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Added fallback to SW SDL renderer.

This commit is contained in:
Muzychenko Andrey 2021-10-30 10:12:30 +03:00
parent 917b68d630
commit e61bbd634c

View file

@ -37,7 +37,7 @@ bool winmain::LaunchBallEnabled = true;
bool winmain::HighScoresEnabled = true;
bool winmain::DemoActive = false;
char* winmain::BasePath;
int winmain::MainMenuHeight = 0;
int winmain::MainMenuHeight = 0;
std::string winmain::FpsDetails;
double winmain::UpdateToFrameRatio;
winmain::DurationMs winmain::TargetFrameTime;
@ -88,18 +88,25 @@ int winmain::WinMain(LPCSTR lpCmdLine)
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer
(
window,
-1,
SDL_RENDERER_ACCELERATED
);
Renderer = renderer;
// If HW fails, fallback to SW SDL renderer.
SDL_Renderer* renderer = nullptr;
for (int i = 0; i < 2 && !renderer; i++)
{
Renderer = renderer = SDL_CreateRenderer
(
window,
-1,
i == 0 ? SDL_RENDERER_ACCELERATED : SDL_RENDERER_SOFTWARE
);
}
if (!renderer)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create renderer", SDL_GetError(), window);
return 1;
}
SDL_RendererInfo rendererInfo{};
if (!SDL_GetRendererInfo(renderer, &rendererInfo))
printf("Using SDL renderer: %s\n", rendererInfo.name);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");