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4 changed files with 30 additions and 61 deletions

View file

@ -142,34 +142,27 @@ int loader::get_sound_id(int groupIndex)
FieldTypes::ShortValue)); FieldTypes::ShortValue));
if (value && *value == 202) if (value && *value == 202)
{ {
// File name is in lower case, while game data is usually in upper case.
std::string fileName = loader_table->field(soundGroupId, FieldTypes::String); std::string fileName = loader_table->field(soundGroupId, FieldTypes::String);
// File name is in lower case, while game data is in upper case.
std::transform(fileName.begin(), fileName.end(), fileName.begin(),
[](unsigned char c) { return std::toupper(c); });
if (pb::FullTiltMode) if (pb::FullTiltMode)
{ {
// FT sounds are in SOUND subfolder // FT sounds are in SOUND subfolder
fileName.insert(0, 1, PathSeparator); fileName.insert(0, 1, PathSeparator);
fileName.insert(0, "sound"); fileName.insert(0, "SOUND");
} }
std::string filePath;
float duration = -1; float duration = -1;
for (int i = 0; i < 2; i++) auto filePath = pb::make_path_name(fileName);
auto file = fopenu(filePath.c_str(), "rb");
if (file)
{ {
if (i == 1) fread(&wavHeader, 1, sizeof wavHeader, file);
std::transform(fileName.begin(), fileName.end(), fileName.begin(), fclose(file);
[](unsigned char c) { return std::toupper(c); }); auto sampleCount = wavHeader.data_size / (wavHeader.channels * (wavHeader.bits_per_sample / 8.0));
duration = static_cast<float>(sampleCount / wavHeader.sample_rate);
filePath = pb::make_path_name(fileName);
auto file = fopenu(filePath.c_str(), "rb");
if (file)
{
fread(&wavHeader, 1, sizeof wavHeader, file);
fclose(file);
auto sampleCount = wavHeader.data_size / (wavHeader.channels * (wavHeader.bits_per_sample /
8.0));
duration = static_cast<float>(sampleCount / wavHeader.sample_rate);
break;
}
} }
sound_list[soundIndex].Duration = duration; sound_list[soundIndex].Duration = duration;

View file

@ -107,6 +107,7 @@ void midi::SetVolume(int volume)
Mix_Music* midi::load_track(std::string fileName) Mix_Music* midi::load_track(std::string fileName)
{ {
Mix_Music* audio = nullptr;
if (pb::FullTiltMode) if (pb::FullTiltMode)
{ {
// FT sounds are in SOUND subfolder // FT sounds are in SOUND subfolder
@ -114,47 +115,29 @@ Mix_Music* midi::load_track(std::string fileName)
fileName.insert(0, "SOUND"); fileName.insert(0, "SOUND");
} }
auto audio = load_track_sub(fileName, true);
if (!audio)
audio = load_track_sub(fileName, false);
if (!audio)
return nullptr;
LoadedTracks.push_back(audio);
return audio;
}
Mix_Music* midi::load_track_sub(std::string fileName, bool isMidi)
{
// FT has music in two formats, depending on game version: MIDI in 16bit, MIDS in 32bit. // FT has music in two formats, depending on game version: MIDI in 16bit, MIDS in 32bit.
// 3DPB music is MIDI only. // 3DPB music is MIDI only.
Mix_Music* audio = nullptr; auto basePath = pb::make_path_name(fileName);
fileName += isMidi ? ".MID" : ".MDS"; for (int i = 0; i <= 1 && !audio; i++)
for (int i = 0; i < 2; i++)
{ {
if (i == 1) if (i == 0)
std::transform(fileName.begin(), fileName.end(), fileName.begin(),
[](unsigned char c) { return std::tolower(c); });
if (isMidi)
{ {
auto filePath = pb::make_path_name(fileName); auto filePath = basePath + ".MID";
auto fileHandle = fopenu(filePath.c_str(), "rb"); auto fileHandle = fopenu(filePath.c_str(), "rb");
if (fileHandle) if (fileHandle)
{ {
fclose(fileHandle); fclose(fileHandle);
auto rw = SDL_RWFromFile(filePath.c_str(), "rb"); auto rw = SDL_RWFromFile(filePath.c_str(), "rb");
audio = Mix_LoadMUS_RW(rw, 1); audio = Mix_LoadMUS_RW(rw, 1);
break;
} }
} }
else else
{ {
auto midi = MdsToMidi(pb::make_path_name(fileName)); auto midi = MdsToMidi(basePath + ".MDS");
if (midi) if (midi)
{ {
// Dump converted MIDI file // Dump converted MIDI file
/*auto filePath = fileName + ".midi"; /*auto filePath = basePath + ".midi";
FILE* fileHandle = fopenu(filePath.c_str(), "wb"); FILE* fileHandle = fopenu(filePath.c_str(), "wb");
fwrite(midi->data(), 1, midi->size(), fileHandle); fwrite(midi->data(), 1, midi->size(), fileHandle);
fclose(fileHandle);*/ fclose(fileHandle);*/
@ -162,11 +145,14 @@ Mix_Music* midi::load_track_sub(std::string fileName, bool isMidi)
auto rw = SDL_RWFromMem(midi->data(), static_cast<int>(midi->size())); auto rw = SDL_RWFromMem(midi->data(), static_cast<int>(midi->size()));
audio = Mix_LoadMUS_RW(rw, 1); // This call seems to leak memory no matter what. audio = Mix_LoadMUS_RW(rw, 1); // This call seems to leak memory no matter what.
delete midi; delete midi;
break;
} }
} }
} }
if (!audio)
return nullptr;
LoadedTracks.push_back(audio);
return audio; return audio;
} }

