#include "pch.h" #include "pb.h" #include "control.h" #include "fullscrn.h" #include "high_score.h" #include "pinball.h" #include "proj.h" #include "render.h" #include "loader.h" #include "midi.h" #include "nudge.h" #include "options.h" #include "timer.h" #include "winmain.h" #include "Sound.h" #include "TBall.h" #include "TDemo.h" #include "TEdgeSegment.h" #include "TLightGroup.h" #include "TPlunger.h" #include "TTableLayer.h" #include "GroupData.h" #include "partman.h" #include "score.h" #include "TPinballTable.h" #include "TTextBox.h" TPinballTable* pb::MainTable = nullptr; DatFile* pb::record_table = nullptr; int pb::time_ticks = 0; GameModes pb::game_mode = GameModes::GameOver; float pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0; bool pb::FullTiltMode = false, pb::FullTiltDemoMode = false, pb::cheat_mode = false, pb::demo_mode = false; std::string pb::DatFileName; int pb::init() { float projMat[12], zMin = 0, zScaler = 0; if (DatFileName.empty()) return 1; auto dataFilePath = pinball::make_path_name(DatFileName); record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode); auto useBmpFont = 0; pinball::get_rc_int(158, &useBmpFont); if (useBmpFont) score::load_msg_font("pbmsg_ft"); if (!record_table) return 1; auto plt = (ColorRgba*)record_table->field_labeled("background", FieldTypes::Palette); gdrv::display_palette(plt); auto backgroundBmp = record_table->GetBitmap(record_table->record_labeled("background")); auto cameraInfoId = record_table->record_labeled("camera_info") + fullscrn::GetResolution(); auto cameraInfo = (float*)record_table->field(cameraInfoId, FieldTypes::FloatArray); /*Full tilt: table size depends on resolution*/ auto resInfo = &fullscrn::resolution_array[fullscrn::GetResolution()]; if (cameraInfo) { memcpy(&projMat, cameraInfo, sizeof(float) * 4 * 3); cameraInfo += 12; auto projCenterX = resInfo->TableWidth * 0.5f; auto projCenterY = resInfo->TableHeight * 0.5f; auto projD = cameraInfo[0]; proj::init(projMat, projD, projCenterX, projCenterY); zMin = cameraInfo[1]; zScaler = cameraInfo[2]; } render::init(nullptr, zMin, zScaler, resInfo->TableWidth, resInfo->TableHeight); gdrv::copy_bitmap( render::vscreen, backgroundBmp->Width, backgroundBmp->Height, backgroundBmp->XPosition, backgroundBmp->YPosition, backgroundBmp, 0, 0); loader::loadfrom(record_table); mode_change(GameModes::InGame); time_ticks = 0; timer::init(150); score::init(); MainTable = new TPinballTable(); high_score::read(); ball_speed_limit = MainTable->BallList.at(0)->Offset * 200.0f; return 0; } int pb::uninit() { score::unload_msg_font(); loader::unload(); delete record_table; high_score::write(); delete MainTable; MainTable = nullptr; timer::uninit(); render::uninit(); return 0; } void pb::SelectDatFile(const std::vector& dataSearchPaths) { DatFileName.clear(); FullTiltDemoMode = FullTiltMode = false; std::string datFileNames[3] { "CADET.DAT", options::get_string("Pinball Data", pinball::get_rc_string(168, 0)), "DEMO.DAT", }; // Default game data test order: CADET.DAT, PINBALL.DAT, DEMO.DAT if (options::Options.Prefer3DPBGameData) std::swap(datFileNames[0], datFileNames[1]); for (auto path : dataSearchPaths) { if (DatFileName.empty() && path) { pinball::BasePath = path; for (auto datFileName : datFileNames) { auto datFilePath = pinball::make_path_name(datFileName); auto datFile = fopenu(datFilePath.c_str(), "r"); if (datFile) { fclose(datFile); DatFileName = datFileName; if (datFileName == "CADET.DAT") FullTiltMode = true; if (datFileName == "DEMO.DAT") FullTiltDemoMode = FullTiltMode = true; printf("Loading game from: %s\n", datFilePath.c_str()); break; } } } } } void pb::reset_table() { if (MainTable) MainTable->Message(1024, 0.0); } void pb::firsttime_setup() { render::update(); } void pb::mode_change(GameModes mode) { switch (mode) { case GameModes::InGame: if (demo_mode) { winmain::LaunchBallEnabled = false; winmain::HighScoresEnabled = false; winmain::DemoActive = true; if (MainTable) { if (MainTable->Demo) MainTable->Demo->ActiveFlag = 1; } } else { winmain::LaunchBallEnabled = true; winmain::HighScoresEnabled = true; winmain::DemoActive = false; if (MainTable) { if (MainTable->Demo) MainTable->Demo->ActiveFlag = 0; } } break; case GameModes::GameOver: winmain::LaunchBallEnabled = false; if (!demo_mode) { winmain::HighScoresEnabled = true; winmain::DemoActive = false; } if (MainTable && MainTable->LightGroup) MainTable->LightGroup->Message(29, 1.4f); break; } game_mode = mode; } void pb::toggle_demo() { if (demo_mode) { demo_mode = false; MainTable->Message(1024, 0.0); mode_change(GameModes::GameOver); pinball::MissTextBox->Clear(); auto text = pinball::get_rc_string(24, 0); pinball::InfoTextBox->Display(text, -1.0); } else { replay_level(true); } } void pb::replay_level(bool demoMode) { demo_mode = demoMode; mode_change(GameModes::InGame); if (options::Options.Music) midi::music_play(); MainTable->Message(1014, static_cast(options::Options.Players)); } void