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8 changed files with 123 additions and 82 deletions

View file

@ -35,7 +35,7 @@ void font_selection::RenderDialog()
ImGui::SameLine(); ImGui::SameLine();
ImGui::InputText("##Font", DialogInputBuffer, IM_ARRAYSIZE(DialogInputBuffer)); ImGui::InputText("##Font", DialogInputBuffer, IM_ARRAYSIZE(DialogInputBuffer));
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk))) if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)))
{ {
options::Options.FontFileName.V = DialogInputBuffer; options::Options.FontFileName.V = DialogInputBuffer;
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
@ -43,7 +43,7 @@ void font_selection::RenderDialog()
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel))) if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel)))
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
ImGui::EndPopup(); ImGui::EndPopup();

View file

@ -172,9 +172,12 @@ void high_score::RenderHighScoreDialog()
score = DlgData.Entry.Score; score = DlgData.Entry.Score;
ImGui::PushItemWidth(200); ImGui::PushItemWidth(200);
if (ImGui::IsWindowAppearing()) static bool doubleFocus = false;
if (ImGui::IsWindowAppearing() || doubleFocus)
{ {
// Hack - set focus only works on the second time.
ImGui::SetKeyboardFocusHere(0); ImGui::SetKeyboardFocusHere(0);
doubleFocus ^= true;
} }
if (ImGui::InputText("", DlgData.Entry.Name, IM_ARRAYSIZE(DlgData.Entry.Name), if (ImGui::InputText("", DlgData.Entry.Name, IM_ARRAYSIZE(DlgData.Entry.Name),
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)) ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll))
@ -194,7 +197,7 @@ void high_score::RenderHighScoreDialog()
ImGui::EndTable(); ImGui::EndTable();
} }
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)) || textBoxSubmit) if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok)) || textBoxSubmit)
{ {
if (dlg_enter_name) if (dlg_enter_name)
{ {
@ -204,7 +207,7 @@ void high_score::RenderHighScoreDialog()
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel))) if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel)))
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
ImGui::SameLine(); ImGui::SameLine();
@ -213,14 +216,14 @@ void high_score::RenderHighScoreDialog()
if (ImGui::BeginPopupModal("Confirm", nullptr, ImGuiWindowFlags_MenuBar)) if (ImGui::BeginPopupModal("Confirm", nullptr, ImGuiWindowFlags_MenuBar))
{ {
ImGui::TextUnformatted(pb::get_rc_string(Msg::STRING141)); ImGui::TextUnformatted(pb::get_rc_string(Msg::STRING141));
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk), ImVec2(120, 0))) if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Ok), ImVec2(120, 0)))
{ {
clear_table(); clear_table();
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
ImGui::SetItemDefaultFocus(); ImGui::SetItemDefaultFocus();
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel), ImVec2(120, 0))) if (ImGui::Button(pb::get_rc_string(Msg::HIGHSCORES_Cancel), ImVec2(120, 0)))
{ {
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }

View file

@ -67,58 +67,51 @@ optionsStruct options::Options
"New Game", "New Game",
Msg::Menu1_New_Game, Msg::Menu1_New_Game,
{InputTypes::Keyboard, SDLK_F2}, {InputTypes::Keyboard, SDLK_F2},
{InputTypes::None, -1}, {InputTypes::None,-1},
{InputTypes::None, -1} {InputTypes::None, -1}
}, },
{ {
"Toggle Pause", "Toggle Pause",
Msg::Menu1_Pause_Resume_Game, Msg::Menu1_Pause_Resume_Game,
{InputTypes::Keyboard, SDLK_F3}, {InputTypes::Keyboard, SDLK_F3},
{InputTypes::None, -1}, {InputTypes::None,-1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_START} {InputTypes::GameController, SDL_CONTROLLER_BUTTON_START}
}, },
{ {
"Toggle FullScreen", "Toggle FullScreen",
Msg::Menu1_Full_Screen, Msg::Menu1_Full_Screen,
{InputTypes::Keyboard, SDLK_F4}, {InputTypes::Keyboard, SDLK_F4},
{InputTypes::None, -1}, {InputTypes::None,-1},
{InputTypes::None, -1} {InputTypes::None, -1}
}, },
{ {
"Toggle Sounds", "Toggle Sounds",
Msg::Menu1_Sounds, Msg::Menu1_Sounds,
{InputTypes::Keyboard, SDLK_F5}, {InputTypes::Keyboard, SDLK_F5},
{InputTypes::None, -1}, {InputTypes::None,-1},
{InputTypes::None, -1} {InputTypes::None, -1}
}, },
{ {
"Toggle Music", "Toggle Music",
Msg::Menu1_Music, Msg::Menu1_Music,
{InputTypes::Keyboard, SDLK_F6}, {InputTypes::Keyboard, SDLK_F6},
{InputTypes::None, -1}, {InputTypes::None,-1},
{InputTypes::None, -1} {InputTypes::None, -1}
}, },
{ {
"Show Control Dialog", "Show Control Dialog",
Msg::Menu1_Player_Controls, Msg::Menu1_Player_Controls,
{InputTypes::Keyboard, SDLK_F8}, {InputTypes::Keyboard, SDLK_F8},
{InputTypes::None, -1}, {InputTypes::None,-1},
{InputTypes::None, -1} {InputTypes::None, -1}
}, },
{ {
"Toggle Menu Display", "Toggle Menu Display",
Msg::Menu1_ToggleShowMenu, Msg::Menu1_ToggleShowMenu,
{InputTypes::Keyboard, SDLK_F9}, {InputTypes::Keyboard, SDLK_F9},
{InputTypes::None, -1}, {InputTypes::None,-1},
{InputTypes::None, -1} {InputTypes::None, -1}
}, },
{
"Exit",
Msg::Menu1_Exit,
{InputTypes::Keyboard, SDLK_ESCAPE},
{InputTypes::None, -1},
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_BACK}
},
}, },
{"Sounds", true}, {"Sounds", true},
{"Music", false}, {"Music", false},
@ -418,13 +411,13 @@ void options::RenderControlDialog()
ImGui::PopStyleVar(); ImGui::PopStyleVar();
ImGui::Spacing(); ImGui::Spacing();
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk))) if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Ok)))
{ {
ShowDialog = false; ShowDialog = false;
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel))) if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Cancel)))
{ {
for (auto& control : Options.Key) for (auto& control : Options.Key)
{ {
@ -569,7 +562,7 @@ std::string GameInput::GetShortInputDescription() const
keyName = std::to_string(Value); keyName = std::to_string(Value);
break; break;
case InputTypes::GameController: case InputTypes::GameController:
if (Value >= SDL_CONTROLLER_BUTTON_A && Value < std::min(static_cast<int>(SDL_CONTROLLER_BUTTON_MAX), 21)) if (Value >= SDL_CONTROLLER_BUTTON_A && Value <= SDL_CONTROLLER_BUTTON_TOUCHPAD)
keyName = controllerButtons[Value]; keyName = controllerButtons[Value];
else else
keyName = std::to_string(Value); keyName = std::to_string(Value);

View file

@ -72,7 +72,6 @@ enum class GameBindings
ToggleMusic, ToggleMusic,
ShowControlDialog, ShowControlDialog,
ToggleMenuDisplay, ToggleMenuDisplay,
Exit,
Max Max
}; };

