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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 08:50:18 +01:00
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No commits in common. "3ec96b84add67921a2a2ca552b0bbd400d14d70a" and "5789492021958ede4486decddd7f45e5d00c61b7" have entirely different histories.
3ec96b84ad
...
5789492021
4 changed files with 22 additions and 64 deletions
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@ -3,7 +3,6 @@
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#include "fullscrn.h"
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#include "midi.h"
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#include "render.h"
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#include "Sound.h"
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#include "winmain.h"
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@ -247,7 +246,7 @@ void options::toggle(Menu1 uIDCheckItem)
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break;
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case Menu1::WindowLinearFilter:
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Options.LinearFiltering ^= true;
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render::recreate_screen_texture();
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winmain::Restart();
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break;
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default:
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break;
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@ -77,10 +77,4 @@ inline float RandFloat()
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return static_cast<float>(std::rand() / static_cast<double>(RAND_MAX));
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}
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template <typename T> constexpr
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int Sign(T val)
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{
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return (T(0) < val) - (val < T(0));
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}
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#endif //PCH_H
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@ -42,7 +42,17 @@ void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int h
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else
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gdrv::fill_bitmap(vscreen, vscreen->Width, vscreen->Height, 0, 0, 0);
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recreate_screen_texture();
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{
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UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
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vScreenTex = SDL_CreateTexture
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(
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winmain::Renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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width, height
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);
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SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
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}
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}
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void render::uninit()
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@ -59,25 +69,6 @@ void render::uninit()
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dirty_list.clear();
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sprite_list.clear();
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SDL_DestroyTexture(vScreenTex);
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vScreenTex = nullptr;
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}
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void render::recreate_screen_texture()
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{
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if (vScreenTex != nullptr)
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{
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SDL_DestroyTexture(vScreenTex);
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}
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UsingSdlHint hint{ SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest" };
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vScreenTex = SDL_CreateTexture
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(
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winmain::Renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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vscreen_rect.Width, vscreen_rect.Height
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);
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SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
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}
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void render::update()
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@ -563,53 +554,29 @@ void render::PresentVScreen()
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}
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else
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{
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auto tableWidthCoef = static_cast<float>(pb::MainTable->Width) / vscreen->Width;
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auto srcSeparationX = static_cast<int>(round(vscreen->Width * tableWidthCoef));
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auto srcBoardRect = SDL_Rect
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int32_t srcSeparationX = static_cast<int32_t>(vscreen->Width * 0.625f);
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SDL_Rect srcBoardRect = SDL_Rect
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{
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0, 0,
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srcSeparationX, vscreen->Height
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};
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auto srcSidebarRect = SDL_Rect
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SDL_Rect srcSidebarRect = SDL_Rect
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{
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srcSeparationX, 0,
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vscreen->Width - srcSeparationX, vscreen->Height
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};
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#if SDL_VERSION_ATLEAST(2, 0, 10)
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// SDL_RenderCopyF was added in 2.0.10
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auto dstSeparationX = DestinationRect.w * tableWidthCoef;
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auto dstBoardRect = SDL_FRect
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{
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DestinationRect.x + offset_x * fullscrn::ScaleX,
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DestinationRect.y + offset_y * fullscrn::ScaleY,
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dstSeparationX, static_cast<float>(DestinationRect.h)
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};
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auto dstSidebarRect = SDL_FRect
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{
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DestinationRect.x + dstSeparationX, static_cast<float>(DestinationRect.y),
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DestinationRect.w - dstSeparationX, static_cast<float>(DestinationRect.h)
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};
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int32_t dstSeparationX = static_cast<int32_t>(DestinationRect.w * 0.625f);
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SDL_RenderCopyF(winmain::Renderer, vScreenTex, &srcBoardRect, &dstBoardRect);
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SDL_RenderCopyF(winmain::Renderer, vScreenTex, &srcSidebarRect, &dstSidebarRect);
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#else
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// SDL_RenderCopy cannot express sub pixel offset.
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// Vscreen shift is required for that.
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auto dstSeparationX = static_cast<int>(DestinationRect.w * tableWidthCoef);
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auto scaledOffX = static_cast<int>(round(offset_x * fullscrn::ScaleX));
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if (offset_x != 0 && scaledOffX == 0)
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scaledOffX = Sign(offset_x);
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auto scaledOffY = static_cast<int>(round(offset_y * fullscrn::ScaleY));
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if (offset_y != 0 && scaledOffX == 0)
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scaledOffY = Sign(offset_y);
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auto dstBoardRect = SDL_Rect
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SDL_Rect dstBoardRect = SDL_Rect
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{
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DestinationRect.x + scaledOffX, DestinationRect.y + scaledOffY,
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DestinationRect.x + static_cast<int32_t>(offset_x * fullscrn::ScaleX), DestinationRect.y + static_cast<int32_t>(offset_y * fullscrn::ScaleY),
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dstSeparationX, DestinationRect.h
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};
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auto dstSidebarRect = SDL_Rect
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SDL_Rect dstSidebarRect = SDL_Rect
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{
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DestinationRect.x + dstSeparationX, DestinationRect.y,
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DestinationRect.w - dstSeparationX, DestinationRect.h
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@ -617,6 +584,5 @@ void render::PresentVScreen()
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SDL_RenderCopy(winmain::Renderer, vScreenTex, &srcBoardRect, &dstBoardRect);
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SDL_RenderCopy(winmain::Renderer, vScreenTex, &srcSidebarRect, &dstSidebarRect);
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#endif
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}
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}
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@ -35,7 +35,6 @@ public:
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static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
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static void uninit();
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static void recreate_screen_texture();
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static void update();
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static void sprite_modified(render_sprite_type_struct* sprite);
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static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,
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