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https://github.com/k4zmu2a/SpaceCadetPinball.git
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Added game data loading from user folder (SDL_GetPrefPath).
Ref issue #80.
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parent
dc00dbde0d
commit
ecdf802d68
3 changed files with 38 additions and 11 deletions
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@ -39,6 +39,8 @@ int pb::init()
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{
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float projMat[12], zMin = 0, zScaler = 0;
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if (winmain::DatFileName.empty())
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return 1;
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auto dataFilePath = pinball::make_path_name(winmain::DatFileName);
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record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode);
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@ -36,7 +36,7 @@ bool winmain::ShowSpriteViewer = false;
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bool winmain::LaunchBallEnabled = true;
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bool winmain::HighScoresEnabled = true;
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bool winmain::DemoActive = false;
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char* winmain::BasePath;
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std::string winmain::BasePath;
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int winmain::MainMenuHeight = 0;
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std::string winmain::FpsDetails;
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double winmain::UpdateToFrameRatio;
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@ -58,19 +58,44 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr);
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return 1;
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}
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BasePath = SDL_GetBasePath();
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pinball::quickFlag = strstr(lpCmdLine, "-quick") != nullptr;
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DatFileName = options::get_string("Pinball Data", pinball::get_rc_string(168, 0));
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/*Check for full tilt .dat file and switch to it automatically*/
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auto cadetFilePath = pinball::make_path_name("CADET.DAT");
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auto cadetDat = fopen(cadetFilePath.c_str(), "r");
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if (cadetDat)
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// Search for game data in: game folder, user folder
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// Game data test order: CADET.DAT, PINBALL.DAT
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char* dataSearchPaths[2]
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{
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fclose(cadetDat);
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DatFileName = "CADET.DAT";
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pb::FullTiltMode = true;
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SDL_GetBasePath(),
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SDL_GetPrefPath(nullptr, "SpaceCadetPinball")
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};
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std::string datFileNames[2]
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{
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"CADET.DAT",
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options::get_string("Pinball Data", pinball::get_rc_string(168, 0))
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};
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for (auto path : dataSearchPaths)
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{
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if (DatFileName.empty() && path)
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{
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BasePath = path;
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for (int i = 0; i < 2; i++)
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{
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auto datFileName = datFileNames[i];
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auto datFilePath = pinball::make_path_name(datFileName);
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auto datFile = fopen(datFilePath.c_str(), "r");
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if (datFile)
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{
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fclose(datFile);
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DatFileName = datFileName;
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if (i == 0)
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pb::FullTiltMode = true;
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printf("Loading game from: %s\n", datFilePath.c_str());
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break;
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}
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}
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}
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SDL_free(path);
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}
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// SDL window
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@ -48,7 +48,7 @@ public:
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static bool LaunchBallEnabled;
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static bool HighScoresEnabled;
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static bool DemoActive;
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static char* BasePath;
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static std::string BasePath;
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static int MainMenuHeight;
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static int WinMain(LPCSTR lpCmdLine);
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