1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-17 23:20:19 +01:00
Commit graph

13 commits

Author SHA1 Message Date
Muzychenko Andrey
81c2034a16 Replaced objlist_class with std::vector.
Fixed minor bug in TLightGroup.
Cleaned up some warnings.
2021-10-01 18:55:44 +03:00
Muzychenko Andrey
c63c6701ac gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00
Muzychenko Andrey
28e2417ef9 Made it compile with GCC on Linux.
Fixed GCC warnings and Windows specifics.
Restored C++11, switch to 14 was not supposed to happen.
Not 100% sure about my Find* module section.
2021-09-09 11:40:54 +03:00
Muzychenko Andrey
9a10d72e1f gdrv: simplified bitmap, fixed blit, improved SDL present.
Removed some Windows dependencies.
2021-09-01 11:02:57 +03:00
Muzychenko Andrey
55984fbb08 Fixed x64 build warnings.
Replaced __intN with intN_t.
Some cleanup.
2021-02-16 19:03:45 +03:00
Muzychenko Andrey
49f6132d23 Added loader for Full Tilt .dat files, v1.
Works with some data hacks in lowest resolution.
Seems to work ok, even though BL is still 3DPB.
2021-01-31 17:29:53 +03:00
oz
cd4679194c x64 build - no collision bug found(
Either lost in decompilation or introduced in x64 port.
2021-01-29 16:42:05 +03:00
oz
262b098610 Some renames, cleanup partman, loader. 2021-01-28 18:01:26 +03:00
oz
a143b820af TBall, nudge v1, ready.
render occlude list.
2020-12-27 18:19:36 +03:00
oz
d83c4e2b26 Proj v1, ready.
port_draw in multiple T classes.
pb v1.
proj v1, ready.
WinMain v3.
2020-11-29 18:50:49 +03:00
oz
989ba6cdb2 gdrv, render v1. 2020-11-08 18:37:59 +03:00
oz
7d141d2931 Partman v2, ready. 2020-10-24 18:30:45 +03:00
oz
375db278c4 Partman v1.
DAT file format doc.
2020-10-18 18:08:41 +03:00