = 1.0f;
if (e->isAmpEnv)
{
// I don't truly understand this; just following what LinuxSampler does.
float mysterySlope = -9.226f / e->samplesUntilNextSegment;
e->slope = TSF_EXPF(mysterySlope);
e->segmentIsExponential = TSF_TRUE;
if (e->parameters.sustain > 0.0f)
{
// Again, this is following LinuxSampler's example, which is similar to
// SF2-style decay, where "decay" specifies the time it would take to
// get to zero, not to the sustain level. The SFZ spec is not that
// specific about what "decay" means, so perhaps it's really supposed
// to specify the time to reach the sustain level.
e->samplesUntilNextSegment = (int)(TSF_LOG(e->parameters.sustain) / mysterySlope);
}
}
else
{
e->slope = -1.0f / e->samplesUntilNextSegment;
e->samplesUntilNextSegment = (int)(e->parameters.decay * (1.0f - e->parameters.sustain) * outSampleRate);
e->segmentIsExponential = TSF_FALSE;
}
return;
}
/* fall through */
case TSF_SEGMENT_DECAY:
e->segment = TSF_SEGMENT_SUSTAIN;
e->level = e->parameters.sustain;
e->slope = 0.0f;
e->samplesUntilNextSegment = 0x7FFFFFFF;
e->segmentIsExponential = TSF_FALSE;
return;
case TSF_SEGMENT_SUSTAIN:
e->segment = TSF_SEGMENT_RELEASE;
e->samplesUntilNextSegment = (int)((e->parameters.release <= 0 ? TSF_FASTRELEASETIME : e->parameters.release) * outSampleRate);
if (e->isAmpEnv)
{
// I don't truly understand this; just following what LinuxSampler does.
float mysterySlope = -9.226f / e->samplesUntilNextSegment;
e->slope = TSF_EXPF(mysterySlope);
e->segmentIsExponential = TSF_TRUE;
}
else
{
e->slope = -e->level / e->samplesUntilNextSegment;
e->segmentIsExponential = TSF_FALSE;
}
return;
case TSF_SEGMENT_RELEASE:
default:
e->segment = TSF_SEGMENT_DONE;
e->segmentIsExponential = TSF_FALSE;
e->level = e->slope = 0.0f;
e->samplesUntilNextSegment = 0x7FFFFFF;
}
}
static void tsf_voice_envelope_setup(struct tsf_voice_envelope* e, struct tsf_envelope* new_parameters, int midiNoteNumber, short midiVelocity, TSF_BOOL isAmpEnv, float outSampleRate)
{
e->parameters = *new_parameters;
if (e->parameters.keynumToHold)
{
e->parameters.hold += e->parameters.keynumToHold * (60.0f - midiNoteNumber);
e->parameters.hold = (e->parameters.hold < -10000.0f ? 0.0f : tsf_timecents2Secsf(e->parameters.hold));
}
if (e->parameters.keynumToDecay)
{
e->parameters.decay += e->parameters.keynumToDecay * (60.0f - midiNoteNumber);
e->parameters.decay = (e->parameters.decay < -10000.0f ? 0.0f : tsf_timecents2Secsf(e->parameters.decay));
}
e->midiVelocity = midiVelocity;
e->isAmpEnv = isAmpEnv;
tsf_voice_envelope_nextsegment(e, TSF_SEGMENT_NONE, outSampleRate);
}
static void tsf_voice_envelope_process(struct tsf_voice_envelope* e, int numSamples, float outSampleRate)
{
if (e->slope)
{
if (e->segmentIsExponential) e->level *= TSF_POWF(e->slope, (float)numSamples);
else e->level += (e->slope * numSamples);
}
if ((e->samplesUntilNextSegment -= numSamples) <= 0)
tsf_voice_envelope_nextsegment(e, e->segment, outSampleRate);
}
static void tsf_voice_lowpass_setup(struct tsf_voice_lowpass* e, float Fc)
{
// Lowpass filter from http://www.earlevel.com/main/2012/11/26/biquad-c-source-code/
double K = TSF_TAN(TSF_PI * Fc), KK = K * K;
double norm = 1 / (1 + K * e->QInv + KK);
e->a0 = KK * norm;
e->a1 = 2 * e->a0;
e->b1 = 2 * (KK - 1) * norm;
e->b2 = (1 - K * e->QInv + KK) * norm;
}
static float tsf_voice_lowpass_process(struct tsf_voice_lowpass* e, double In)
{
double Out = In * e->a0 + e->z1; e->z1 = In * e->a1 + e->z2 - e->b1 * Out; e->z2 = In * e->a0 - e->b2 * Out; return (float)Out;
}
static void tsf_voice_lfo_setup(struct tsf_voice_lfo* e, float delay, int freqCents, float outSampleRate)
{
e->samplesUntil = (int)(delay * outSampleRate);
e->delta = (4.0f * tsf_cents2Hertz((float)freqCents) / outSampleRate);
e->level = 0;
}
static void tsf_voice_lfo_process(struct tsf_voice_lfo* e, int blockSamples)
{
if (e->samplesUntil > blockSamples) { e->samplesUntil -= blockSamples; return; }
e->level += e->delta * blockSamples;
if (e->level > 1.0f) { e->delta = -e->delta; e->level = 2.0f - e->level; }
else if (e->level < -1.0f) { e->delta = -e->delta; e->level = -2.0f - e->level; }
}
static void tsf_voice_kill(struct tsf_voice* v)
{
v->playingPreset = -1;
}
static void tsf_voice_end(tsf* f, struct tsf_voice* v)
{
// if maxVoiceNum is set, assume that voice rendering and note queuing are on sparate threads
// so to minimize the chance that voice rendering would advance the segment at the same time
// we just do it twice here and hope that it sticks
int repeats = (f->maxVoiceNum ? 2 : 1);
while (repeats--)
{
tsf_voice_envelope_nextsegment(&v->ampenv, TSF_SEGMENT_SUSTAIN, f->outSampleRate);
tsf_voice_envelope_nextsegment(&v->modenv, TSF_SEGMENT_SUSTAIN, f->outSampleRate);
if (v->region->loop_mode == TSF_LOOPMODE_SUSTAIN)
{
// Continue playing, but stop looping.
v->loopEnd = v->loopStart;
}
}
}
static void tsf_voice_endquick(tsf* f, struct tsf_voice* v)
{
// if maxVoiceNum is set, assume that voice rendering and note queuing are on sparate threads
// so to minimize the chance that voice rendering would advance the segment at the same time
// we just do it twice here and hope that it sticks
int repeats = (f->maxVoiceNum ? 2 : 1);
while (repeats--)
{
v->ampenv.parameters.release = 0.0f; tsf_voice_envelope_nextsegment(&v->ampenv, TSF_SEGMENT_SUSTAIN, f->outSampleRate);
v->modenv.parameters.release = 0.0f; tsf_voice_envelope_nextsegment(&v->modenv, TSF_SEGMENT_SUSTAIN, f->outSampleRate);
}
}
static void tsf_voice_calcpitchratio(struct tsf_voice* v, float pitchShift, float outSampleRate)
{
double note = v->playingKey + v->region->transpose + v->region->tune / 100.0;
double adjustedPitch = v->region->pitch_keycenter + (note - v->region->pitch_keycenter) * (v->region->pitch_keytrack / 100.0);
if (pitchShift) adjustedPitch += pitchShift;
v->pitchInputTimecents = adjustedPitch * 100.0;
v->pitchOutputFactor = v->region->sample_rate / (tsf_timecents2Secsd(v->region->pitch_keycenter * 100.0) * outSampleRate);
}
static void tsf_voice_render(tsf* f, struct tsf_voice* v, float* outputBuffer, int numSamples)
{
struct tsf_region* region = v->region;
float* input = f->fontSamples;
float* outL = outputBuffer;
float* outR = (f->outputmode == TSF_STEREO_UNWEAVED ? outL + numSamples : TSF_NULL);
// Cache some values, to give them at least some chance of ending up in registers.
