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No commits in common. "b10fefd5afbceca0b0a737f3c1691fd20109508d" and "bd90b9d7125d7e41368f59f4f6995fcb245e93f2" have entirely different histories.

4 changed files with 4 additions and 12 deletions

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@ -136,9 +136,6 @@ void options::ReadOptions()
Options.BottomTableBumpKey = get_int(nullptr, "Bottom Table Bump key", Options.BottomTableBumpKey);
Options.UniformScaling = get_int(nullptr, "Uniform scaling", true);
Options.AlternativeRender = get_int(nullptr, "Alternative Render", false);
Options.TargetUps = get_int(nullptr, "Target UPS", 120);
Options.TargetUps = max(60, Options.TargetUps);
Options.TargetUps = min(Options.TargetUps, 360);
auto defaultLanguage = Languages::English;
auto language = static_cast<Languages>(get_int(nullptr, "Language", static_cast<int>(defaultLanguage)));
@ -238,7 +235,6 @@ void options::uninit()
set_int(nullptr, "Uniform scaling", Options.UniformScaling);
set_int(nullptr, "Alternative Render", Options.AlternativeRender);
set_int(nullptr, "Language", static_cast<int>(Options.Language));
set_int(nullptr, "Target UPS", Options.TargetUps);
}
void options::path_init(LPCSTR regPath)

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@ -59,7 +59,6 @@ struct optionsStruct
int Resolution;
bool UniformScaling;
bool AlternativeRender;
int TargetUps;
Languages Language;
};

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@ -270,13 +270,9 @@ void pb::frame(float dtMilliSec)
// Retained render prevents frame skip. The next best thing - complete refresh at fixed rate.
render::update(false);
// Redraw is slower, as a compromise it is done at FPS = UPS / 2
auto targetFps = options::Options.TargetUps / 2.0f;
targetFps = max(targetFps, 60.0f); // at least 60
auto targetTime = 1000.0f / targetFps;
// Frame time at 60 FPS = 16.(6) ms
auto targetTime = 1000 / 60.0f;
frameTime += dtMilliSec;
if (frameTime >= targetTime)
{
frameTime = min(frameTime - targetTime, 100);

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@ -12,6 +12,8 @@
#include "splash.h"
#include "render.h"
const float TargetUPS = 120, TargetFrameTime = 1000 / TargetUPS;
HINSTANCE winmain::hinst = nullptr;
HWND winmain::hwnd_frame = nullptr;
HCURSOR winmain::mouse_hsave;
@ -225,7 +227,6 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
else
pb::replay_level(0);
float TargetFrameTime = 1000.0f / options::Options.TargetUps;
DWORD someTimeCounter = 300u, prevTime = 0u, frameStart = timeGetTime();
float sleepRemainder = 0, frameDuration = TargetFrameTime;
while (true)