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  • 457a982f72
    Change only a few key places to make the program works as if it's Unicode build. (#75) Raymai (Chee Boon) 2021-10-28 15:58:19 +0800
  • e2f10333d9 Added Japanese translation. Muzychenko Andrey 2021-10-28 09:56:14 +0300
  • 356977290e Added German translation. Muzychenko Andrey 2021-10-28 08:56:49 +0300
  • 46d3ae324c
    Added 3DS port to README. (#74) MaikelChan 2021-10-28 06:53:57 +0200
  • 8ceede5ca1
    Added 3DS port to README. MaikelChan 2021-10-27 22:27:18 +0200
  • a65c40fe32 Added incomplete Polish translation. Removed unused dialogs. Fixed char sprintf in control. Ref #28. Muzychenko Andrey 2021-10-27 09:22:53 +0300
  • e3dbd924b9 Change only a few key places to make the program works as if it's Unicode build. raymai97 2021-10-26 23:33:39 +0800
  • d27740bd38
    Fix compiler warnings (#73) Iscle 2021-10-26 16:15:45 +0200
  • cfd30419c2 Added Windows XP build configuration. Removed unused SDL inits. Muzychenko Andrey 2021-10-26 17:11:53 +0300
  • ee952b1afd Fix compiler warnings Iscle 2021-10-26 15:47:48 +0200
  • e0017c55f5
    Include pch.h in gdrv.h to fix build Iscle 2021-10-26 13:51:17 +0200
  • d0c1ac60b6 TTextBox: converted to accept wchar input. Ref #69. Muzychenko Andrey 2021-10-26 08:12:37 +0300
  • 3c2fff9d07
    Use a single Unicode charset and specify language-specific font for better viewing (?) (#69) Lim Chunwei 2021-10-26 11:53:52 +0800
  • a0e6d3b0f0 Better (?) implementation of using strings (so that font names aren't limited to 30 chars) Lim Chunwei 2021-10-26 02:09:44 +0800
  • 467c0d6e4b Fix missing include for strcpy_s function Lim Chunwei 2021-10-26 01:34:29 +0800
  • 2d88ddc3e4 Use a single Unicode charset and specify language-specific font for better (?) viewing Lim Chunwei 2021-10-26 01:20:22 +0800
  • 09c62f5909 Fixed mixed up Chinese language texts. Muzychenko Andrey 2021-10-25 17:40:38 +0300
  • cf215aaa6a Added Traditional Chinese and Simplified Chinese languages to options. They don’t work without Chinese locale. Ref #68. Muzychenko Andrey 2021-10-25 17:30:39 +0300
  • 893d898d0a
    Simplified Chinese and Traditional Chinese translations (#68) Lim Chunwei 2021-10-25 19:10:47 +0800
  • 8f1bcd4a7f Simplified Chinese and Traditional Chinese translations Lim Chunwei 2021-10-25 18:20:48 +0800
  • 3ec96b84ad PresentVScreen: fixed sub pixel offset. SDL<2.0.10 uses crude approximation. Muzychenko Andrey 2021-10-25 08:03:30 +0300
  • 34cb964ea5
    Change texture filtering without restarting. (#67) MaikelChan 2021-10-25 05:42:36 +0200
  • 49750572ee
    Change texture filtering without restarting. MaikelChan 2021-10-24 20:18:16 +0200
  • 5789492021
    Adjusted screen coordinates so menu doesn't overlap (#66) MaikelChan 2021-10-24 17:38:23 +0200
  • 502fc71afc Added experimental translation support. Added Russian translation. Ref issues #28, #56. Muzychenko Andrey 2021-10-24 18:23:46 +0300
  • b3b63d95ee
    Forgot to also take into account changing UI scale. MaikelChan 2021-10-24 15:40:21 +0200
  • f46f1f5365
    Main menu bar doesn't cover game area MaikelChan 2021-10-24 15:27:01 +0200
  • 38cf08e298
    Optimized final blit to the screen render target. (#65) MaikelChan 2021-10-24 06:13:51 +0200
  • 1525cfae75
    Optimized final blit to the screen render target. MaikelChan 2021-10-24 04:39:22 +0200
  • 5cd01807b2 winmain: converted int to bool. Cleaned up some of the PR changes. Muzychenko Andrey 2021-10-23 09:02:51 +0300
  • 57af3af800
    Increase precision of mode_countdown_ handling (#52) toxie 2021-10-23 06:33:04 +0200
  • 8e07b7fc3f
    Full Tilt hack - ball doesn't delay at ramp hole (#63) Desgging 2021-10-23 12:31:25 +0800