TSF_BOOL updateModEnv = (region->modEnvToPitch || region->modEnvToFilterFc);
TSF_BOOL updateModLFO = (v->modlfo.delta && (region->modLfoToPitch || region->modLfoToFilterFc || region->modLfoToVolume));
TSF_BOOL updateVibLFO = (v->viblfo.delta && (region->vibLfoToPitch));
TSF_BOOL isLooping = (v->loopStart < v->loopEnd);
unsigned int tmpLoopStart = v->loopStart, tmpLoopEnd = v->loopEnd;
double tmpSampleEndDbl = (double)region->end, tmpLoopEndDbl = (double)tmpLoopEnd + 1.0;
double tmpSourceSamplePosition = v->sourceSamplePosition;
struct tsf_voice_lowpass tmpLowpass = v->lowpass;
TSF_BOOL dynamicLowpass = (region->modLfoToFilterFc || region->modEnvToFilterFc);
float tmpSampleRate = f->outSampleRate, tmpInitialFilterFc, tmpModLfoToFilterFc, tmpModEnvToFilterFc;
TSF_BOOL dynamicPitchRatio = (region->modLfoToPitch || region->modEnvToPitch || region->vibLfoToPitch);
double pitchRatio;
float tmpModLfoToPitch, tmpVibLfoToPitch, tmpModEnvToPitch;
TSF_BOOL dynamicGain = (region->modLfoToVolume != 0);
float noteGain = 0, tmpModLfoToVolume;
if (dynamicLowpass) tmpInitialFilterFc = (float)region->initialFilterFc, tmpModLfoToFilterFc = (float)region->modLfoToFilterFc, tmpModEnvToFilterFc = (float)region->modEnvToFilterFc;
else tmpInitialFilterFc = 0, tmpModLfoToFilterFc = 0, tmpModEnvToFilterFc = 0;
if (dynamicPitchRatio) pitchRatio = 0, tmpModLfoToPitch = (float)region->modLfoToPitch, tmpVibLfoToPitch = (float)region->vibLfoToPitch, tmpModEnvToPitch = (float)region->modEnvToPitch;
else pitchRatio = tsf_timecents2Secsd(v->pitchInputTimecents) * v->pitchOutputFactor, tmpModLfoToPitch = 0, tmpVibLfoToPitch = 0, tmpModEnvToPitch = 0;
if (dynamicGain) tmpModLfoToVolume = (float)region->modLfoToVolume * 0.1f;
else noteGain = tsf_decibelsToGain(v->noteGainDB), tmpModLfoToVolume = 0;
while (numSamples)
{
float gainMono, gainLeft, gainRight;
int blockSamples = (numSamples > TSF_RENDER_EFFECTSAMPLEBLOCK ? TSF_RENDER_EFFECTSAMPLEBLOCK : numSamples);
numSamples -= blockSamples;
if (dynamicLowpass)
{
float fres = tmpInitialFilterFc + v->modlfo.level * tmpModLfoToFilterFc + v->modenv.level * tmpModEnvToFilterFc;
float lowpassFc = (fres <= 13500 ? tsf_cents2Hertz(fres) / tmpSampleRate : 1.0f);
tmpLowpass.active = (lowpassFc < 0.499f);
if (tmpLowpass.active) tsf_voice_lowpass_setup(&tmpLowpass, lowpassFc);
}
if (dynamicPitchRatio)
pitchRatio = tsf_timecents2Secsd(v->pitchInputTimecents + (v->modlfo.level * tmpModLfoToPitch + v->viblfo.level * tmpVibLfoToPitch + v->modenv.level * tmpModEnvToPitch)) * v->pitchOutputFactor;
if (dynamicGain)
noteGain = tsf_decibelsToGain(v->noteGainDB + (v->modlfo.level * tmpModLfoToVolume));
gainMono = noteGain * v->ampenv.level;
// Update EG.
tsf_voice_envelope_process(&v->ampenv, blockSamples, tmpSampleRate);
if (updateModEnv) tsf_voice_envelope_process(&v->modenv, blockSamples, tmpSampleRate);
// Update LFOs.
if (updateModLFO) tsf_voice_lfo_process(&v->modlfo, blockSamples);
if (updateVibLFO) tsf_voice_lfo_process(&v->viblfo, blockSamples);
switch (f->outputmode)
{
case TSF_STEREO_INTERLEAVED:
gainLeft = gainMono * v->panFactorLeft, gainRight = gainMono * v->panFactorRight;
while (blockSamples-- && tmpSourceSamplePosition < tmpSampleEndDbl)
{
unsigned int pos = (unsigned int)tmpSourceSamplePosition, nextPos = (pos >= tmpLoopEnd && isLooping ? tmpLoopStart : pos + 1);
// Simple linear interpolation.
float alpha = (float)(tmpSourceSamplePosition - pos), val = (input[pos] * (1.0f - alpha) + input[nextPos] * alpha);
// Low-pass filter.
if (tmpLowpass.active) val = tsf_voice_lowpass_process(&tmpLowpass, val);
*outL++ += val * gainLeft;
*outL++ += val * gainRight;
// Next sample.
tmpSourceSamplePosition += pitchRatio;
if (tmpSourceSamplePosition >= tmpLoopEndDbl && isLooping) tmpSourceSamplePosition -= (tmpLoopEnd - tmpLoopStart + 1.0);
}
break;
case TSF_STEREO_UNWEAVED:
gainLeft = gainMono * v->panFactorLeft, gainRight = gainMono * v->panFactorRight;
while (blockSamples-- && tmpSourceSamplePosition < tmpSampleEndDbl)
{
unsigned int pos = (unsigned int)tmpSourceSamplePosition, nextPos = (pos >= tmpLoopEnd && isLooping ? tmpLoopStart : pos + 1);
// Simple linear interpolation.
float alpha = (float)(tmpSourceSamplePosition - pos), val = (input[pos] * (1.0f - alpha) + input[nextPos] * alpha);
// Low-pass filter.
if (tmpLowpass.active) val = tsf_voice_lowpass_process(&tmpLowpass, val);
*outL++ += val * gainLeft;
*outR++ += val * gainRight;
// Next sample.
tmpSourceSamplePosition += pitchRatio;
if (tmpSourceSamplePosition >= tmpLoopEndDbl && isLooping) tmpSourceSamplePosition -= (tmpLoopEnd - tmpLoopStart + 1.0);
}
break;
case TSF_MONO:
while (blockSamples-- && tmpSourceSamplePosition < tmpSampleEndDbl)
{
unsigned int pos = (unsigned int)tmpSourceSamplePosition, nextPos = (pos >= tmpLoopEnd && isLooping ? tmpLoopStart : pos + 1);
// Simple linear interpolation.
float alpha = (float)(tmpSourceSamplePosition - pos), val = (input[pos] * (1.0f - alpha) + input[nextPos] * alpha);
// Low-pass filter.
if (tmpLowpass.active) val = tsf_voice_lowpass_process(&tmpLowpass, val);
*outL++ += val * gainMono;
// Next sample.
tmpSourceSamplePosition += pitchRatio;
if (tmpSourceSamplePosition >= tmpLoopEndDbl && isLooping) tmpSourceSamplePosition -= (tmpLoopEnd - tmpLoopStart + 1.0);
}
break;
}
if (tmpSourceSamplePosition >= tmpSampleEndDbl || v->ampenv.segment == TSF_SEGMENT_DONE)
{
tsf_voice_kill(v);
return;
}
}
v->sourceSamplePosition = tmpSourceSamplePosition;
if (tmpLowpass.active || dynamicLowpass) v->lowpass = tmpLowpass;
}
TSFDEF tsf* tsf_load(struct tsf_stream* stream)
{
tsf* res = TSF_NULL;
struct tsf_riffchunk chunkHead;
struct tsf_riffchunk chunkList;
struct tsf_hydra hydra;
float* fontSamples = TSF_NULL;
unsigned int fontSampleCount = 0;
if (!tsf_riffchunk_read(TSF_NULL, &chunkHead, stream) || !TSF_FourCCEquals(chunkHead.id, "sfbk"))
{
//if (e) *e = TSF_INVALID_NOSF2HEADER;
return res;
}
// Read hydra and locate sample data.
TSF_MEMSET(&hydra, 0, sizeof(hydra));
while (tsf_riffchunk_read(&chunkHead, &chunkList, stream))
{
struct tsf_riffchunk chunk;
if (TSF_FourCCEquals(chunkList.id, "pdta"))
{
while (tsf_riffchunk_read(&chunkList, &chunk, stream))
{
#define HandleChunk(chunkName) (TSF_FourCCEquals(chunk.id, #chunkName) && !(chunk.size % chunkName##SizeInFile)) \
{ \
int num = chunk.size / chunkName##SizeInFile, i; \
hydra.chunkName##Num = num; \
hydra.chunkName##s = (struct tsf_hydra_##chunkName*)TSF_MALLOC(num * sizeof(struct tsf_hydra_##chunkName)); \
for (i = 0; i < num; ++i) tsf_hydra_read_##chunkName(&hydra.chunkName##s[i], stream); \
}
enum
{
phdrSizeInFile = 38, pbagSizeInFile = 4, pmodSizeInFile = 10,
pgenSizeInFile = 4, instSizeInFile = 22, ibagSizeInFile = 4,
imodSizeInFile = 10, igenSizeInFile = 4, shdrSizeInFile = 46
};
if HandleChunk(phdr) else if HandleChunk(pbag) else if HandleChunk(pmod)
else if HandleChunk(pgen) else if HandleChunk(inst) else if HandleChunk(ibag)
else if HandleChunk(imod) else if HandleChunk(igen) else if HandleChunk(shdr)
else stream->skip(stream->data, chunk.size);
#undef HandleChunk
}
}
else if (TSF_FourCCEquals(chunkList.id, "sdta"))
{
while (tsf_riffchunk_read(&chunkList, &chunk, stream))
{
if (TSF_FourCCEquals(chunk.id, "smpl"))
{
tsf_load_samples(&fontSamples, &fontSampleCount, &chunk, stream);
}
else stream->skip(stream->data, chunk.size);
}
}
else stream->skip(stream->data, chunkList.size);
}
if (!hydra.phdrs || !hydra.pbags || !hydra.pmods || !hydra.pgens || !hydra.insts || !hydra.ibags || !hydra.imods || !hydra.igens || !hydra.shdrs)
{
//if (e) *e = TSF_INVALID_INCOMPLETE;
}
else if (fontSamples == TSF_NULL)
{
//if (e) *e = TSF_INVALID_NOSAMPLEDATA;
}
else
{
res = (tsf*)TSF_MALLOC(sizeof(tsf));
TSF_MEMSET(res, 0, sizeof(tsf));
res->presetNum = hydra.phdrNum - 1;
res->presets = (struct tsf_preset*)TSF_MALLOC(res->presetNum * sizeof(struct tsf_preset));
res->fontSamples = fontSamples;
res->outSampleRate = 44100.0f;
fontSamples = TSF_NULL; //don't free below
tsf_load_presets(res, &hydra, fontSampleCount);
}
TSF_FREE(hydra.phdrs); TSF_FREE(hydra.pbags); TSF_FREE(hydra.pmods);
TSF_FREE(hydra.pgens); TSF_FREE(hydra.insts); TSF_FREE(hydra.ibags);
TSF_FREE(hydra.imods); TSF_FREE(hydra.igens); TSF_FREE(hydra.shdrs);
TSF_FREE(fontSamples);
return res;
}
TSFDEF void tsf_close(tsf* f)
{
struct tsf_preset *preset, *presetEnd;
if (!f) return;
for (preset = f->presets, presetEnd = preset + f->presetNum; preset != presetEnd; preset++)
TSF_FREE(preset->regions);
TSF_FREE(f->presets);
TSF_FREE(f->fontSamples);
TSF_FREE(f->voices);
if (f->channels) { TSF_FREE(f->channels->channels); TSF_FREE(f->channels); }
TSF_FREE(f->outputSamples);
TSF_FREE(f);
}
TSFDEF void tsf_reset(tsf* f)
{
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum;
for (; v != vEnd; v++)
if (v->playingPreset != -1 && (v->ampenv.segment < TSF_SEGMENT_RELEASE || v->ampenv.parameters.release))
tsf_voice_endquick(f, v);
if (f->channels) { TSF_FREE(f->channels->channels); TSF_FREE(f->channels); f->channels = TSF_NULL; }
}
TSFDEF int tsf_get_presetindex(const tsf* f, int bank, int preset_number)
{
const struct tsf_preset *presets;
int i, iMax;
for (presets = f->presets, i = 0, iMax = f->presetNum; i < iMax; i++)
if (presets[i].preset == preset_number && presets[i].bank == bank)
return i;
return -1;
}
TSFDEF int tsf_get_presetcount(const tsf* f)
{
return f->presetNum;
}
TSFDEF const char* tsf_get_presetname(const tsf* f, int preset)
{
return (preset < 0 || preset >= f->presetNum ? TSF_NULL : f->presets[preset].presetName);
}
TSFDEF const char* tsf_bank_get_presetname(const tsf* f, int bank, int preset_number)
{
return tsf_get_presetname(f, tsf_get_presetindex(f, bank, preset_number));
}
TSFDEF void tsf_set_output(tsf* f, enum TSFOutputMode outputmode, int samplerate, float global_gain_db)
{
f->outputmode = outputmode;
f->outSampleRate = (float)(samplerate >= 1 ? samplerate : 44100.0f);
f->globalGainDB = global_gain_db;
}
TSFDEF void tsf_set_volume(tsf* f, float global_volume)
{
f->globalGainDB = (global_volume == 1.0f ? 0 : -tsf_gainToDecibels(1.0f / global_volume));
}
TSFDEF void tsf_set_max_voices(tsf* f, int max_voices)
{
int i = f->voiceNum;
f->voiceNum = f->maxVoiceNum = (f->voiceNum > max_voices ? f->voiceNum : max_voices);
f->voices = (struct tsf_voice*)TSF_REALLOC(f->voices, f->voiceNum * sizeof(struct tsf_voice));
for (; i != max_voices; i++)
f->voices[i].playingPreset = -1;
}
TSFDEF void tsf_note_on(tsf* f, int preset_index, int key, float vel)
{
short midiVelocity = (short)(vel * 127);
int voicePlayIndex;
struct tsf_region *region, *regionEnd;
if (preset_index < 0 || preset_index >= f->presetNum) return;
if (vel <= 0.0f) { tsf_note_off(f, preset_index, key); return; }
// Play all matching regions.
voicePlayIndex = f->voicePlayIndex++;
for (region = f->presets[preset_index].regions, regionEnd = region + f->presets[preset_index].regionNum; region != regionEnd; region++)
{
struct tsf_voice *voice, *v, *vEnd; TSF_BOOL doLoop; float lowpassFilterQDB, lowpassFc;
if (key < region->lokey || key > region->hikey || midiVelocity < region->lovel || midiVelocity > region->hivel) continue;
voice = TSF_NULL, v = f->voices, vEnd = v + f->voiceNum;
if (region->group)
{
for (; v != vEnd; v++)
if (v->playingPreset == preset_index && v->region->group == region->group) tsf_voice_endquick(f, v);
else if (v->playingPreset == -1 && !voice) voice = v;
}
else for (; v != vEnd; v++) if (v->playingPreset == -1) { voice = v; break; }
if (!voice)
{
if (f->maxVoiceNum)
{
// voices have been pre-allocated and limited to a maximum, unable to start playing this voice
continue;
}
f->voiceNum += 4;
f->voices = (struct tsf_voice*)TSF_REALLOC(f->voices, f->voiceNum * sizeof(struct tsf_voice));
voice = &f->voices[f->voiceNum - 4];
voice[1].playingPreset = voice[2].playingPreset = voice[3].playingPreset = -1;
}
voice->region = region;
voice->playingPreset = preset_index;
voice->playingKey = key;
voice->playIndex = voicePlayIndex;
voice->noteGainDB = f->globalGainDB - region->attenuation - tsf_gainToDecibels(1.0f / vel);
if (f->channels)
{
f->channels->setupVoice(f, voice);
}
else
{
tsf_voice_calcpitchratio(voice, 0, f->outSampleRate);
// The SFZ spec is silent about the pan curve, but a 3dB pan law seems common. This sqrt() curve matches what Dimension LE does; Alchemy Free seems closer to sin(adjustedPan * pi/2).
voice->panFactorLeft = TSF_SQRTF(0.5f - region->pan);
voice->panFactorRight = TSF_SQRTF(0.5f + region->pan);
}
// Offset/end.
voice->sourceSamplePosition = region->offset;
// Loop.
doLoop = (region->loop_mode != TSF_LOOPMODE_NONE && region->loop_start < region->loop_end);
voice->loopStart = (doLoop ? region->loop_start : 0);
voice->loopEnd = (doLoop ? region->loop_end : 0);
// Setup envelopes.
tsf_voice_envelope_setup(&voice->ampenv, &region->ampenv, key, midiVelocity, TSF_TRUE, f->outSampleRate);
tsf_voice_envelope_setup(&voice->modenv, &region->modenv, key, midiVelocity, TSF_FALSE, f->outSampleRate);
// Setup lowpass filter.
lowpassFc = (region->initialFilterFc <= 13500 ? tsf_cents2Hertz((float)region->initialFilterFc) / f->outSampleRate : 1.0f);
lowpassFilterQDB = region->initialFilterQ / 10.0f;
voice->lowpass.QInv = 1.0 / TSF_POW(10.0, (lowpassFilterQDB / 20.0));
voice->lowpass.z1 = voice->lowpass.z2 = 0;
voice->lowpass.active = (lowpassFc < 0.499f);
if (voice->lowpass.active) tsf_voice_lowpass_setup(&voice->lowpass, lowpassFc);
// Setup LFO filters.
tsf_voice_lfo_setup(&voice->modlfo, region->delayModLFO, region->freqModLFO, f->outSampleRate);
tsf_voice_lfo_setup(&voice->viblfo, region->delayVibLFO, region->freqVibLFO, f->outSampleRate);
}
}
TSFDEF int tsf_bank_note_on(tsf* f, int bank, int preset_number, int key, float vel)
{
int preset_index = tsf_get_presetindex(f, bank, preset_number);
if (preset_index == -1) return 0;
tsf_note_on(f, preset_index, key, vel);
return 1;
}
TSFDEF void tsf_note_off(tsf* f, int preset_index, int key)
{
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum, *vMatchFirst = TSF_NULL, *vMatchLast = TSF_NULL;
for (; v != vEnd; v++)
{
//Find the first and last entry in the voices list with matching preset, key and look up the smallest play index
if (v->playingPreset != preset_index || v->playingKey != key || v->ampenv.segment >= TSF_SEGMENT_RELEASE) continue;
else if (!vMatchFirst || v->playIndex < vMatchFirst->playIndex) vMatchFirst = vMatchLast = v;
else if (v->playIndex == vMatchFirst->playIndex) vMatchLast = v;
}
if (!vMatchFirst) return;
for (v = vMatchFirst; v <= vMatchLast; v++)
{
//Stop all voices with matching preset, key and the smallest play index which was enumerated above
if (v != vMatchFirst && v != vMatchLast &&
(v->playIndex != vMatchFirst->playIndex || v->playingPreset != preset_index || v->playingKey != key || v->ampenv.segment >= TSF_SEGMENT_RELEASE)) continue;
tsf_voice_end(f, v);
}
}
TSFDEF int tsf_bank_note_off(tsf* f, int bank, int preset_number, int key)
{
int preset_index = tsf_get_presetindex(f, bank, preset_number);
if (preset_index == -1) return 0;
tsf_note_off(f, preset_index, key);
return 1;
}
TSFDEF void tsf_note_off_all(tsf* f)
{
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum;
for (; v != vEnd; v++) if (v->playingPreset != -1 && v->ampenv.segment < TSF_SEGMENT_RELEASE)
tsf_voice_end(f, v);
}
TSFDEF int tsf_active_voice_count(tsf* f)
{
int count = 0;
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum;
for (; v != vEnd; v++) if (v->playingPreset != -1) count++;
return count;
}
TSFDEF void tsf_render_short(tsf* f, short* buffer, int samples, int flag_mixing)
{
float *floatSamples;
int channelSamples = (f->outputmode == TSF_MONO ? 1 : 2) * samples, floatBufferSize = channelSamples * sizeof(float);
short* bufferEnd = buffer + channelSamples;
if (floatBufferSize > f->outputSampleSize)
{
TSF_FREE(f->outputSamples);
f->outputSamples = (float*)TSF_MALLOC(floatBufferSize);
f->outputSampleSize = floatBufferSize;
}
tsf_render_float(f, f->outputSamples, samples, TSF_FALSE);
floatSamples = f->outputSamples;
if (flag_mixing)
while (buffer != bufferEnd)
{
float v = *floatSamples++;
int vi = *buffer + (v < -1.00004566f ? (int)-32768 : (v > 1.00001514f ? (int)32767 : (int)(v * 32767.5f)));
*buffer++ = (vi < -32768 ? (short)-32768 : (vi > 32767 ? (short)32767 : (short)vi));
}
else
while (buffer != bufferEnd)
{
float v = *floatSamples++;
*buffer++ = (v < -1.00004566f ? (short)-32768 : (v > 1.00001514f ? (short)32767 : (short)(v * 32767.5f)));
}
}
TSFDEF void tsf_render_float(tsf* f, float* buffer, int samples, int flag_mixing)
{
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum;
if (!flag_mixing) TSF_MEMSET(buffer, 0, (f->outputmode == TSF_MONO ? 1 : 2) * sizeof(float) * samples);
for (; v != vEnd; v++)
if (v->playingPreset != -1)
tsf_voice_render(f, v, buffer, samples);
}
static void tsf_channel_setup_voice(tsf* f, struct tsf_voice* v)
