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5ffbab8208
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4db4e5fbcb
6 changed files with 14 additions and 10 deletions
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@ -223,8 +223,12 @@ if(UNIX AND NOT APPLE)
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install(TARGETS "${PROJECT_NAME}" RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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install(FILES "/Platform/Linux/${PROJECT_NAME}.desktop" DESTINATION "share/applications")
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install(FILES "/Platform/Linux/${PROJECT_NAME}.metainfo.xml" DESTINATION "share/metainfo")
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foreach(S 16 32 48 128 192)
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install(FILES "${PROJECT_NAME}/Icon_${S}x${S}.png" DESTINATION
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"share/icons/hicolor/${S}x${S}/apps" RENAME "${PROJECT_NAME}.png")
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endforeach(S)
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install(FILES "${PROJECT_NAME}/Icon_16x16.png" DESTINATION
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"share/icons/hicolor/16x16/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_32x32.png" DESTINATION
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"share/icons/hicolor/32x32/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_48x48.png" DESTINATION
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"share/icons/hicolor/48x48/apps" RENAME "${PROJECT_NAME}.png")
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install(FILES "${PROJECT_NAME}/Icon_192x192.png" DESTINATION
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"share/icons/hicolor/192x192/apps" RENAME "${PROJECT_NAME}.png")
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endif()
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@ -21,10 +21,13 @@
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</provides>
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<screenshots>
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<screenshot type="default">
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<image>https://raw.githubusercontent.com/k4zmu2a/SpaceCadetPinball/master/Screenshots/screenshot-1.jpg</image>
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<image>https://github.com/kowalski7cc/com.github.k4zmu2a.spacecadetpinball/blob/main/screenshots/screenshot-1.png?raw=true</image>
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</screenshot>
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<screenshot>
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<image>https://raw.githubusercontent.com/k4zmu2a/SpaceCadetPinball/master/Screenshots/screenshot-2.jpg</image>
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<image>https://github.com/kowalski7cc/com.github.k4zmu2a.spacecadetpinball/blob/main/screenshots/screenshot-2.png?raw=true</image>
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</screenshot>
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<screenshot>
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<image>https://github.com/kowalski7cc/com.github.k4zmu2a.spacecadetpinball/blob/main/screenshots/screenshot-3.png?raw=true</image>
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</screenshot>
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</screenshots>
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<releases>
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@ -253,9 +253,6 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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RenderUi();
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SDL_RenderClear(renderer);
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// Alternative clear hack, clear might fail on some systems
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// Todo: remove original clear, if save for all platforms
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SDL_RenderFillRect(renderer, nullptr);
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render::PresentVScreen();
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ImGui::Render();
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