#pragma once #include "TCollisionComponent.h" class TPopupTarget : public TCollisionComponent { public: TPopupTarget(TPinballTable* table, int groupIndex); int Message(MessageCode code, float value) override; void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge) override; static void TimerExpired(int timerId, void* caller); int Timer; float TimerTime; int PlayerMessagefieldBackup[4]{}; };