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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-24 18:00:18 +01:00
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No commits in common. "5cd01807b2737103845c4977ced36857159e3b1f" and "0076f8947c5e8642b30edc058418cbc6b69a1434" have entirely different histories.
5cd01807b2
...
0076f8947c
16 changed files with 62 additions and 60 deletions
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@ -39,16 +39,23 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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auto groupIndex = loader::query_handle(ballGroupName);
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Offset = *loader::query_float_attribute(groupIndex, 0, 500);
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auto visualCount = loader::query_visual_states(groupIndex);
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for (auto index = 0; index < visualCount; ++index)
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auto index = 0;
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if (visualCount > 0)
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{
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auto visualZPtr = VisualZArray;
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do
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{
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loader::query_visual(groupIndex, index, &visual);
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if (ListBitmap)
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ListBitmap->push_back(visual.Bitmap);
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auto visVec = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, index, 501));
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auto zDepth = proj::z_distance(visVec);
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VisualZArray[index] = zDepth;
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++index;
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*visualZPtr = zDepth;
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++visualZPtr;
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}
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while (index < visualCount);
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}
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RenderSprite = render::create_sprite(VisualTypes::Ball, nullptr, nullptr, 0, 0, nullptr);
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PinballTable->CollisionCompOffset = Offset;
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@ -65,7 +65,7 @@ TFlipper::~TFlipper()
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int TFlipper::Message(int code, float value)
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{
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if (code == 1 || code == 2 || (code > 1008 && code <= 1011) || code == 1022)
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if (code == 1 || code == 2 || code > 1008 && code <= 1011 || code == 1022)
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{
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float timerTime;
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int command = code;
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@ -109,6 +109,7 @@ float TFlipperEdge::FindCollisionDistance(ray_type* ray)
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{
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if (FlipperFlag == 0)
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{
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EdgeCollisionFlag = 0;
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CollisionFlag1 = 0;
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CollisionFlag2 = 0;
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set_control_points(ogRay->TimeNow);
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@ -81,11 +81,7 @@ void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
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ball->Position.X = Circle.Center.X;
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ball->Position.Y = Circle.Center.Y;
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ball->Acceleration.Z = 0.0;
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// Ramp hole has no delay in FT.
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auto captureTime = pb::FullTiltMode ? 0 : 0.5f;
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Timer = timer::set(captureTime, this, TimerExpired);
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Timer = timer::set(0.5f, this, TimerExpired);
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if (!PinballTable->TiltLockFlag)
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{
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loader::play_sound(HardHitSoundId);
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@ -432,7 +432,7 @@ int TLightGroup::next_light_up()
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{
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for (auto index = 0u; index < List.size(); ++index)
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{
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if (!List[index]->BmpIndex1)
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if (!List.at(index)->BmpIndex1)
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return static_cast<int>(index);
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}
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return -1;
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@ -368,7 +368,7 @@ int TPinballTable::Message(int code, float value)
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LightGroup->Message(34, 0.0);
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LightGroup->Message(20, 0.0);
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Plunger->Message(1016, 0.0);
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if (Demo && Demo->ActiveFlag)
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if (Demo->ActiveFlag)
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rc_text = pinball::get_rc_string(30, 0);
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else
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rc_text = pinball::get_rc_string(26, 0);
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@ -37,7 +37,7 @@ void TPlunger::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
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{
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if (PinballTable->TiltLockFlag)
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Message(1017, 0.0);
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coef = RandFloat() * Boost * 0.1f + Boost; // it is intended that the passed in coef is never used!
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coef = RandFloat() * Boost * 0.1f + Boost;
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, coef);
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}
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@ -6,7 +6,7 @@
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#include "TBall.h"
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#include "TPinballTable.h"
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TTripwire::TTripwire(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex, true)
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TTripwire::TTripwire(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex, 1)
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{
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}
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@ -3923,8 +3923,10 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
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if (light_on(&control_lite319_tag))
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control_lite319_tag.Component->Message(20, 0.0);
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if (!light_on(&control_lite317_tag))
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{
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control_lite317_tag.Component->Message(7, 0.0);
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}
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}
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else
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{
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control_mission_text_box_tag.Component->Display(pinball::get_rc_string(104, 0), -1.0);
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@ -4156,7 +4158,6 @@ void control::TimeWarpPartTwoController(int code, TPinballComponent* caller)
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control_lite317_tag.Component->Message(20, 0.0);
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control_lite198_tag.Component->MessageField = 1;
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MissionControl(66, nullptr);
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// SpecialAddScore sets the score dirty flag. So next tick it will be redrawn.
