#pragma once #include "TCollisionComponent.h" #include "TEdgeSegment.h" struct field_effect_type { char* Flag2Ptr; int Unknown1; TCollisionComponent* CollisionComp; }; class TEdgeManager { public: TEdgeManager(float a2, float a3, float a4, float a5) { } static void edges_insert_square(float a1, float a2, float a3, float a4, TEdgeSegment* a5, field_effect_type* a6); };