Commit Graph

15 Commits

Author SHA1 Message Date
Muzychenko Andrey 9f0ae0434e Render tweaks part 1: refactored sprite struct.
Optimized sprite handling in render.
Fixed switch warning in control.
2022-09-21 16:43:45 +03:00
Muzychenko Andrey f3e4211226 Improved frame time diagnostic tool.
Split overdraw palette from frame time tool.
2021-11-11 14:30:56 +03:00
MaikelChan 34cb964ea5
Change texture filtering without restarting. (#67) 2021-10-25 06:42:36 +03:00
oz 93de90b680 Replaced memory with new.
Cleaned up gdrv, zdrv, render.
2021-10-02 17:45:31 +03:00
Muzychenko Andrey 22ce8ac538 gdrv: blit no more, present render:vScreen directly.
Improved split bitmap handling.
2021-09-25 16:52:19 +03:00
Muzychenko Andrey c63c6701ac gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00
Muzychenko Andrey 28e2417ef9 Made it compile with GCC on Linux.
Fixed GCC warnings and Windows specifics.
Restored C++11, switch to 14 was not supposed to happen.
Not 100% sure about my Find* module section.
2021-09-09 11:40:54 +03:00
Muzychenko Andrey 55984fbb08 Fixed x64 build warnings.
Replaced __intN with intN_t.
Some cleanup.
2021-02-16 19:03:45 +03:00
oz cd4679194c x64 build - no collision bug found(
Either lost in decompilation or introduced in x64 port.
2021-01-29 16:42:05 +03:00
oz a143b820af TBall, nudge v1, ready.
render occlude list.
2020-12-27 18:19:36 +03:00
oz a4c64cc4c8 render v2, ready 2020-11-15 17:39:00 +03:00
oz 79bb0adab8 zdrv v1, ready. 2020-11-14 18:13:00 +03:00
oz 989ba6cdb2 gdrv, render v1. 2020-11-08 18:37:59 +03:00
oz a925b6137f winmain v2.
FuncStats doc.
2020-11-07 18:41:14 +03:00
oz 7db64ae1c6 winmain v2.
fullscrn, pb v1.
2020-11-06 16:56:32 +03:00