{
struct tsf_channel* c = &f->channels->channels[f->channels->activeChannel];
float newpan = v->region->pan + c->panOffset;
v->playingChannel = f->channels->activeChannel;
v->noteGainDB += c->gainDB;
tsf_voice_calcpitchratio(v, (c->pitchWheel == 8192 ? c->tuning : ((c->pitchWheel / 16383.0f * c->pitchRange * 2.0f) - c->pitchRange + c->tuning)), f->outSampleRate);
if (newpan <= -0.5f) { v->panFactorLeft = 1.0f; v->panFactorRight = 0.0f; }
else if (newpan >= 0.5f) { v->panFactorLeft = 0.0f; v->panFactorRight = 1.0f; }
else { v->panFactorLeft = TSF_SQRTF(0.5f - newpan); v->panFactorRight = TSF_SQRTF(0.5f + newpan); }
}
static struct tsf_channel* tsf_channel_init(tsf* f, int channel)
{
int i;
if (f->channels && channel < f->channels->channelNum) return &f->channels->channels[channel];
if (!f->channels)
{
f->channels = (struct tsf_channels*)TSF_MALLOC(sizeof(struct tsf_channels));
f->channels->setupVoice = &tsf_channel_setup_voice;
f->channels->channels = NULL;
f->channels->channelNum = 0;
f->channels->activeChannel = 0;
}
i = f->channels->channelNum;
f->channels->channelNum = channel + 1;
f->channels->channels = (struct tsf_channel*)TSF_REALLOC(f->channels->channels, f->channels->channelNum * sizeof(struct tsf_channel));
for (; i <= channel; i++)
{
struct tsf_channel* c = &f->channels->channels[i];
c->presetIndex = c->bank = 0;
c->pitchWheel = c->midiPan = 8192;
c->midiVolume = c->midiExpression = 16383;
c->midiRPN = 0xFFFF;
c->midiData = 0;
c->panOffset = 0.0f;
c->gainDB = 0.0f;
c->pitchRange = 2.0f;
c->tuning = 0.0f;
}
return &f->channels->channels[channel];
}
static void tsf_channel_applypitch(tsf* f, int channel, struct tsf_channel* c)
{
struct tsf_voice *v, *vEnd;
float pitchShift = (c->pitchWheel == 8192 ? c->tuning : ((c->pitchWheel / 16383.0f * c->pitchRange * 2.0f) - c->pitchRange + c->tuning));
for (v = f->voices, vEnd = v + f->voiceNum; v != vEnd; v++)
if (v->playingChannel == channel && v->playingPreset != -1)
tsf_voice_calcpitchratio(v, pitchShift, f->outSampleRate);
}
TSFDEF void tsf_channel_set_presetindex(tsf* f, int channel, int preset_index)
{
tsf_channel_init(f, channel)->presetIndex = (unsigned short)preset_index;
}
TSFDEF int tsf_channel_set_presetnumber(tsf* f, int channel, int preset_number, int flag_mididrums)
{
struct tsf_channel *c = tsf_channel_init(f, channel);
int preset_index;
if (flag_mididrums)
{
preset_index = tsf_get_presetindex(f, 128 | (c->bank & 0x7FFF), preset_number);
if (preset_index == -1) preset_index = tsf_get_presetindex(f, 128, preset_number);
if (preset_index == -1) preset_index = tsf_get_presetindex(f, 128, 0);
if (preset_index == -1) preset_index = tsf_get_presetindex(f, (c->bank & 0x7FFF), preset_number);
}
else preset_index = tsf_get_presetindex(f, (c->bank & 0x7FFF), preset_number);
if (preset_index == -1) preset_index = tsf_get_presetindex(f, 0, preset_number);
if (preset_index != -1)
{
c->presetIndex = (unsigned short)preset_index;
return 1;
}
return 0;
}
TSFDEF void tsf_channel_set_bank(tsf* f, int channel, int bank)
{
tsf_channel_init(f, channel)->bank = (unsigned short)bank;
}
TSFDEF int tsf_channel_set_bank_preset(tsf* f, int channel, int bank, int preset_number)
{
struct tsf_channel *c = tsf_channel_init(f, channel);
int preset_index = tsf_get_presetindex(f, bank, preset_number);
if (preset_index == -1) return 0;
c->presetIndex = (unsigned short)preset_index;
c->bank = (unsigned short)bank;
return 1;
}
TSFDEF void tsf_channel_set_pan(tsf* f, int channel, float pan)
{
struct tsf_voice *v, *vEnd;
for (v = f->voices, vEnd = v + f->voiceNum; v != vEnd; v++)
if (v->playingChannel == channel && v->playingPreset != -1)
{
float newpan = v->region->pan + pan - 0.5f;
if (newpan <= -0.5f) { v->panFactorLeft = 1.0f; v->panFactorRight = 0.0f; }
else if (newpan >= 0.5f) { v->panFactorLeft = 0.0f; v->panFactorRight = 1.0f; }
else { v->panFactorLeft = TSF_SQRTF(0.5f - newpan); v->panFactorRight = TSF_SQRTF(0.5f + newpan); }
}
tsf_channel_init(f, channel)->panOffset = pan - 0.5f;
}
TSFDEF void tsf_channel_set_volume(tsf* f, int channel, float volume)
{
struct tsf_channel *c = tsf_channel_init(f, channel);
float gainDB = tsf_gainToDecibels(volume), gainDBChange = gainDB - c->gainDB;
struct tsf_voice *v, *vEnd;
if (gainDBChange == 0) return;
for (v = f->voices, vEnd = v + f->voiceNum; v != vEnd; v++)
if (v->playingChannel == channel && v->playingPreset != -1)
v->noteGainDB += gainDBChange;
c->gainDB = gainDB;
}
TSFDEF void tsf_channel_set_pitchwheel(tsf* f, int channel, int pitch_wheel)
{
struct tsf_channel *c = tsf_channel_init(f, channel);
if (c->pitchWheel == pitch_wheel) return;
c->pitchWheel = (unsigned short)pitch_wheel;
tsf_channel_applypitch(f, channel, c);
}
TSFDEF void tsf_channel_set_pitchrange(tsf* f, int channel, float pitch_range)
{
struct tsf_channel *c = tsf_channel_init(f, channel);
if (c->pitchRange == pitch_range) return;
c->pitchRange = pitch_range;
if (c->pitchWheel != 8192) tsf_channel_applypitch(f, channel, c);
}
TSFDEF void tsf_channel_set_tuning(tsf* f, int channel, float tuning)
{
struct tsf_channel *c = tsf_channel_init(f, channel);
if (c->tuning == tuning) return;
c->tuning = tuning;
tsf_channel_applypitch(f, channel, c);
}
TSFDEF void tsf_channel_note_on(tsf* f, int channel, int key, float vel)
{
if (!f->channels || channel >= f->channels->channelNum) return;
f->channels->activeChannel = channel;
tsf_note_on(f, f->channels->channels[channel].presetIndex, key, vel);
}
TSFDEF void tsf_channel_note_off(tsf* f, int channel, int key)
{
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum, *vMatchFirst = TSF_NULL, *vMatchLast = TSF_NULL;
for (; v != vEnd; v++)
{
//Find the first and last entry in the voices list with matching channel, key and look up the smallest play index
if (v->playingPreset == -1 || v->playingChannel != channel || v->playingKey != key || v->ampenv.segment >= TSF_SEGMENT_RELEASE) continue;
else if (!vMatchFirst || v->playIndex < vMatchFirst->playIndex) vMatchFirst = vMatchLast = v;
else if (v->playIndex == vMatchFirst->playIndex) vMatchLast = v;
}
if (!vMatchFirst) return;
for (v = vMatchFirst; v <= vMatchLast; v++)
{
//Stop all voices with matching channel, key and the smallest play index which was enumerated above
if (v != vMatchFirst && v != vMatchLast &&
(v->playIndex != vMatchFirst->playIndex || v->playingPreset == -1 || v->playingChannel != channel || v->playingKey != key || v->ampenv.segment >= TSF_SEGMENT_RELEASE)) continue;
tsf_voice_end(f, v);
}
}
TSFDEF void tsf_channel_note_off_all(tsf* f, int channel)
{
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum;
for (; v != vEnd; v++)
if (v->playingPreset != -1 && v->playingChannel == channel && v->ampenv.segment < TSF_SEGMENT_RELEASE)
tsf_voice_end(f, v);
}
TSFDEF void tsf_channel_sounds_off_all(tsf* f, int channel)
{
struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum;
for (; v != vEnd; v++)
if (v->playingPreset != -1 && v->playingChannel == channel && (v->ampenv.segment < TSF_SEGMENT_RELEASE || v->ampenv.parameters.release))
tsf_voice_endquick(f, v);
}
TSFDEF void tsf_channel_midi_control(tsf* f, int channel, int controller, int control_value)
{
struct tsf_channel* c = tsf_channel_init(f, channel);
switch (controller)
{
case 7 /*VOLUME_MSB*/ : c->midiVolume = (unsigned short)((c->midiVolume & 0x7F ) | (control_value << 7)); goto TCMC_SET_VOLUME;
case 39 /*VOLUME_LSB*/ : c->midiVolume = (unsigned short)((c->midiVolume & 0x3F80) | control_value); goto TCMC_SET_VOLUME;
case 11 /*EXPRESSION_MSB*/ : c->midiExpression = (unsigned short)((c->midiExpression & 0x7F ) | (control_value << 7)); goto TCMC_SET_VOLUME;
case 43 /*EXPRESSION_LSB*/ : c->midiExpression = (unsigned short)((c->midiExpression & 0x3F80) | control_value); goto TCMC_SET_VOLUME;
case 10 /*PAN_MSB*/ : c->midiPan = (unsigned short)((c->midiPan & 0x7F ) | (control_value << 7)); goto TCMC_SET_PAN;
case 42 /*PAN_LSB*/ : c->midiPan = (unsigned short)((c->midiPan & 0x3F80) | control_value); goto TCMC_SET_PAN;
case 6 /*DATA_ENTRY_MSB*/ : c->midiData = (unsigned short)((c->midiData & 0x7F) | (control_value << 7)); goto TCMC_SET_DATA;
case 38 /*DATA_ENTRY_LSB*/ : c->midiData = (unsigned short)((c->midiData & 0x3F80) | control_value); goto TCMC_SET_DATA;
case 0 /*BANK_SELECT_MSB*/ : c->bank = (unsigned short)(0x8000 | control_value); return; //bank select MSB alone acts like LSB
case 32 /*BANK_SELECT_LSB*/ : c->bank = (unsigned short)((c->bank & 0x8000 ? ((c->bank & 0x7F) << 7) : 0) | control_value); return;
case 101 /*RPN_MSB*/ : c->midiRPN = (unsigned short)(((c->midiRPN == 0xFFFF ? 0 : c->midiRPN) & 0x7F ) | (control_value << 7)); return;
case 100 /*RPN_LSB*/ : c->midiRPN = (unsigned short)(((c->midiRPN == 0xFFFF ? 0 : c->midiRPN) & 0x3F80) | control_value); return;
case 98 /*NRPN_LSB*/ : c->midiRPN = 0xFFFF; return;
case 99 /*NRPN_MSB*/ : c->midiRPN = 0xFFFF; return;
case 120 /*ALL_SOUND_OFF*/ : tsf_channel_sounds_off_all(f, channel); return;
case 123 /*ALL_NOTES_OFF*/ : tsf_channel_note_off_all(f, channel); return;
case 121 /*ALL_CTRL_OFF*/ :
c->midiVolume = c->midiExpression = 16383;
c->midiPan = 8192;
c->bank = 0;
tsf_channel_set_volume(f, channel, 1.0f);
tsf_channel_set_pan(f, channel, 0.5f);
tsf_channel_set_pitchrange(f, channel, 2.0f);
return;
}
return;
TCMC_SET_VOLUME:
//Raising to the power of 3 seems to result in a decent sounding volume curve for MIDI
tsf_channel_set_volume(f, channel, TSF_POWF((c->midiVolume / 16383.0f) * (c->midiExpression / 16383.0f), 3.0f));
return;
TCMC_SET_PAN:
tsf_channel_set_pan(f, channel, c->midiPan / 16383.0f);
return;
TCMC_SET_DATA:
if (c->midiRPN == 0) tsf_channel_set_pitchrange(f, channel, (c->midiData >> 7) + 0.01f * (c->midiData & 0x7F));
else if (c->midiRPN == 1) tsf_channel_set_tuning(f, channel, (int)c->tuning + ((float)c->midiData - 8192.0f) / 8192.0f); //fine tune
else if (c->midiRPN == 2 && controller == 6) tsf_channel_set_tuning(f, channel, ((float)control_value - 64.0f) + (c->tuning - (int)c->tuning)); //coarse tune
return;
}
TSFDEF int tsf_channel_get_preset_index(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? f->channels->channels[channel].presetIndex : 0);
}
TSFDEF int tsf_channel_get_preset_bank(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? (f->channels->channels[channel].bank & 0x7FFF) : 0);
}
TSFDEF int tsf_channel_get_preset_number(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? f->presets[f->channels->channels[channel].presetIndex].preset : 0);
}
TSFDEF float tsf_channel_get_pan(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? f->channels->channels[channel].panOffset - 0.5f : 0.5f);
}
TSFDEF float tsf_channel_get_volume(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? tsf_decibelsToGain(f->channels->channels[channel].gainDB) : 1.0f);
}
TSFDEF int tsf_channel_get_pitchwheel(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? f->channels->channels[channel].pitchWheel : 8192);
}
TSFDEF float tsf_channel_get_pitchrange(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? f->channels->channels[channel].pitchRange : 2.0f);
}
TSFDEF float tsf_channel_get_tuning(tsf* f, int channel)
{
return (f->channels && channel < f->channels->channelNum ? f->channels->channels[channel].tuning : 0.0f);
}
#ifdef __cplusplus
}
#endif
#endif //TSF_IMPLEMENTATION

View File

@ -10,11 +10,18 @@
#include "render.h"
#include "Sound.h"
#include <functional>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#include <unistd.h>
#endif
const double TargetFps = 60, TargetFrameTime = 1000 / TargetFps;
SDL_Window* winmain::MainWindow = nullptr;
SDL_Renderer* winmain::Renderer = nullptr;
ImGuiIO* winmain::ImIO = nullptr;
SDL_Window *winmain::MainWindow = nullptr;
SDL_Renderer *winmain::Renderer = nullptr;
ImGuiIO *winmain::ImIO = nullptr;
int winmain::return_value = 0;
int winmain::bQuit = 0;
@ -40,10 +47,9 @@ bool winmain::ShowSpriteViewer = false;
bool winmain::LaunchBallEnabled = true;
bool winmain::HighScoresEnabled = true;
bool winmain::DemoActive = false;
char* winmain::BasePath;
char *winmain::BasePath;
std::string winmain::FpsDetails;
uint32_t timeGetTimeAlt()
{
auto now = std::chrono::high_resolution_clock::now();
