#pragma once #include "TRollover.h" class TLightRollover : public TRollover { public: TLightRollover(TPinballTable* table, int groupIndex); ~TLightRollover() override = default; int Message(MessageCode code, float value) override; void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge) override; static void delay_expired(int timerId, void* caller); float FloatArr; int Timer; };