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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 17:00:18 +01:00
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3c6e1c9d47
Author | SHA1 | Date | |
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3c6e1c9d47 | ||
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cfaab257ed |
7 changed files with 88 additions and 20 deletions
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@ -1,6 +1,7 @@
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#include "pch.h"
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#include "pch.h"
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#include "DebugOverlay.h"
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#include "DebugOverlay.h"
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#include "loader.h"
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#include "maths.h"
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#include "maths.h"
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#include "proj.h"
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#include "proj.h"
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#include "winmain.h"
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#include "winmain.h"
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@ -118,6 +119,10 @@ void DebugOverlay::DrawOverlay()
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if (options::Options.DebugOverlaySounds)
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if (options::Options.DebugOverlaySounds)
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DrawSoundPositions();
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DrawSoundPositions();
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// Draw ball depth cutoff steps that determine sprite size.
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if (options::Options.DebugOverlayBallDepthGrid)
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DrawBallDepthSteps();
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// Restore render target
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// Restore render target
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SDL_SetRenderTarget(winmain::Renderer, initialRenderTarget);
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SDL_SetRenderTarget(winmain::Renderer, initialRenderTarget);
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SDL_SetRenderDrawColor(winmain::Renderer,
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SDL_SetRenderDrawColor(winmain::Renderer,
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@ -243,6 +248,29 @@ void DebugOverlay::DrawSoundPositions()
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}
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}
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}
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}
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void DebugOverlay::DrawBallDepthSteps()
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{
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auto& edgeMan = *TTableLayer::edge_manager;
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SDL_SetRenderDrawColor(winmain::Renderer, 200, 100, 0, 255);
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for (auto ball : pb::MainTable->BallList)
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{
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auto visualCount = loader::query_visual_states(ball->GroupIndex);
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for (auto index = 0; index < visualCount; ++index)
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{
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auto depthPt = reinterpret_cast<vector3*>(loader::query_float_attribute(ball->GroupIndex, index, 501));
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auto pt = proj::xform_to_2d(*depthPt);
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// Snap X coordinate to edge box sides
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auto x1 = proj::xform_to_2d(vector2{edgeMan.MinX, depthPt->Y}).X;
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auto x2 = proj::xform_to_2d(vector2{edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.MinX, depthPt->Y}).X;
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auto ff = proj::xform_to_2d(vector2{ edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.MinX, depthPt->Y });
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SDL_RenderDrawLine(winmain::Renderer, x1, pt.Y, x2, pt.Y);
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}
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break;
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}
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}
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void DebugOverlay::DrawCicleType(circle_type& circle)
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void DebugOverlay::DrawCicleType(circle_type& circle)
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{
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{
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vector2 linePt{ circle.Center.X + sqrt(circle.RadiusSq), circle.Center.Y };
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vector2 linePt{ circle.Center.X + sqrt(circle.RadiusSq), circle.Center.Y };
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@ -21,4 +21,5 @@ private:
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static void DrawBallInfo();
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static void DrawBallInfo();
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static void DrawAllSprites();
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static void DrawAllSprites();
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static void DrawSoundPositions();
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static void DrawSoundPositions();
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static void DrawBallDepthSteps();
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};
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};
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@ -54,6 +54,7 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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RenderSprite = new render_sprite(VisualTypes::Ball, nullptr, nullptr, 0, 0, nullptr);
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RenderSprite = new render_sprite(VisualTypes::Ball, nullptr, nullptr, 0, 0, nullptr);
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PinballTable->CollisionCompOffset = Offset;
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PinballTable->CollisionCompOffset = Offset;
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Position.Z = Offset;
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Position.Z = Offset;
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GroupIndex = groupIndex;
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}
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}
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void TBall::Repaint()
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void TBall::Repaint()
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@ -117,6 +117,7 @@ void options::InitPrimary()
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Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
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Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
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translations::SetCurrentLanguage(get_string("Language", translations::GetCurrentLanguage()->ShortName).c_str());
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translations::SetCurrentLanguage(get_string("Language", translations::GetCurrentLanguage()->ShortName).c_str());
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Options.FontFileName = get_string("FontFileName", "");
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Options.FontFileName = get_string("FontFileName", "");
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Options.DebugOverlayBallDepthGrid = get_int("Debug Overlay Ball Depth Grid", true);
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}
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}
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void options::InitSecondary()
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void options::InitSecondary()
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@ -167,6 +168,7 @@ void options::uninit()
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set_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
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set_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
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set_string("Language", translations::GetCurrentLanguage()->ShortName);
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set_string("Language", translations::GetCurrentLanguage()->ShortName);
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set_string("FontFileName", Options.FontFileName.c_str());
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set_string("FontFileName", Options.FontFileName.c_str());
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set_int("Debug Overlay Ball Depth Grid", Options.DebugOverlayBallDepthGrid);
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}
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}
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@ -92,6 +92,7 @@ struct optionsStruct
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bool DebugOverlayCollisionMask;
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bool DebugOverlayCollisionMask;
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bool DebugOverlaySprites;
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bool DebugOverlaySprites;
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bool DebugOverlaySounds;
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bool DebugOverlaySounds;
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bool DebugOverlayBallDepthGrid;
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std::string FontFileName;
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std::string FontFileName;
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};
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};
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@ -37,7 +37,8 @@ bool winmain::LaunchBallEnabled = true;
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bool winmain::HighScoresEnabled = true;
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bool winmain::HighScoresEnabled = true;
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bool winmain::DemoActive = false;
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bool winmain::DemoActive = false;
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int winmain::MainMenuHeight = 0;
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int winmain::MainMenuHeight = 0;
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std::string winmain::FpsDetails;
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std::string winmain::FpsDetails, winmain::PrevSdlError;
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unsigned winmain::PrevSdlErrorCount = 0;
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double winmain::UpdateToFrameRatio;
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double winmain::UpdateToFrameRatio;
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winmain::DurationMs winmain::TargetFrameTime;
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winmain::DurationMs winmain::TargetFrameTime;
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optionsStruct& winmain::Options = options::Options;
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optionsStruct& winmain::Options = options::Options;
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@ -115,7 +116,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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// First step: just load the options
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// First step: just load the options
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options::InitPrimary();
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options::InitPrimary();
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if(!Options.FontFileName.empty())
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if (!Options.FontFileName.empty())
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{
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{
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ImGuiSDL::Deinitialize();
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ImGuiSDL::Deinitialize();
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io.Fonts->Clear();
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io.Fonts->Clear();
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@ -253,7 +254,8 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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if (xMod != 0 || yMod != 0)
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if (xMod != 0 || yMod != 0)
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{
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{
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// Mouse warp does not work over remote desktop or in some VMs
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// Mouse warp does not work over remote desktop or in some VMs
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x = abs(x - xMod); y = abs(y - yMod);
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x = abs(x - xMod);
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y = abs(y - yMod);
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SDL_WarpMouseInWindow(window, x, y);
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SDL_WarpMouseInWindow(window, x, y);
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}
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}
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@ -310,10 +312,28 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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}
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}
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auto sdlError = SDL_GetError();
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auto sdlError = SDL_GetError();
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if (sdlError[0])
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if (sdlError[0] || !PrevSdlError.empty())
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{
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{
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SDL_ClearError();
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if (sdlError[0])
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printf("SDL Error: %s\n", sdlError);
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SDL_ClearError();
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// Rate limit duplicate SDL error messages.