View file

@ -5056,7 +5056,7 @@ const TextArray translations::Translations =
}, },
}, },
{ {
Msg::GenericOk, Msg::HIGHSCORES_Ok,
{ {
{ Lang::Arabic, "موافق" }, { Lang::Arabic, "موافق" },
{ Lang::Czech, "OK" }, { Lang::Czech, "OK" },
@ -5085,7 +5085,7 @@ const TextArray translations::Translations =
}, },
}, },
{ {
Msg::GenericCancel, Msg::HIGHSCORES_Cancel,
{ {
{ Lang::Arabic, "إلغاء الأمر" }, { Lang::Arabic, "إلغاء الأمر" },
{ Lang::Czech, "Storno" }, { Lang::Czech, "Storno" },
@ -5258,6 +5258,64 @@ const TextArray translations::Translations =
{ Lang::TraditionalChinese, "立體彈珠台:玩家控制" }, { Lang::TraditionalChinese, "立體彈珠台:玩家控制" },
}, },
}, },
{
Msg::KEYMAPPER_Ok,
{
{ Lang::Arabic, "موافق" },
{ Lang::Czech, "OK" },
{ Lang::Danish, "OK" },
{ Lang::German, "OK" },
{ Lang::Greek, "OK" },
{ Lang::English, "OK" },
{ Lang::Spanish, "Aceptar" },
{ Lang::Finnish, "OK" },
{ Lang::French, "OK" },
{ Lang::Hebrew, "אישור" },
{ Lang::Hungarian, "OK" },
{ Lang::Italian, "OK" },
{ Lang::Japanese, "OK" },
{ Lang::Korean, "확인" },
{ Lang::Norwegian, "OK" },
{ Lang::Dutch, "OK" },
{ Lang::Polish, "OK" },
{ Lang::BrazilianPortuguese, "OK" },
{ Lang::Portuguese, "OK" },
{ Lang::Russian, "ОК" },
{ Lang::Swedish, "OK" },
{ Lang::Turkish, "Tamam" },
{ Lang::SimplifiedChinese, "确定" },
{ Lang::TraditionalChinese, "確定" },
},
},
{
Msg::KEYMAPPER_Cancel,
{
{ Lang::Arabic, "إلغاء الأمر" },
{ Lang::Czech, "Storno" },
{ Lang::Danish, "Annuller" },
{ Lang::German, "Abbrechen" },
{ Lang::Greek, "Άκυρο" },
{ Lang::English, "Cancel" },
{ Lang::Spanish, "Cancelar" },
{ Lang::Finnish, "Peruuta" },
{ Lang::French, "Annuler" },
{ Lang::Hebrew, "ביטול" },
{ Lang::Hungarian, "Mégse" },
{ Lang::Italian, "Annulla" },
{ Lang::Japanese, "キャンセル" },
{ Lang::Korean, "취소" },
{ Lang::Norwegian, "Avbryt" },
{ Lang::Dutch, "Annuleren" },
{ Lang::Polish, "Anuluj" },
{ Lang::BrazilianPortuguese, "Cancelar" },
{ Lang::Portuguese, "Cancelar" },
{ Lang::Russian, "Отмена" },
{ Lang::Swedish, "Avbryt" },
{ Lang::Turkish, "İptal" },
{ Lang::SimplifiedChinese, "取消" },
{ Lang::TraditionalChinese, "取消" },
},
},
{ {
Msg::KEYMAPPER_FlipperL, Msg::KEYMAPPER_FlipperL,
{ {

View file

@ -175,13 +175,15 @@ enum class Msg : int
TextBoxColor, TextBoxColor,
HIGHSCORES_Caption, HIGHSCORES_Caption,
GenericOk, HIGHSCORES_Ok,
GenericCancel, HIGHSCORES_Cancel,
HIGHSCORES_Clear, HIGHSCORES_Clear,
HIGHSCORES_Name, HIGHSCORES_Name,
HIGHSCORES_Score, HIGHSCORES_Score,
HIGHSCORES_Rank, HIGHSCORES_Rank,
KEYMAPPER_Caption, KEYMAPPER_Caption,
KEYMAPPER_Ok,
KEYMAPPER_Cancel,
KEYMAPPER_FlipperL, KEYMAPPER_FlipperL,
KEYMAPPER_FlipperR, KEYMAPPER_FlipperR,
KEYMAPPER_Plunger, KEYMAPPER_Plunger,