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}
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void control::UnselectMissionController(int code, TPinballComponent* caller)
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@ -299,7 +299,7 @@ float maths::basic_collision(TBall* ball, vector_type* nextPosition, vector_type
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return projSpeed;
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}
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float maths::Distance_Squared(vector_type& vec1, vector_type& vec2)
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float maths::Distance_Squared(vector_type vec1, vector_type vec2)
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{
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return (vec1.Y - vec2.Y) * (vec1.Y - vec2.Y) + (vec1.X - vec2.X) * (vec1.X - vec2.X);
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}
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@ -87,7 +87,7 @@ public:
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static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity,
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float smoothness,
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float threshold, float boost);
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static float Distance_Squared(vector_type& vec1, vector_type& vec2);
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static float Distance_Squared(vector_type vec1, vector_type vec2);
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static float DotProduct(vector_type* vec1, vector_type* vec2);
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static void vswap(vector_type* vec1, vector_type* vec2);
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static float Distance(vector_type* vec1, vector_type* vec2);
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@ -29,8 +29,8 @@
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TPinballTable* pb::MainTable = nullptr;
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DatFile* pb::record_table = nullptr;
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int pb::time_ticks = 0, pb::demo_mode = 0, pb::game_mode = 2;
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float pb::mode_countdown_, pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
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int pb::time_ticks = 0, pb::demo_mode = 0, pb::game_mode = 2, pb::mode_countdown_;
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float pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
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high_score_struct pb::highscore_table[5];
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bool pb::FullTiltMode = false, pb::cheat_mode = false;
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@ -169,7 +169,7 @@ void pb::mode_change(int mode)
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case 4:
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winmain::LaunchBallEnabled = false;
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winmain::HighScoresEnabled = false;
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mode_countdown_ = 5000.f;
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mode_countdown_ = 5000;
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break;
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}
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game_mode = mode;
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@ -215,7 +215,7 @@ void pb::frame(float dtMilliSec)
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{
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if (dtMilliSec > 100)
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dtMilliSec = 100;
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if (dtMilliSec <= 0)
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if (dtMilliSec < 0)
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return;
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float dtSec = dtMilliSec * 0.001f;
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if (!mode_countdown(dtMilliSec))
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@ -317,7 +317,7 @@ void pb::window_size(int* width, int* height)
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void pb::pause_continue()
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{
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winmain::single_step ^= true;
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winmain::single_step = winmain::single_step == 0;
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pinball::InfoTextBox->Clear();
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pinball::MissTextBox->Clear();
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if (winmain::single_step)
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@ -399,7 +399,7 @@ void pb::InputDown(GameInput input)
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if (game_mode != 1)
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{
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mode_countdown(-1.f);
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mode_countdown(-1);
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return;
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}
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@ -485,7 +485,7 @@ void pb::InputDown(GameInput input)
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}
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}
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int pb::mode_countdown(float time)
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int pb::mode_countdown(int time)
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{
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if (!game_mode || game_mode <= 0)
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return 1;
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@ -494,13 +494,13 @@ int pb::mode_countdown(float time)
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if (game_mode == 3)
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{
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mode_countdown_ -= time;
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if (mode_countdown_ < 0.f || time < 0.f)
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if (mode_countdown_ < 0 || time < 0)
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mode_change(4);
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}
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else if (game_mode == 4)
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{
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mode_countdown_ -= time;
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if (mode_countdown_ < 0.f || time < 0.f)
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if (mode_countdown_ < 0 || time < 0)
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mode_change(1);
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}
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return 1;
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@ -532,7 +532,7 @@ void pb::end_game()
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for (auto i = 0; i < playerCount; ++i)
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{
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for (auto j = i + 1; j < playerCount; ++j)
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for (auto j = i; j < playerCount; ++j)
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{
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if (scores[j] > scores[i])
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{
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@ -57,7 +57,7 @@ public:
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static void loose_focus();
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static void InputUp(GameInput input);
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static void InputDown(GameInput input);
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static int mode_countdown(float time);
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static int mode_countdown(int time);
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static void launch_ball();
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static void end_game();
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static void high_scores();
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@ -66,8 +66,7 @@ public:
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static float collide(float timeNow, float timeDelta, TBall* ball);
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static void PushCheat(const std::string& cheat);
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private:
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static int demo_mode;
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static float mode_countdown_;
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static int demo_mode, mode_countdown_;
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static bool AnyBindingMatchesInput(GameInput (&options)[3], GameInput key);
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};
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@ -420,7 +420,7 @@ void render::build_occlude_list()
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}
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}
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if (mainSprite->Bmp && spriteArr->size() < 2)
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if (!mainSprite->UnknownFlag && mainSprite->Bmp && spriteArr->size() < 2)
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spriteArr->clear();
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if (!spriteArr->empty())
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{
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@ -15,16 +15,16 @@ SDL_Renderer* winmain::Renderer = nullptr;
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ImGuiIO* winmain::ImIO = nullptr;
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int winmain::return_value = 0;
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bool winmain::bQuit = false;
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bool winmain::activated = false;
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int winmain::bQuit = 0;
