// Tips for Getting Started: // 1. Use the Solution Explorer window to add/manage files // 2. Use the Team Explorer window to connect to source control // 3. Use the Output window to see build output and other messages // 4. Use the Error List window to view errors // 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project // 6. In the future, to open this project again, go to File > Open > Project and select the .sln file #ifndef PCH_H #define PCH_H // GCC does not have *_s functions #define _CRT_SECURE_NO_WARNINGS // TODO: add headers that you want to pre-compile here #include #include #include #include #include /*For control template*/ #include #include //#include //#include #include #include #include #include #define SDL_MAIN_HANDLED #include "SDL.h" #include //https://github.com/ocornut/imgui 7b913db1ce9dd2fd98e5790aa59974dd4496be3b #include "imgui.h" #include "imgui_impl_sdl.h" //https://github.com/Tyyppi77/imgui_sdl 01deb04b102b6a1c15c7fdec1977a2c96a885e6f #include "imgui_sdl.h" typedef uint32_t DWORD; typedef char* LPSTR; typedef const char* LPCSTR; #define min(a,b) ((a)<(b)?(a):(b)) #define max(a,b) ((a)>(b)?(a):(b)) // //#define min(a,b) (((a)<(b))?(a):(b)) //#define max(a,b) (((a)>(b))?(a):(b)) constexpr char PathSeparator = #ifdef _WIN32 '\\'; #else '/'; #endif /*Use (void) to silent unused warnings.*/ #define assertm(exp, msg) assert(((void)msg, exp)) inline size_t pgm_save(int width, int height, char* data, FILE* outfile) { size_t n = 0; n += fprintf(outfile, "P5\n%d %d\n%d\n", width, height, 0xFF); n += fwrite(data, 1, width * height, outfile); return n; } inline float RandFloat() { return static_cast(std::rand()) / (RAND_MAX); } #endif //PCH_H