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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 08:50:18 +01:00
Bumped version to 1.2.
Added automated release script.
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parent
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2 changed files with 16 additions and 1 deletions
15
CompileAndPackage.ps1
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15
CompileAndPackage.ps1
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# ARM and Windows XP build tools are optional VS components
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msbuild /t:Build /p:Configuration=Release /p:Platform=x86 /v:m SpaceCadetPinball.sln
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msbuild /t:Build /p:Configuration=Release /p:Platform=x64 /v:m SpaceCadetPinball.sln
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msbuild /t:Build /p:Configuration=ReleaseWinXP /p:Platform=x86 /v:m SpaceCadetPinball.sln
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msbuild /t:Build /p:Configuration=ReleaseWinXP /p:Platform=x64 /v:m SpaceCadetPinball.sln
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msbuild /t:Build /p:Configuration=Release /p:Platform=ARM /v:m SpaceCadetPinball.sln
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msbuild /t:Build /p:Configuration=Release /p:Platform=ARM64 /v:m SpaceCadetPinball.sln
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Compress-Archive -Path ".\Win32\Release\SpaceCadetPinball.exe" -DestinationPath ".\Export\ReleaseWC\SpaceCadetPinballx86.zip" -Force
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Compress-Archive -Path ".\x64\Release\SpaceCadetPinball.exe" -DestinationPath ".\Export\ReleaseWC\SpaceCadetPinballx64.zip" -Force
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Compress-Archive -Path ".\Win32\ReleaseWinXP\SpaceCadetPinball.exe" -DestinationPath ".\Export\ReleaseWC\SpaceCadetPinballx86WinXp.zip" -Force
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Compress-Archive -Path ".\x64\ReleaseWinXP\SpaceCadetPinball.exe" -DestinationPath ".\Export\ReleaseWC\SpaceCadetPinballx64WinXp.zip" -Force
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Compress-Archive -Path ".\ARM\Release\SpaceCadetPinball.exe" -DestinationPath ".\Export\ReleaseWC\SpaceCadetPinballARM.zip" -Force
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Compress-Archive -Path ".\ARM64\Release\SpaceCadetPinball.exe" -DestinationPath ".\Export\ReleaseWC\SpaceCadetPinballARM64.zip" -Force
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@ -839,7 +839,7 @@ int winmain::a_dialog(HINSTANCE hInstance, HWND hWnd)
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PCWSTR appName = pinball::get_rc_Wstring(38, 0);
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PCWSTR appName = pinball::get_rc_Wstring(38, 0);
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PWSTR szOtherStuff = pinball::get_rc_Wstring(102, 0);
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PWSTR szOtherStuff = pinball::get_rc_Wstring(102, 0);
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lstrcatW(szOtherStuff, L" Decompilation version 1.1.2");
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lstrcatW(szOtherStuff, L" Decompilation version 1.2");
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auto icon = LoadIconW(hInstance, L"ICON_1");
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auto icon = LoadIconW(hInstance, L"ICON_1");
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return ShellAboutW(hWnd, appName, szOtherStuff, icon);
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return ShellAboutW(hWnd, appName, szOtherStuff, icon);
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}
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}
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