View file

@ -20,7 +20,7 @@ ImGuiIO* winmain::ImIO = nullptr;
int winmain::return_value = 0; int winmain::return_value = 0;
bool winmain::bQuit = false; bool winmain::bQuit = false;
bool winmain::activated = false; bool winmain::activated = false;
bool winmain::DispFrameRate = false; int winmain::DispFrameRate = 0;
bool winmain::DispGRhistory = false; bool winmain::DispGRhistory = false;
bool winmain::single_step = false; bool winmain::single_step = false;
bool winmain::has_focus = true; bool winmain::has_focus = true;
@ -31,13 +31,12 @@ bool winmain::no_time_loss = false;
bool winmain::restart = false; bool winmain::restart = false;
std::vector<float> winmain::gfrDisplay{}; std::vector<float> winmain::gfrDisplay {};
unsigned winmain::gfrOffset = 0; unsigned winmain::gfrOffset = 0;
float winmain::gfrWindow = 5.0f; float winmain::gfrWindow = 5.0f;
bool winmain::ShowAboutDialog = false; bool winmain::ShowAboutDialog = false;
bool winmain::ShowImGuiDemo = false; bool winmain::ShowImGuiDemo = false;
bool winmain::ShowSpriteViewer = false; bool winmain::ShowSpriteViewer = false;
bool winmain::ShowExitPopup = false;
bool winmain::LaunchBallEnabled = true; bool winmain::LaunchBallEnabled = true;
bool winmain::HighScoresEnabled = true; bool winmain::HighScoresEnabled = true;
bool winmain::DemoActive = false; bool winmain::DemoActive = false;
@ -174,7 +173,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
} }
ImGui_Render_Init(renderer); ImGui_Render_Init(renderer);
ImGui::StyleColorsDark(); ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForSDLRenderer(window, Renderer); ImGui_ImplSDL2_InitForSDLRenderer(window, Renderer);
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
@ -489,7 +488,11 @@ void winmain::RenderUi()
end_pause(); end_pause();
pb::toggle_demo(); pb::toggle_demo();
} }
ImGuiMenuItemWShortcut(GameBindings::Exit); if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_Exit)))
{
SDL_Event event{SDL_QUIT};
SDL_PushEvent(&event);
}
ImGui::EndMenu(); ImGui::EndMenu();
} }
@ -591,8 +594,8 @@ void winmain::RenderUi()
{ {
options::toggle(Menu1::WindowIntegerScale); options::toggle(Menu1::WindowIntegerScale);
} }
if (ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5, if(ImGui::DragFloat("UI Scale", &Options.UIScale.V, 0.005f, 0.8f, 5,
"%.2f", ImGuiSliderFlags_AlwaysClamp)) "%.2f", ImGuiSliderFlags_AlwaysClamp))
{ {
ImIO->FontGlobalScale = Options.UIScale; ImIO->FontGlobalScale = Options.UIScale;
} }
@ -768,38 +771,6 @@ void winmain::RenderUi()
if (DispGRhistory) if (DispGRhistory)
RenderFrameTimeDialog(); RenderFrameTimeDialog();
const auto exitText = translations::GetTranslation(Msg::Menu1_Exit);
if (ShowExitPopup)
{
ShowExitPopup = false;
pause(false);
ImGui::OpenPopup(exitText);
}
if (ImGui::BeginPopupModal(exitText, nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::Text("Exit the game?");
ImGui::Separator();
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk), ImVec2(120, 0)))
{
SDL_Event event{SDL_QUIT};
SDL_PushEvent(&event);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::IsWindowAppearing())
{
ImGui::SetKeyboardFocusHere(0);
}
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel), ImVec2(120, 0)))
{
end_pause();
ImGui::CloseCurrentPopup();
}
ImGui::SetItemDefaultFocus();
ImGui::EndPopup();
}
// Print game texts on the sidebar // Print game texts on the sidebar
gdrv::grtext_draw_ttext_in_box(); gdrv::grtext_draw_ttext_in_box();
} }
@ -850,10 +821,19 @@ int winmain::event_handler(const SDL_Event* event)
pb::InputUp({InputTypes::Keyboard, event->key.keysym.sym}); pb::InputUp({InputTypes::Keyboard, event->key.keysym.sym});
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
if (event->key.repeat) if (!event->key.repeat)
pb::InputDown({InputTypes::Keyboard, event->key.keysym.sym});
switch (event->key.keysym.sym)
{
case SDLK_ESCAPE:
if (Options.FullScreen)
options::toggle(Menu1::Full_Screen);
SDL_MinimizeWindow(MainWindow);
break; break;
default:
break;
}
pb::InputDown({InputTypes::Keyboard, event->key.keysym.sym});
if (!pb::cheat_mode) if (!pb::cheat_mode)
break; break;
@ -883,7 +863,7 @@ int winmain::event_handler(const SDL_Event* event)
break; break;
case SDLK_y: case SDLK_y:
SDL_SetWindowTitle(MainWindow, "Pinball"); SDL_SetWindowTitle(MainWindow, "Pinball");
DispFrameRate ^= true; DispFrameRate = DispFrameRate == 0;
break; break;
case SDLK_F1: case SDLK_F1:
pb::frame(10); pb::frame(10);
@ -988,6 +968,17 @@ int winmain::event_handler(const SDL_Event* event)
break; break;
case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONDOWN:
pb::InputDown({InputTypes::GameController, event->cbutton.button}); pb::InputDown({InputTypes::GameController, event->cbutton.button});
switch (event->cbutton.button)
{
case SDL_CONTROLLER_BUTTON_BACK:
if (single_step)
{
SDL_Event event{SDL_QUIT};
SDL_PushEvent(&event);
}
break;
default: ;
}
break; break;
case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERBUTTONUP:
pb::InputUp({InputTypes::GameController, event->cbutton.button}); pb::InputUp({InputTypes::GameController, event->cbutton.button});
@ -1133,11 +1124,6 @@ void winmain::HandleGameBinding(GameBindings binding)
case GameBindings::ToggleMenuDisplay: case GameBindings::ToggleMenuDisplay:
options::toggle(Menu1::Show_Menu); options::toggle(Menu1::Show_Menu);
break; break;
case GameBindings::Exit:
{
ShowExitPopup = true;
break;
}
default: default:
break; break;
} }
@ -1157,13 +1143,13 @@ void winmain::RenderFrameTimeDialog()
static bool scrollPlot = true; static bool scrollPlot = true;
ImGui::Checkbox("Scroll Plot", &scrollPlot); ImGui::Checkbox("Scroll Plot", &scrollPlot);
ImGui::SameLine(); ImGui::SameLine();
ImGui::SliderFloat("Window Size", &gfrWindow, 0.1f, 15, "%.3fsec", ImGuiSliderFlags_AlwaysClamp); ImGui::SliderFloat("Window Size", &gfrWindow, 0.1f, 15, "%.3fsec", ImGuiSliderFlags_AlwaysClamp);
{ {
float average = 0.0f, dev = 0.0f; float average = 0.0f, dev = 0.0f;
for (auto n : gfrDisplay) for (auto n : gfrDisplay)
{ {
average += n; average += n;
dev += std::abs(target - n); dev += std::abs(target - n);
@ -1175,7 +1161,7 @@ void winmain::RenderFrameTimeDialog()
auto region = ImGui::GetContentRegionAvail(); auto region = ImGui::GetContentRegionAvail();
ImGui::PlotLines("Lines", gfrDisplay.data(), gfrDisplay.size(), ImGui::PlotLines("Lines", gfrDisplay.data(), gfrDisplay.size(),
scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region); scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region);
} }
} }
ImGui::End(); ImGui::End();