@ -52,6 +58,29 @@ uint32_t timeGetTimeAlt()
return static_cast<uint32_t>(millis);
}
static bool loop_stop = false;
void run_loop(std::function<void()> fn)
{
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg([](void *arg)
{
auto *fn_ptr = (std::function<void()> *)arg;
if (!loop_stop && fn_ptr != nullptr)
{
auto &fn = *fn_ptr;
fn();
}
},
(void *)&fn, 60, 1);
#else
while (!loop_stop)
{
fn();
}
#endif
}
int winmain::WinMain(LPCSTR lpCmdLine)
{
restart = false;
@ -61,12 +90,17 @@ int winmain::WinMain(LPCSTR lpCmdLine)
// SDL init
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_EVENTS) < 0)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr);
return 1;
}
#ifndef __EMSCRIPTEN__
BasePath = SDL_GetBasePath();
#else
BasePath = strdup("/game_resources/");
chdir(BasePath);
#endif
pinball::quickFlag = strstr(lpCmdLine, "-quick") != nullptr;
DatFileName = options::get_string("Pinball Data", pinball::get_rc_string(168, 0));
@ -82,13 +116,11 @@ int winmain::WinMain(LPCSTR lpCmdLine)
}
// SDL window
SDL_Window* window = SDL_CreateWindow
(
SDL_Window *window = SDL_CreateWindow(
pinball::get_rc_string(38, 0),
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
800, 556,
SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE
);
SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE);
MainWindow = window;
if (!window)
{
@ -96,12 +128,10 @@ int winmain::WinMain(LPCSTR lpCmdLine)
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer
(
SDL_Renderer *renderer = SDL_CreateRenderer(
window,
-1,
SDL_RENDERER_ACCELERATED
);
SDL_RENDERER_ACCELERATED);
Renderer = renderer;
if (!renderer)
{
@ -116,7 +146,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
ImGui::CreateContext();
ImGuiSDL::Initialize(renderer, 0, 0);
ImGui::StyleColorsDark();
ImGuiIO& io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
ImIO = &io;
// ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend
ImGui_ImplSDL2_InitForOpenGL(window, nullptr);
@ -142,7 +172,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
if (pb::init())
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not load game data",
"The .dat file is missing", window);
"The .dat file is missing", window);
return 1;
}
@ -154,10 +184,14 @@ int winmain::WinMain(LPCSTR lpCmdLine)
pb::reset_table();
pb::firsttime_setup();
#ifndef __EMSCRIPTEN__
if (strstr(lpCmdLine, "-fullscreen"))
{
options::Options.FullScreen = 1;
}
#else
options::Options.FullScreen = 0;
#endif
SDL_ShowWindow(window);
fullscrn::set_screen_mode(options::Options.FullScreen);
@ -172,135 +206,139 @@ int winmain::WinMain(LPCSTR lpCmdLine)
double sdlTimerResMs = 1000.0 / static_cast<double>(SDL_GetPerformanceFrequency());
auto frameStart = static_cast<double>(SDL_GetPerformanceCounter());
while (true)
{
if (!updateCounter)
{
updateCounter = 300;
if (DispFrameRate)
{
auto curTime = timeGetTimeAlt();
if (prevTime)
{
char buf[60];
auto elapsedSec = static_cast<float>(curTime - prevTime) * 0.001f;
snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ",
300.0f / elapsedSec, frameCounter / elapsedSec);
SDL_SetWindowTitle(window, buf);
FpsDetails = buf;
frameCounter = 0;
if (DispGRhistory)
{
if (!gfr_display.BmpBufPtr1)
{
auto plt = static_cast<ColorRgba*>(malloc(1024u));
auto pltPtr = &plt[10];
for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8)
{
unsigned char blue = i2, redGreen = i2;
if (i2 > 255)
{
blue = 255;
redGreen = i1;
}
run_loop([&]
{
if (!updateCounter)
{
updateCounter = 300;
if (DispFrameRate)
{
auto curTime = timeGetTimeAlt();
if (prevTime)
{
char buf[60];
auto elapsedSec = static_cast<float>(curTime - prevTime) * 0.001f;
snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ",
300.0f / elapsedSec, frameCounter / elapsedSec);
SDL_SetWindowTitle(window, buf);
FpsDetails = buf;
frameCounter = 0;
*pltPtr++ = ColorRgba{Rgba{redGreen, redGreen, blue, 0}};
}
gdrv::display_palette(plt);
free(plt);
gdrv::create_bitmap(&gfr_display, 400, 15, 400, false);
}
if (DispGRhistory)
{
if (!gfr_display.BmpBufPtr1)
{
auto plt = static_cast<ColorRgba *>(malloc(1024u));
auto pltPtr = &plt[10];
for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8)
{
unsigned char blue = i2, redGreen = i2;
if (i2 > 255)
{
blue = 255;
redGreen = i1;
}
gdrv::copy_bitmap(&render::vscreen, 300, 10, 0, 30, &gfr_display, 0, 0);
gdrv::fill_bitmap(&gfr_display, 300, 10, 0, 0, 0);
}
}
prevTime = curTime;
}
else
{
prevTime = 0;
}
}
*pltPtr++ = ColorRgba{Rgba{redGreen, redGreen, blue, 0}};
}
gdrv::display_palette(plt);
free(plt);
gdrv::create_bitmap(&gfr_display, 400, 15, 400, false);
}
if (!ProcessWindowMessages() || bQuit)
break;
gdrv::copy_bitmap(&render::vscreen, 300, 10, 0, 30, &gfr_display, 0, 0);
gdrv::fill_bitmap(&gfr_display, 300, 10, 0, 0, 0);
}
}
prevTime = curTime;
}
else
{
prevTime = 0;
}
}
if (has_focus)
{
if (mouse_down)
{
now = timeGetTimeAlt();
if (now - then >= 2)
{
int x, y;
SDL_GetMouseState(&x, &y);
pb::ballset(last_mouse_x - x, y - last_mouse_y);
SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
}
}
if (!single_step)
{
auto curTime = timeGetTimeAlt();
now = curTime;
if (no_time_loss)
{
then = curTime;
no_time_loss = 0;
}
if (!ProcessWindowMessages() || bQuit)
{
loop_stop = true;
return;
}
if (curTime == then)
{
SDL_Delay(8);
}
else if (pb::frame(curTime - then))
{
if (gfr_display.BmpBufPtr1)
{
auto deltaT = now - then + 10;
auto fillChar = static_cast<uint8_t>(deltaT);
if (deltaT > 236)
{
fillChar = 1;
}
gdrv::fill_bitmap(&gfr_display, 1, 10, 300 - updateCounter, 0, fillChar);
}
--updateCounter;
then = now;
}
}
if (has_focus)
{
if (mouse_down)
{
now = timeGetTimeAlt();
if (now - then >= 2)
{
int x, y;
SDL_GetMouseState(&x, &y);
pb::ballset(last_mouse_x - x, y - last_mouse_y);
SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
}
}
if (!single_step)
{
auto curTime = timeGetTimeAlt();
now = curTime;
if (no_time_loss)
{
then = curTime;
no_time_loss = 0;
}
auto frameEnd = static_cast<double>(SDL_GetPerformanceCounter());
auto elapsedMs = (frameEnd - frameStart) * sdlTimerResMs;
if (elapsedMs >= TargetFrameTime)
{
// Keep track of remainder, limited to one frame time.
