<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> <Filter Include="Header Files"> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> </Filter> <Filter Include="Resource Files"> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> </Filter> <Filter Include="Header Files\TEdgeSegment"> <UniqueIdentifier>{0aa40751-a44a-400e-8809-ee817161e8e0}</UniqueIdentifier> </Filter> <Filter Include="Source Files\TEdgeSegment"> <UniqueIdentifier>{d70e7fca-2294-41a4-9cf8-78052bdb9aa4}</UniqueIdentifier> </Filter> <Filter Include="Source Files\TCollisionComponent"> <UniqueIdentifier>{01aed326-d2ec-457a-b99f-08ef32ed97fa}</UniqueIdentifier> </Filter> <Filter Include="Header Files\TCollisionComponent"> <UniqueIdentifier>{7ed2796a-da4b-4edd-8783-53e45d8d1c88}</UniqueIdentifier> </Filter> <Filter Include="Header Files\TPinballComponent"> <UniqueIdentifier>{9ee086c2-1a95-48fb-92d8-4b7e7f6682ff}</UniqueIdentifier> </Filter> <Filter Include="Source Files\TPinballComponent"> <UniqueIdentifier>{33813da8-81ac-449c-b19a-9756272519b9}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="pch.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="objlist_class.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="partman.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="loader.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="pinball.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="score.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="TPinballComponent.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TBall.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="resource.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="TComponentGroup.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TLight.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TLightBargraph.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TLightGroup.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TSound.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TTextBox.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TTimer.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="memory.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="winmain.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="options.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Sound.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="pb.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="render.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="fullscrn.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="gdrv.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="maths.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="zdrv.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="TEdgeSegment.h"> <Filter>Header Files\TEdgeSegment</Filter> </ClInclude> <ClInclude Include="TCollisionComponent.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TCircle.h"> <Filter>Header Files\TEdgeSegment</Filter> </ClInclude> <ClInclude Include="TLine.h"> <Filter>Header Files\TEdgeSegment</Filter> </ClInclude> <ClInclude Include="TWall.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TBumper.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TBlocker.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TDemo.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TDrain.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TFlagSpinner.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TFlipper.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TGate.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="THole.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TKickback.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TKickout.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TOneway.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TPlunger.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TPopupTarget.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TRamp.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TRollover.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TSink.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TSoloTarget.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TTableLayer.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TPinballTable.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TTripwire.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="TLightRollover.h"> <Filter>Header Files\TCollisionComponent</Filter> </ClInclude> <ClInclude Include="proj.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="timer.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="midi.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="nudge.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="TTextBoxMessage.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="high_score.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="control.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="TEdgeManager.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TEdgeBox.h"> <Filter>Header Files\TPinballComponent</Filter> </ClInclude> <ClInclude Include="TFlipperEdge.h"> <Filter>Header Files\TEdgeSegment</Filter> </ClInclude> <ClInclude Include="WaveMix.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="splash.h"> <Filter>Header Files</Filter> </ClInclude> </ItemGroup> <ItemGroup> <ClCompile Include="pch.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="SpaceCadetPinball.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="partman.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="loader.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="pinball.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="score.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="TPinballComponent.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TPinballTable.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TBall.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TComponentGroup.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TLight.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TLightBargraph.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TLightGroup.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TSound.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TTextBox.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TTimer.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="memory.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="winmain.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="options.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Sound.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="pb.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="render.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="fullscrn.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="gdrv.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="maths.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="zdrv.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="TEdgeSegment.cpp"> <Filter>Source Files\TEdgeSegment</Filter> </ClCompile> <ClCompile Include="TCollisionComponent.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TCircle.cpp"> <Filter>Source Files\TEdgeSegment</Filter> </ClCompile> <ClCompile Include="TLine.cpp"> <Filter>Source Files\TEdgeSegment</Filter> </ClCompile> <ClCompile Include="TWall.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TBlocker.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TBumper.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TDemo.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TDrain.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TFlagSpinner.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TFlipper.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TGate.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="THole.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TKickback.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TKickout.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TOneway.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TPlunger.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TPopupTarget.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TRamp.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TRollover.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TSink.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TSoloTarget.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TTableLayer.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TTripwire.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="TLightRollover.cpp"> <Filter>Source Files\TCollisionComponent</Filter> </ClCompile> <ClCompile Include="proj.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="timer.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="midi.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="nudge.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="TTextBoxMessage.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="high_score.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="control.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="TEdgeManager.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TEdgeBox.cpp"> <Filter>Source Files\TPinballComponent</Filter> </ClCompile> <ClCompile Include="TFlipperEdge.cpp"> <Filter>Source Files\TEdgeSegment</Filter> </ClCompile> <ClCompile Include="WaveMix.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="splash.cpp"> <Filter>Source Files</Filter> </ClCompile> </ItemGroup> <ItemGroup> <Natvis Include="NatvisFile.natvis" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="SpaceCadetPinball.rc"> <Filter>Resource Files</Filter> </ResourceCompile> </ItemGroup> <ItemGroup> <None Include="PB_MSGFT.bin"> <Filter>Resource Files</Filter> </None> </ItemGroup> <ItemGroup> <Image Include="Icon_1.ico"> <Filter>Resource Files</Filter> </Image> <Image Include="splash_bitmap.bmp"> <Filter>Resource Files</Filter> </Image> </ItemGroup> </Project>