  • 4cec8a6659
    Full Tilt hack - ball doesn't delay at ramp hole Desgging 2021-10-22 22:12:39 +0800
  • 0076f8947c
    Add Wii U port to readme (#60) IntriguingTiles 2021-10-22 03:34:25 -0600
  • 6ff7956d94 Add Wii U port to readme IntriguingTiles 2021-10-22 02:30:25 -0600
  • cf8b53de01 Added scaling support in grtext_draw_ttext_in_box. Issue #56. Muzychenko Andrey 2021-10-21 16:47:45 +0300
  • 43ce86571c MinGW: added rc compiler to toolchain. Ref issue #54. Muzychenko Andrey 2021-10-19 08:13:21 +0300
  • 4188cd3455
    Update FindSDL2.cmake (#53) extrowerk 2021-10-19 07:06:37 +0200
  • 1b0feba9a0
    Update FindSDL2.cmake extrowerk 2021-10-18 16:27:39 +0200
  • 685dfe78c2 TPlunger: removed duplicated code. Ref PR#52. Muzychenko Andrey 2021-10-18 10:52:13 +0300
  • 8c3fb3db02 increase precision of mode_countdown_ handling toxie 2021-10-18 09:16:12 +0200
  • 08e922c258
    Merge branch 'k4zmu2a:master' into master toxie 2021-10-18 09:13:17 +0200
  • d106f0f771 revert changes to have a new cleaner PR after review/cherry picks toxie 2021-10-18 09:12:53 +0200
  • 348d79ef38 Bugs and suggestions from PR# 48. Muzychenko Andrey 2021-10-18 09:31:47 +0300
  • 9088c44b3e
    Add Wii port to the README (#51) MaikelChan 2021-10-18 07:17:07 +0200
  • 17352eeeb7
    Add Wii port to the README MaikelChan 2021-10-18 01:41:57 +0200
  • efd4dc1d9e document warnings that i cannot handle on my own toxie 2021-10-17 19:32:34 +0200
  • 51b637a5e3 increase precision of mode_countdown_ handling toxie 2021-10-17 19:31:10 +0200
  • 3b11d6019b fix harmless warnings and properly try/catch allocations via new toxie 2021-10-17 19:28:09 +0200
  • 06b760e8dd Player controls: added mouse and game controller remapping. Fixed duplicate button id. Muzychenko Andrey 2021-10-17 18:18:29 +0300
  • d06aa1c736 Changed SDL_mixer version guard. SDL_MIXER_COMPILEDVERSION is not in Windows release of mixer v2.0.1, so it is back to basics with SDL_MIXER_PATCHLEVEL. MIX_INIT_FLUIDSYNTH was renamed in 2.0.2, according to headers from Windows releases. Ref PR #42, #46 Muzychenko Andrey 2021-10-17 12:00:30 +0300
  • 787c623cfe
    Backward compatibility for mixer version check (#46) Mariotaku 2021-10-17 15:00:49 +0900
  • 8b53bf4630
    Backward compatibility for mixer version check Mariotaku 2021-10-17 14:18:08 +0900
  • b7bf1563e5
    Update README.md (#45) Iscle 2021-10-17 06:58:00 +0200
  • bbc8b3f561
    Merge branch 'master' into patch-1 Muzychenko Andrey 2021-10-17 07:56:10 +0300
  • f56abf0596
    Compatibility and game controller patches (#42) Mariotaku 2021-10-17 13:52:05 +0900
  • a7e3503e2c
    fix: lint README to make more linkable (#40) haruna 2021-10-17 13:49:17 +0900
  • eec28d020e
    Update README.md Iscle 2021-10-16 22:58:19 +0200
  • eee5561251
    Merge branch 'master' into lint_doc haruna 2021-10-17 04:36:11 +0900
  • e9fbb4519f
    restore blank lines between Known source ports and Source eggplants 2021-10-17 04:28:45 +0900
  • 5c86948232
    Update SpaceCadetPinball/Sound.cpp Mariotaku 2021-10-17 00:32:35 +0900
  • 331f1dc125 Added release version to about dialog. Release_1.1.2 Muzychenko Andrey 2021-10-16 16:19:53 +0300
  • 2ee40560ee
    Update CONTRIBUTING.md Muzychenko Andrey 2021-10-16 15:06:44 +0300
  • 5682640e36
    Create CONTRIBUTING.md Muzychenko Andrey 2021-10-16 14:51:44 +0300
  • 7ec2ab9a76
    Added webOS source port entry (#43) Mariotaku 2021-10-16 20:26:15 +0900
  • 2a4448a631
    Added webOS source port entry Mariotaku 2021-10-16 16:24:06 +0900
  • 930f19c6d0 Compatibility for old CMake versions (3.0) Compatibility for SDL Mixer 2.0.1 Basic controller support: LB, RB for flippers, A for plunger, DPAD for table bump Mariotaku Lee 2021-10-16 16:12:55 +0900