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if (sdlError != PrevSdlError)
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{
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PrevSdlError = sdlError;
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if (PrevSdlErrorCount > 0)
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{
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printf("SDL Error: ^ Previous Error Repeated %u Times\n", PrevSdlErrorCount + 1);
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PrevSdlErrorCount = 0;
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}
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if (sdlError[0])
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printf("SDL Error: %s\n", sdlError);
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}
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else
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{
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PrevSdlErrorCount++;
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}
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}
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}
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auto updateEnd = Clock::now();
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auto updateEnd = Clock::now();
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@ -334,13 +354,19 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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}
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}
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// Limit duration to 2 * target time
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// Limit duration to 2 * target time
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sleepRemainder = Clamp(DurationMs(frameEnd - updateEnd) - targetTimeDelta, -TargetFrameTime, TargetFrameTime);
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sleepRemainder = Clamp(DurationMs(frameEnd - updateEnd) - targetTimeDelta, -TargetFrameTime,
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TargetFrameTime);
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frameDuration = std::min<DurationMs>(DurationMs(frameEnd - frameStart), 2 * TargetFrameTime);
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frameDuration = std::min<DurationMs>(DurationMs(frameEnd - frameStart), 2 * TargetFrameTime);
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frameStart = frameEnd;
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frameStart = frameEnd;
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UpdateToFrameCounter++;
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UpdateToFrameCounter++;
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}
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}
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}
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}
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if (PrevSdlErrorCount > 0)
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{
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printf("SDL Error: ^ Previous Error Repeated %u Times\n", PrevSdlErrorCount);
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}
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SDL_free(basePath);
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SDL_free(basePath);
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SDL_free(prefPath);
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SDL_free(prefPath);
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delete gfr_display;
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delete gfr_display;
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@ -481,7 +507,7 @@ void winmain::RenderUi()
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if (ImGui::BeginMenu("Language"))
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if (ImGui::BeginMenu("Language"))
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{
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{
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auto currentLanguage = translations::GetCurrentLanguage();
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auto currentLanguage = translations::GetCurrentLanguage();
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for (auto &item : translations::Languages)
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for (auto& item : translations::Languages)
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{
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{
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if (ImGui::MenuItem(item.DisplayName, nullptr, currentLanguage->Language == item.Language))
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if (ImGui::MenuItem(item.DisplayName, nullptr, currentLanguage->Language == item.Language))
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{
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{
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@ -504,14 +530,15 @@ void winmain::RenderUi()
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options::toggle(Menu1::SoundStereo);
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options::toggle(Menu1::SoundStereo);
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}
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}
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ImGui::TextUnformatted("Sound Volume");
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ImGui::TextUnformatted("Sound Volume");
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if (ImGui::SliderInt("##Sound Volume", &Options.SoundVolume, options::MinVolume, options::MaxVolume, "%d",
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if (ImGui::SliderInt("##Sound Volume", &Options.SoundVolume, options::MinVolume, options::MaxVolume,
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ImGuiSliderFlags_AlwaysClamp))
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"%d",
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ImGuiSliderFlags_AlwaysClamp))
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{
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{
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Sound::SetVolume(Options.SoundVolume);
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Sound::SetVolume(Options.SoundVolume);
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}
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}
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ImGui::TextUnformatted("Sound Channels");
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ImGui::TextUnformatted("Sound Channels");
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if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels, options::MinSoundChannels,
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if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels, options::MinSoundChannels,
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options::MaxSoundChannels, "%d", ImGuiSliderFlags_AlwaysClamp))
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options::MaxSoundChannels, "%d", ImGuiSliderFlags_AlwaysClamp))
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{
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{
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Sound::SetChannels(Options.SoundChannels);
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Sound::SetChannels(Options.SoundChannels);
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}
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}
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@ -522,8 +549,9 @@ void winmain::RenderUi()
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options::toggle(Menu1::Music);
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options::toggle(Menu1::Music);
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}
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}
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ImGui::TextUnformatted("Music Volume");
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ImGui::TextUnformatted("Music Volume");
