mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2025-09-06 00:10:15 +02:00
Cleaning up maths: part 3.
Demangled methods, vectors args by ref, added comments, more accurate ray_intersect_line.
This commit is contained in:
parent
2d0da712e3
commit
fdf1f6c9f1
21 changed files with 296 additions and 356 deletions
|
@ -9,7 +9,7 @@ public:
|
|||
line_type Line{};
|
||||
float X0, Y0, X1, Y1;
|
||||
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
|
||||
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector2* start, vector2* end);
|
||||
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, const vector2& start, const vector2& end);
|
||||
void Offset(float offset);
|
||||
float FindCollisionDistance(ray_type* ray) override;
|
||||
void EdgeCollision(TBall* ball, float coef) override;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue