# Building Install devel packages for `SDL2` and `SDL2_mixer`.\ Compile with CMake; tested with GCC 10, Clang 11.\ To cross-compile for Windows, install a 64-bit version of mingw and its `SDL2` and `SDL2_mixer` distributions, then use the `mingwcc.cmake` toolchain. ```bash # On Debian and Ubuntu sudo apt install cmake build-essential ninja-build libsdl2-dev libsdl2-mixer-dev libsdl2-mixer-2.0-0 libsdl2-2.0-0 fluidsynth # On Fedora sudo dnf install cmake ninja-build SDL2 SDL2-devel SDL2_mixer SDL2_mixer-devel fluidsynth fluidsynth-libs mscore-fonts g++ # Build cmake -GNinja . ninja ``` **If you can't hear the background music**: You need to export the following variable before launching the game like this: `export SDL_SOUNDFONT=/path/to/your/soundfont` Fluidsynth will install a default soundfont in the following path: On Fedora: `/usr/share/soundfonts/FluidR3_GM.sf2` On Ubuntu/Debian: `/usr/share/sounds/sf2/FluidR3_GM.sf2`