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if (ImGui::SliderInt("##Music Volume", &Options.MusicVolume, options::MinVolume, options::MaxVolume, "%d",
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if (ImGui::SliderInt("##Music Volume", &Options.MusicVolume, options::MinVolume, options::MaxVolume,
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ImGuiSliderFlags_AlwaysClamp))
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"%d",
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ImGuiSliderFlags_AlwaysClamp))
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{
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{
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midi::SetVolume(Options.MusicVolume);
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midi::SetVolume(Options.MusicVolume);
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}
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}
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@ -597,12 +625,16 @@ void winmain::RenderUi()
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char buffer[20]{};
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char buffer[20]{};
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Msg resolutionStringId = Msg::Menu1_UseMaxResolution_640x480;
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Msg resolutionStringId = Msg::Menu1_UseMaxResolution_640x480;
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switch(fullscrn::GetMaxResolution()) {
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switch (fullscrn::GetMaxResolution())
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case 0: resolutionStringId = Msg::Menu1_UseMaxResolution_640x480; break;
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{
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case 1: resolutionStringId = Msg::Menu1_UseMaxResolution_800x600; break;
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case 0: resolutionStringId = Msg::Menu1_UseMaxResolution_640x480;
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case 2: resolutionStringId = Msg::Menu1_UseMaxResolution_1024x768; break;
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break;
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case 1: resolutionStringId = Msg::Menu1_UseMaxResolution_800x600;
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break;
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case 2: resolutionStringId = Msg::Menu1_UseMaxResolution_1024x768;
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break;
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}
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}
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auto maxResText = pb::get_rc_string(resolutionStringId);
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auto maxResText = pb::get_rc_string(resolutionStringId);
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if (ImGui::MenuItem(maxResText, nullptr, Options.Resolution == -1))
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if (ImGui::MenuItem(maxResText, nullptr, Options.Resolution == -1))
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{
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{
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@ -657,6 +689,8 @@ void winmain::RenderUi()
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{
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{
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if (ImGui::MenuItem("Box Grid", nullptr, Options.DebugOverlayGrid))
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if (ImGui::MenuItem("Box Grid", nullptr, Options.DebugOverlayGrid))
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Options.DebugOverlayGrid ^= true;
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Options.DebugOverlayGrid ^= true;
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if (ImGui::MenuItem("Ball Depth Grid", nullptr, Options.DebugOverlayBallDepthGrid))
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Options.DebugOverlayBallDepthGrid ^= true;
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if (ImGui::MenuItem("Sprite Positions", nullptr, Options.DebugOverlaySprites))
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if (ImGui::MenuItem("Sprite Positions", nullptr, Options.DebugOverlaySprites))
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Options.DebugOverlaySprites ^= true;
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Options.DebugOverlaySprites ^= true;
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if (ImGui::MenuItem("All Edges", nullptr, Options.DebugOverlayAllEdges))
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if (ImGui::MenuItem("All Edges", nullptr, Options.DebugOverlayAllEdges))
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@ -711,7 +745,7 @@ void winmain::RenderUi()
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options::RenderControlDialog();
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options::RenderControlDialog();
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if (DispGRhistory)
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if (DispGRhistory)
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RenderFrameTimeDialog();
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RenderFrameTimeDialog();
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// Print game texts on the sidebar
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// Print game texts on the sidebar
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gdrv::grtext_draw_ttext_in_box();
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gdrv::grtext_draw_ttext_in_box();
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}
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}
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@ -90,7 +90,7 @@ private:
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static int mouse_down, last_mouse_x, last_mouse_y;
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static int mouse_down, last_mouse_x, last_mouse_y;
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static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory;
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static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory;
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static gdrv_bitmap8* gfr_display;
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static gdrv_bitmap8* gfr_display;
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static std::string FpsDetails;
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static std::string FpsDetails, PrevSdlError;
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static bool restart;
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static bool restart;
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static bool ShowAboutDialog;
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static bool ShowAboutDialog;
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static bool ShowImGuiDemo;
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static bool ShowImGuiDemo;
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@ -100,6 +100,7 @@ private:
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static struct optionsStruct& Options;
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static struct optionsStruct& Options;
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static DurationMs SpinThreshold;
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static DurationMs SpinThreshold;
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static WelfordState SleepState;
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static WelfordState SleepState;
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static unsigned PrevSdlErrorCount;
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static void RenderUi();
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static void RenderUi();
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static void RenderFrameTimeDialog();
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static void RenderFrameTimeDialog();
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Reference in a new issue