frameStart = frameEnd - std::min(elapsedMs - TargetFrameTime, TargetFrameTime) / sdlTimerResMs;
if (curTime == then)
{
SDL_Delay(8);
}
else if (pb::frame(curTime - then))
{
if (gfr_display.BmpBufPtr1)
{
auto deltaT = now - then + 10;
auto fillChar = static_cast<uint8_t>(deltaT);
if (deltaT > 236)
{
fillChar = 1;
}
gdrv::fill_bitmap(&gfr_display, 1, 10, 300 - updateCounter, 0, fillChar);
}
--updateCounter;
then = now;
}
}
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
auto frameEnd = static_cast<double>(SDL_GetPerformanceCounter());
auto elapsedMs = (frameEnd - frameStart) * sdlTimerResMs;
if (elapsedMs >= TargetFrameTime)
{
// Keep track of remainder, limited to one frame time.
frameStart = frameEnd - std::min(elapsedMs - TargetFrameTime, TargetFrameTime) / sdlTimerResMs;
RenderUi();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
SDL_RenderClear(renderer);
render::PresentVScreen();
RenderUi();
ImGui::Render();
ImGuiSDL::Render(ImGui::GetDrawData());
SDL_RenderClear(renderer);
render::PresentVScreen();
SDL_RenderPresent(renderer);
frameCounter++;
}
ImGui::Render();
ImGuiSDL::Render(ImGui::GetDrawData());
auto sdlError = SDL_GetError();
if (sdlError[0])
{
SDL_ClearError();
printf("SDL Error: %s\n", sdlError);
}
}
}
SDL_RenderPresent(renderer);
frameCounter++;
}
auto sdlError = SDL_GetError();
if (sdlError[0])
{
SDL_ClearError();
printf("SDL Error: %s\n", sdlError);
}
}
});
gdrv::destroy_bitmap(&gfr_display);
options::uninit();
@ -355,20 +393,24 @@ void winmain::RenderUi()
end_pause();
pb::toggle_demo();
}
#ifndef __EMSCRIPTEN__
if (ImGui::MenuItem("Exit"))
{
SDL_Event event{SDL_QUIT};
SDL_PushEvent(&event);
}
#endif
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Options"))
{
#ifndef __EMSCRIPTEN__
if (ImGui::MenuItem("Full Screen", "F4", options::Options.FullScreen))
{
options::toggle(Menu1::Full_Screen);
}
#endif
if (ImGui::BeginMenu("Select Players"))
{
if (ImGui::MenuItem("1 Player", nullptr, options::Options.Players == 1))
@ -421,7 +463,7 @@ void winmain::RenderUi()
}
for (auto i = 0; i <= fullscrn::GetMaxResolution(); i++)
{
auto& res = fullscrn::resolution_array[i];
auto &res = fullscrn::resolution_array[i];
snprintf(buffer, sizeof buffer - 1, "%d x %d", res.ScreenWidth, res.ScreenHeight);
if (ImGui::MenuItem(buffer, nullptr, options::Options.Resolution == i))
{
@ -441,7 +483,7 @@ void winmain::RenderUi()
options::toggle(Menu1::WindowLinearFilter);
}
ImGui::DragFloat("", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
"UI Scale %.2f", ImGuiSliderFlags_AlwaysClamp);
"UI Scale %.2f", ImGuiSliderFlags_AlwaysClamp);
ImGui::EndMenu();
}
@ -455,7 +497,7 @@ void winmain::RenderUi()
{
ShowImGuiDemo ^= true;
}
#endif
if (ImGui::MenuItem("Sprite Viewer", nullptr, ShowSpriteViewer))
{
if (!ShowSpriteViewer && !single_step)
@ -463,6 +505,7 @@ void winmain::RenderUi()
ShowSpriteViewer ^= true;
}
ImGui::Separator();
#endif
if (ImGui::MenuItem("About Pinball"))
{
@ -484,7 +527,7 @@ void winmain::RenderUi()
render::SpriteViewer(&ShowSpriteViewer);
}
int winmain::event_handler(const SDL_Event* event)
int winmain::event_handler(const SDL_Event *event)
{
ImGui_ImplSDL2_ProcessEvent(event);
@ -503,7 +546,7 @@ int winmain::event_handler(const SDL_Event* event)
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEWHEEL:
return 1;
default: ;
default:;
}
}
if (ImIO->WantCaptureKeyboard)
@ -513,7 +556,7 @@ int winmain::event_handler(const SDL_Event* event)
case SDL_KEYDOWN:
case SDL_KEYUP:
return 1;
default: ;
default:;
}
}
@ -663,10 +706,10 @@ int winmain::event_handler(const SDL_Event* event)
case SDL_WINDOWEVENT_RESIZED:
fullscrn::window_size_changed();
break;
default: ;
default:;
}
break;
default: ;
default:;
}
return 1;
@ -675,6 +718,7 @@ int winmain::event_handler(const SDL_Event* event)
int winmain::ProcessWindowMessages()
{
SDL_Event event;
#ifndef __EMSCRIPTEN__
if (has_focus && !single_step)
{
while (SDL_PollEvent(&event))
@ -688,14 +732,23 @@ int winmain::ProcessWindowMessages()
SDL_WaitEvent(&event);
return event_handler(&event);
#else
while (SDL_PollEvent(&event))
{
if (!event_handler(&event))
return 0;
}
return 1;
#endif
}
void winmain::memalloc_failure()
{
midi::music_stop();
Sound::Close();
char* caption = pinball::get_rc_string(170, 0);
char* text = pinball::get_rc_string(179, 0);
char *caption = pinball::get_rc_string(170, 0);
char *text = pinball::get_rc_string(179, 0);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, caption, text, MainWindow);
std::exit(1);
}
@ -723,6 +776,7 @@ void winmain::a_dialog()
SDL_OpenURL("https://github.com/k4zmu2a/SpaceCadetPinball");
#endif
}
ImGui::TextUnformatted("Emscripten port by alula");
ImGui::Separator();
if (ImGui::Button("Ok"))