#pragma once #include "TCollisionComponent.h" class TPlunger : public TCollisionComponent { public: TPlunger(TPinballTable* table, int groupIndex); ~TPlunger() override = default; void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge) override; int Message(MessageCode code, float value) override; static void BallFeedTimer(int timerId, void* caller); static void PullbackTimer(int timerId, void* caller); static void ReleasedTimer(int timerId, void* caller); int PullbackTimer_; int BallFeedTimer_; float MaxPullback; float PullbackIncrement; float PullbackDelay; int SoundIndexP1; int SoundIndexP2; bool PullbackStartedFlag{}; int SomeCounter{}; };