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3 commits

Author SHA1 Message Date
stech11 (SoftOrange Tech)
e9a4791322
Update README.md (#147) 2022-08-09 10:21:01 +03:00
Alexis Murzeau
a2567c1fea
Fix flipper animation and angle calculation (#150)
Checked with a slowed down flipper (reduced retractTime and extendTime)
to ensure the flipper position is correct even when not finished while
pressing the flipper control.
2022-08-09 10:04:51 +03:00
Alexis Murzeau
367f4538a3
fix gui not responding when the game is paused (#151) 2022-08-09 08:26:15 +03:00
4 changed files with 13 additions and 15 deletions

View file

@ -26,6 +26,7 @@ Supports data files from Windows and Full Tilt versions of the game.
| MorphOS | BeWorld | https://www.morphos-storage.net/?id=1688897 |
| AmigaOS 4 | rjd324 | http://aminet.net/package/game/actio/spacecadetpinball-aos4 |
| Android (WIP) | fexed | https://github.com/fexed/Pinball-on-Android |
| Web | stech11845 | https://github.com/stech11845/SpaceCadetPinball-web
Platforms covered by this project: desktop Windows, Linux and macOS.

View file

@ -137,7 +137,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
auto flip = static_cast<TFlipper*>(caller);
int bmpCountSub1 = flip->ListBitmap->size() - 1;
auto newBmpIndex = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime));
auto newBmpIndex = static_cast<int>(floor(flip->FlipperEdge->flipper_angle(pb::time_now) / flip->FlipperEdge->AngleMax * bmpCountSub1 + 0.5));
if (newBmpIndex > bmpCountSub1)
newBmpIndex = bmpCountSub1;
if (newBmpIndex < 0)
@ -155,7 +155,7 @@ void TFlipper::TimerExpired(int timerId, void* caller)
}
if (flip->MessageField == 2)
{
flip->BmpIndex = bmpCountSub1 - newBmpIndex;
flip->BmpIndex = newBmpIndex;
if (flip->BmpIndex <= 0)
{
flip->BmpIndex = 0;

View file

@ -418,19 +418,17 @@ float TFlipperEdge::flipper_angle(float timeNow)
{
if (!FlipperFlag)
return Angle1;
float angle = (Angle1 - Angle2) / AngleMax * AngleMult;
if (angle < 0.0f)
angle = -angle;
if (angle >= 0.0000001f)
angle = (timeNow - InputTime) / angle;
float currentAngleDuration = fabsf((Angle1 - Angle2) / AngleMax * AngleMult);
float currentAngleRatio;
if (currentAngleDuration >= 0.0000001f)
currentAngleRatio = (timeNow - InputTime) / currentAngleDuration;
else
angle = 1.0;
currentAngleRatio = 1.0;
angle = std::min(1.0f, std::max(angle, 0.0f));
if (FlipperFlag == 2)
angle = 1.0f - angle;
return angle * AngleMax;
currentAngleRatio = std::min(1.0f, std::max(currentAngleRatio, 0.0f));
return currentAngleRatio * (Angle1 - Angle2) + Angle2;
}
int TFlipperEdge::is_ball_inside(float x, float y)
@ -482,7 +480,6 @@ void TFlipperEdge::SetMotion(int code, float value)
default: break;
}
if (!FlipperFlag)
InputTime = value;
FlipperFlag = code;
AngleStopTime = AngleMult + InputTime;

View file

@ -898,7 +898,7 @@ int winmain::ProcessWindowMessages()
{
static auto idleWait = 0;
SDL_Event event;
if (has_focus && !single_step)
if (has_focus)
{
idleWait = static_cast<int>(TargetFrameTime.count());
while (SDL_PollEvent(&event))