View file

@ -110,7 +110,6 @@ private:
static void StopPlayback(); static void StopPlayback();
static Mix_Music* load_track(std::string fileName); static Mix_Music* load_track(std::string fileName);
static Mix_Music* load_track_sub(std::string fileName, bool isMidi);
static Mix_Music* TrackToMidi(MidiTracks track); static Mix_Music* TrackToMidi(MidiTracks track);
static std::vector<uint8_t>* MdsToMidi(std::string file); static std::vector<uint8_t>* MdsToMidi(std::string file);
}; };

View file

@ -140,36 +140,27 @@ void pb::SelectDatFile(const std::vector<const char*>& dataSearchPaths)
// Default game data test order: CADET.DAT, PINBALL.DAT, DEMO.DAT // Default game data test order: CADET.DAT, PINBALL.DAT, DEMO.DAT
if (options::Options.Prefer3DPBGameData) if (options::Options.Prefer3DPBGameData)
{
std::swap(datFileNames[0], datFileNames[1]); std::swap(datFileNames[0], datFileNames[1]);
}
for (auto path : dataSearchPaths) for (auto path : dataSearchPaths)
{ {
if (!path) if (DatFileName.empty() && path)
continue;
BasePath = path;
for (const auto& datFileName : datFileNames)
{ {
auto fileName = datFileName; BasePath = path;
for (int i = 0; i < 2; i++) for (auto datFileName : datFileNames)
{ {
if (i == 1) auto datFilePath = make_path_name(datFileName);
std::transform(fileName.begin(), fileName.end(), fileName.begin(),
[](unsigned char c) { return std::tolower(c); });
auto datFilePath = make_path_name(fileName);
auto datFile = fopenu(datFilePath.c_str(), "r"); auto datFile = fopenu(datFilePath.c_str(), "r");
if (datFile) if (datFile)
{ {
fclose(datFile); fclose(datFile);
DatFileName = fileName; DatFileName = datFileName;
if (datFileName == "CADET.DAT") if (datFileName == "CADET.DAT")
FullTiltMode = true; FullTiltMode = true;
if (datFileName == "DEMO.DAT") if (datFileName == "DEMO.DAT")
FullTiltDemoMode = FullTiltMode = true; FullTiltDemoMode = FullTiltMode = true;
printf("Loading game from: %s\n", datFilePath.c_str()); printf("Loading game from: %s\n", datFilePath.c_str());
return; break;
} }
} }
} }