#pragma once #include "TCollisionComponent.h" struct TBumper_player_backup { int MessageField; int BmpIndex; }; class TBumper : public TCollisionComponent { public: TBumper(TPinballTable* table, int groupIndex); ~TBumper() override = default; int Message(MessageCode code, float value) override; void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge) override; void Fire(); static void TimerExpired(int timerId, void* caller); int BmpIndex; int Timer; float TimerTime; float OriginalThreshold; int SoundIndex4; int SoundIndex3; TBumper_player_backup PlayerData[4]{}; };