  • ec8c6a05e1
    Add freely available game data source to readme Kian 2021-10-15 18:34:08 -0700
  • 7725fdbe67
    fix: lint README to make more linkable eggplants 2021-10-16 02:38:24 +0900
  • 82d4d8719f
    Added link to Switch source port. Muzychenko Andrey 2021-10-15 14:07:25 +0300
  • f302687c7f high_score: fixed new score not shifting older scores. Muzychenko Andrey 2021-10-15 13:26:39 +0300
  • fd973f049c
    Fix a typo (#32) Tomáš Hübelbauer 2021-10-15 06:26:16 +0200
  • 572fa8fe54
    Fix a typo Tomáš Hübelbauer 2021-10-14 07:52:32 +0200
  • 0d9610ddb6 Added new render mode with reduced tearing. Available under new option Window->Alternative Rendering. Issue #29. Muzychenko Andrey 2021-10-12 16:30:20 +0300
  • 5947727f80 Tweaked ball mouse control cheat. Muzychenko Andrey 2021-10-10 17:13:43 +0300
  • 69ecce88df Score: inject 3DPB msg font into dat struct. Fixed double free in sound. Muzychenko Andrey 2021-10-10 12:22:21 +0300
  • 43593b168d Sound: added channel recycling. Added sound channel count (aka voices) user option. Added 3DPB font to sprite viewer. Added version number to about dialog. Muzychenko Andrey 2021-10-09 17:28:30 +0300
  • d80074b9b6 Added Windows subsystem entry point for release builds. Muzychenko Andrey 2021-10-09 12:33:33 +0300
  • de76557325 Bug fixes from master: Demangled and simplified cheat controller. TKickout temp Z in FT mode. Flipper animation frame advance. Fuel bar graph light states. Muzychenko Andrey 2021-10-09 08:14:47 +0300
  • 69027eca53 Mingw build: static link, posix g++, SDL2 list order. Muzychenko Andrey 2021-10-07 16:47:07 +0300
  • ac289c7f48 Fixed TLightGroup message 45 and 46, used by TLightBargraph. Issue #25. Muzychenko Andrey 2021-10-07 14:17:43 +0300
  • 87e44b700b
    Mingw cross compilation (#24) Nixola 2021-10-07 11:53:56 +0200
  • c42567ab47
    Update README.md Nixola 2021-10-07 09:54:09 +0200
  • 48721e5811 Fixed flipper animation frame skip bug. It is from original 3DPB, not present in FT. Muzychenko Andrey 2021-10-07 08:01:34 +0300
  • 5075d8b8d1
    Added cross-compilation instructions to readme Nixola 2021-10-06 18:37:43 +0200
  • e110a45ebc Small mingwcc.cmake cleanup Nicola Orlando 2021-10-06 18:34:02 +0200
  • 963c030b91 Adjusted CMakeLists.txt for compatibility Nicola Orlando 2021-10-06 17:44:38 +0200
  • db02a7a47c Created mingw cmake toolchain Nicola Orlando 2021-10-06 17:43:47 +0200
  • 72b28832d3 Fixed icon filename capitalization Nicola Orlando 2021-10-06 17:43:31 +0200
  • 7ee508118c Fixed TKickout temporary Z in FT mode. Muzychenko Andrey 2021-10-06 12:42:22 +0300
  • 8c4f38c0af Cheats: flipped literals, made some toggle, added GUI. Muzychenko Andrey 2021-10-05 16:48:13 +0300
  • 167a2c2bd1 Demangled and simplified pbctrl_bdoor_controller. Muzychenko Andrey 2021-10-04 17:04:09 +0300
  • b995b02fd1 Added ARM/ARM64 build configurations. Ref #21. Muzychenko Andrey 2021-10-04 10:03:16 +0300
  • f1c6c48b36 Enabled icon in Windows build. Muzychenko Andrey 2021-10-03 18:57:19 +0300
  • 8d2745fc33 Added support for sub-millisecond frame times. Muzychenko Andrey 2021-10-03 18:06:19 +0300
  • 5e03978cd7 cmake: disabled link to SDL2main. Ref #19. Muzychenko Andrey 2021-10-03 15:41:57 +0300
  • 261457a959 TPinballComponent: replaced calloc operator new with member initialization. Muzychenko Andrey 2021-10-02 18:58:54 +0300
  • 93de90b680 Replaced memory with new. Cleaned up gdrv, zdrv, render. oz 2021-10-02 17:45:31 +0300
  • dc5915b4f8
    Added links to Emscripten source port. Muzychenko Andrey 2021-10-02 08:04:54 +0300
  • c3b6daefc9 Added uncapped UPS option. Issue #18. Muzychenko Andrey 2021-10-02 07:42:08 +0300