#include "pch.h" #include "winmain.h" int main(int argc, char* argv[]) { std::string cmdLine; for (int i = 1; i < argc; i++) { if (i > 1) cmdLine += " "; cmdLine += argv[i]; } return winmain::WinMain(cmdLine.c_str()); } #if _WIN32 #include // Windows subsystem main int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { return winmain::WinMain(lpCmdLine); } // fopen to _wfopen adapter, for UTF-8 paths FILE* fopenu(const char* path, const char* opt) { wchar_t* wideArgs[2]{}; for (auto& arg : wideArgs) { auto src = wideArgs[0] ? opt : path; auto length = MultiByteToWideChar(CP_UTF8, 0, src, -1, nullptr, 0); arg = new wchar_t[length]; MultiByteToWideChar(CP_UTF8, 0, src, -1, arg, length); } auto fileHandle = _wfopen(wideArgs[0], wideArgs[1]); for (auto arg : wideArgs) delete[] arg; return fileHandle; } #endif // Run program: Ctrl + F5 or Debug > Start Without Debugging menu // Debug program: F5 or Debug > Start Debugging menu // Tips for Getting Started: // 1. Use the Solution Explorer window to add/manage files // 2. Use the Team Explorer window to connect to source control // 3. Use the Output window to see build output and other messages // 4. Use the Error List window to view errors // 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project // 6. In the future, to open this project again, go to File > Open > Project and select the .sln file