View file

@ -43,6 +43,7 @@ struct WelfordState
WelfordState() : mean(0.005), M2(0), count(1) WelfordState() : mean(0.005), M2(0), count(1)
{ {
} }
void Advance(double newValue) void Advance(double newValue)
@ -88,16 +89,15 @@ public:
static void UpdateFrameRate(); static void UpdateFrameRate();
static void HandleGameBinding(GameBindings binding); static void HandleGameBinding(GameBindings binding);
private: private:
static int return_value; static int return_value, DispFrameRate;
static int mouse_down, last_mouse_x, last_mouse_y; static int mouse_down, last_mouse_x, last_mouse_y;
static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory, DispFrameRate; static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory;
static std::vector<float> gfrDisplay; static std::vector<float> gfrDisplay;
static std::string FpsDetails, PrevSdlError; static std::string FpsDetails, PrevSdlError;
static bool restart; static bool restart;
static bool ShowAboutDialog; static bool ShowAboutDialog;
static bool ShowImGuiDemo; static bool ShowImGuiDemo;
static bool ShowSpriteViewer; static bool ShowSpriteViewer;
static bool ShowExitPopup;
static double UpdateToFrameRatio; static double UpdateToFrameRatio;
static DurationMs TargetFrameTime; static DurationMs TargetFrameTime;
static struct optionsStruct& Options; static struct optionsStruct& Options;