#include "pch.h" #include "THole.h" #include "control.h" #include "loader.h" #include "objlist_class.h" #include "TBall.h" #include "timer.h" #include "TPinballTable.h" #include "TTableLayer.h" THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false) { visualStruct visual{}; circle_type circle{}; Unknown4 = 0.050000001f; MessageField = 0; Timer = 0; BallCapturedFlag = 0; Unknown3 = loader::query_float_attribute(groupIndex, 0, 407, 0.25f); GravityMult = loader::query_float_attribute(groupIndex, 0, 701, 0.2f); GravityPull = *loader::query_float_attribute(groupIndex, 0, 305); loader::query_visual(groupIndex, 0, &visual); Circle.Center.X = visual.FloatArr[0]; Circle.Center.Y = visual.FloatArr[1]; Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2]; if (Circle.RadiusSq == 0.0) Circle.RadiusSq = 0.001f; auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup, reinterpret_cast(visual.FloatArr), Circle.RadiusSq); if (tCircle) { tCircle->place_in_grid(); EdgeList->Add(tCircle); } ZSetValue = loader::query_float_attribute(groupIndex, 0, 408)[2]; FieldFlag = static_cast(floor(*loader::query_float_attribute(groupIndex, 0, 1304))); /*Full tilt hack - FieldFlag should be on*/ if (!FieldFlag) FieldFlag = 1; Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2]; circle.RadiusSq = Circle.RadiusSq; circle.Center.X = Circle.Center.X; circle.Center.Y = Circle.Center.Y; circle.Center.Z = Circle.Center.Z; Field.Flag2Ptr = &ActiveFlag; Field.CollisionComp = this; Field.Mask = visual.CollisionGroup; TTableLayer::edges_insert_circle(&circle, nullptr, &Field); } int THole::Message(int code, float value) { if (code == 1024 && BallCapturedFlag) { if (Timer) timer::kill(Timer); Timer = 0; BallCapturedSecondStage = 1; } return 0; } void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) { if (!BallCapturedFlag) { BallCapturedSecondStage = 0; Threshold = 1000000000.0; BallCapturedFlag = 1; ball->CollisionComp = this; ball->Position.X = Circle.Center.X; ball->Position.Y = Circle.Center.Y; ball->Acceleration.Z = 0.0; Timer = timer::set(0.5f, this, TimerExpired); if (!PinballTable->TiltLockFlag) { loader::play_sound(HardHitSoundId); control::handler(57, this); } } } int THole::FieldEffect(TBall* ball, vector_type* vecDst) { int result; vector_type direction{}; if (BallCapturedFlag) { if (BallCapturedSecondStage) { ball->Acceleration.Z -= PinballTable->GravityDirVectMult * ball->TimeDelta * GravityMult; ball->Position.Z += ball->Acceleration.Z; if (ball->Position.Z <= ZSetValue) { BallCapturedFlag = 0; BallCapturedSecondStage = 0; ball->Position.Z = ZSetValue; ball->Acceleration.Z = 0.0; ball->FieldFlag = FieldFlag; ball->Acceleration.Y = 0.0; ball->CollisionComp = nullptr; ball->Acceleration.X = 0.0; ball->Speed = 0.0; loader::play_sound(SoftHitSoundId); control::handler(58, this); } } result = 0; } else { direction.X = Circle.Center.X - ball->Position.X; direction.Y = Circle.Center.Y - ball->Position.Y; if (direction.X * direction.X + direction.Y * direction.Y <= Circle.RadiusSq) { maths::normalize_2d(&direction); vecDst->X = direction.X * GravityPull - ball->Acceleration.X * ball->Speed; vecDst->Y = direction.Y * GravityPull - ball->Acceleration.Y * ball->Speed; result = 1; } else { result = 0; } } return result; } void THole::TimerExpired(int timerId, void* caller) { auto hole = static_cast(caller); hole->Timer = 0; hole->BallCapturedSecondStage = 1; }