#include "pch.h" #include "TWall.h" #include "control.h" #include "render.h" #include "timer.h" TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true) { if (RenderSprite) SpriteSet(-1); } int TWall::Message(MessageCode code, float value) { if (code == MessageCode::Reset && Timer) { timer::kill(Timer); TimerExpired(Timer, this); } return 0; } void TWall::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge) { if (DefaultCollision(ball, nextPosition, direction)) { if (ListBitmap) { SpriteSet(0); Timer = timer::set(0.1f, this, TimerExpired); } control::handler(MessageCode::ControlCollision, this); } } void TWall::TimerExpired(int timerId, void* caller) { auto wall = static_cast(caller); wall->SpriteSet(-1); wall->Timer = 0; wall->MessageField = 0; }