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int winmain::activated;
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int winmain::DispFrameRate = 0;
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int winmain::DispGRhistory = 0;
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bool winmain::single_step = false;
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bool winmain::has_focus = true;
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int winmain::single_step = 0;
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int winmain::has_focus = 1;
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int winmain::last_mouse_x;
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int winmain::last_mouse_y;
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int winmain::mouse_down;
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bool winmain::no_time_loss = false;
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int winmain::no_time_loss;
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bool winmain::restart = false;
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@ -180,7 +180,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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if (!gfr_display)
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{
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auto plt = static_cast<ColorRgba*>(malloc(1024u));
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auto pltPtr = &plt[10]; // first 10 entries are system colors hardcoded in display_palette()
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auto pltPtr = &plt[10];
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for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8)
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{
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unsigned char blue = i2, redGreen = i2;
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@ -215,8 +215,8 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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int x, y, w, h;
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SDL_GetMouseState(&x, &y);
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SDL_GetWindowSize(window, &w, &h);
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float dx = static_cast<float>(last_mouse_x - x) / static_cast<float>(w);
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float dy = static_cast<float>(y - last_mouse_y) / static_cast<float>(h);
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float dx = (last_mouse_x - x) / static_cast<float>(w);
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float dy = (y - last_mouse_y) / static_cast<float>(h);
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pb::ballset(dx, dy);
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SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
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@ -225,7 +225,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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//last_mouse_x = x;
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//last_mouse_y = y;
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}
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if (!single_step && !no_time_loss)
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if (!single_step)
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{
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auto dt = static_cast<float>(frameDuration.count());
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auto dtWhole = static_cast<int>(std::round(dt));
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@ -243,7 +243,6 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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}
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updateCounter++;
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}
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no_time_loss = false;
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if (UpdateToFrameCounter >= UpdateToFrameRatio)
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{
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@ -596,7 +595,7 @@ int winmain::event_handler(const SDL_Event* event)
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{
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case SDL_QUIT:
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end_pause();
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bQuit = true;
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bQuit = 1;
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fullscrn::shutdown();
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return_value = 0;
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return 0;
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@ -656,9 +655,9 @@ int winmain::event_handler(const SDL_Event* event)
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pb::frame(10);
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break;
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case SDLK_F10:
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single_step ^= true;
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if (!single_step)
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no_time_loss = true;
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single_step = single_step == 0;
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if (single_step == 0)
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no_time_loss = 1;
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break;
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default:
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break;
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@ -714,21 +713,21 @@ int winmain::event_handler(const SDL_Event* event)
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_TAKE_FOCUS:
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case SDL_WINDOWEVENT_SHOWN:
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activated = true;
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activated = 1;
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Sound::Activate();
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if (Options.Music && !single_step)
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midi::play_pb_theme();
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no_time_loss = true;
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has_focus = true;
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no_time_loss = 1;
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has_focus = 1;
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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case SDL_WINDOWEVENT_HIDDEN:
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activated = false;
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activated = 0;
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fullscrn::activate(0);
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Options.FullScreen = false;
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Sound::Deactivate();
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midi::music_stop();
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has_focus = false;
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has_focus = 0;
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pb::loose_focus();
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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@ -847,7 +846,7 @@ void winmain::end_pause()
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if (single_step)
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{
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pb::pause_continue();
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no_time_loss = true;
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no_time_loss = 1;
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}
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}
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@ -860,7 +859,7 @@ void winmain::new_game()
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void winmain::pause()
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{
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pb::pause_continue();
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no_time_loss = true;
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no_time_loss = 1;
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}
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void winmain::Restart()
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@ -41,7 +41,7 @@ class winmain
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public:
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static std::string DatFileName;
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static bool single_step;
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static int single_step;
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static SDL_Window* MainWindow;
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static SDL_Renderer* Renderer;
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static ImGuiIO* ImIO;
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@ -62,9 +62,8 @@ public:
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static bool RestartRequested() { return restart; }
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static void UpdateFrameRate();
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private:
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static int return_value, DispFrameRate, DispGRhistory;
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static int mouse_down, last_mouse_x, last_mouse_y;
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static bool no_time_loss, activated, bQuit, has_focus;
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static int return_value, bQuit, DispFrameRate, DispGRhistory, activated;
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static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
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static gdrv_bitmap8* gfr_display;
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static std::string FpsDetails;
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static bool restart;
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