pb::ballset(float dx, float dy) { // dx and dy are normalized to window, ideally in [-1, 1] static constexpr float sensitivity = 7000; TBall* ball = MainTable->BallList.at(0); ball->Direction.X = dx * sensitivity; ball->Direction.Y = dy * sensitivity; ball->Speed = maths::normalize_2d(ball->Direction); } void pb::frame(float dtMilliSec) { if (dtMilliSec > 100) dtMilliSec = 100; if (dtMilliSec <= 0) return; float dtSec = dtMilliSec * 0.001f; time_next = time_now + dtSec; timed_frame(time_now, dtSec, true); time_now = time_next; dtMilliSec += time_ticks_remainder; auto dtWhole = static_cast(dtMilliSec); time_ticks_remainder = dtMilliSec - static_cast(dtWhole); time_ticks += dtWhole; if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up) { nudge::nudge_count = dtSec * 4.0f + nudge::nudge_count; } else { auto nudgeDec = nudge::nudge_count - dtSec; if (nudgeDec <= 0.0f) nudgeDec = 0.0; nudge::nudge_count = nudgeDec; } timer::check(); render::update(); score::update(MainTable->CurScoreStruct); if (!MainTable->TiltLockFlag) { if (nudge::nudge_count > 0.5f) { pinball::InfoTextBox->Display(pinball::get_rc_string(25, 0), 2.0); } if (nudge::nudge_count > 1.0f) MainTable->tilt(time_now); } } void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls) { vector2 vec1{}, vec2{}; for (auto ball : MainTable->BallList) { if (ball->ActiveFlag != 0) { auto collComp = ball->CollisionComp; if (collComp) { ball->TimeDelta = timeDelta; collComp->FieldEffect(ball, &vec1); } else { if (MainTable->ActiveFlag) { vec2.X = 0.0; vec2.Y = 0.0; TTableLayer::edge_manager->FieldEffects(ball, &vec2); vec2.X = vec2.X * timeDelta; vec2.Y = vec2.Y * timeDelta; ball->Direction.X = ball->Speed * ball->Direction.X; ball->Direction.Y = ball->Speed * ball->Direction.Y; maths::vector_add(ball->Direction, vec2); ball->Speed = maths::normalize_2d(ball->Direction); } auto timeDelta2 = timeDelta; auto timeNow2 = timeNow; for (auto index = 10; timeDelta2 > 0.000001f && index; --index) { auto time = collide(timeNow2, timeDelta2, ball); timeDelta2 -= time; timeNow2 += time; } } } } if (drawBalls) { for (auto ball : MainTable->BallList) { if (ball->ActiveFlag) ball->Repaint(); } } } void pb::window_size(int* width, int* height) { *width = fullscrn::resolution_array[fullscrn::GetResolution()].TableWidth; *height = fullscrn::resolution_array[fullscrn::GetResolution()].TableHeight; } void pb::pause_continue() { winmain::single_step ^= true; pinball::InfoTextBox->Clear(); pinball::MissTextBox->Clear(); if (winmain::single_step) { if (MainTable) MainTable->Message(1008, time_now); pinball::InfoTextBox->Display(pinball::get_rc_string(22, 0), -1.0); midi::music_stop(); Sound::Deactivate(); } else { if (MainTable) MainTable->Message(1009, 0.0); if (!demo_mode) { char* text; float textTime; if (game_mode == GameModes::GameOver) { textTime = -1.0; text = pinball::get_rc_string(24, 0); } else { textTime = 5.0; text = pinball::get_rc_string(23, 0); } pinball::InfoTextBox->Display(text, textTime); } if (options::Options.Music && !winmain::single_step) midi::music_play(); Sound::Activate(); } } void pb::loose_focus() { if (MainTable) MainTable->Message(1010, time_now); } void pb::InputUp(GameInput input) { if (game_mode != GameModes::InGame || winmain::single_step || demo_mode) return; if (AnyBindingMatchesInput(options::Options.Key.LeftFlipper, input)) { MainTable->Message(1001, time_now); } if (AnyBindingMatchesInput(options::Options.Key.RightFlipper, input)) { MainTable->Message(1003, time_now); } if (AnyBindingMatchesInput(options::Options.Key.Plunger, input)) { MainTable->Message(1005, time_now); } if (AnyBindingMatchesInput(options::Options.Key.LeftTableBump, input)) { nudge::un_nudge_right(0, nullptr); } if (AnyBindingMatchesInput(options::Options.Key.RightTableBump, input)) { nudge::un_nudge_left(0, nullptr); } if (AnyBindingMatchesInput(options::Options.Key.BottomTableBump, input)) { nudge::un_nudge_up(0, nullptr); } } void pb::InputDown(GameInput input) { options::InputDown(input); if (game_mode != GameModes::InGame || winmain::single_step || demo_mode) return; if (input.Type == InputTypes::Keyboard) control::pbctrl_bdoor_controller(static_cast(input.Value)); if (AnyBindingMatchesInput(options::Options.Key.LeftFlipper, input)) { MainTable->Message(1000, time_now); } if (AnyBindingMatchesInput(options::Options.Key.RightFlipper, input)) { MainTable->Message(1002, time_now); } if (AnyBindingMatchesInput(options::Options.Key.Plunger, input)) { MainTable->Message(1004, time_now); } if (AnyBindingMatchesInput(options::Options.Key.LeftTableBump, input)) { if (!MainTable->TiltLockFlag) nudge::nudge_right(); } if (AnyBindingMatchesInput(options::Options.Key.RightTableBump, input)) { if (!MainTable->TiltLockFlag) nudge::nudge_left(); } if (AnyBindingMatchesInput(options::Options.Key.BottomTableBump, input)) { if (!MainTable->TiltLockFlag) nudge::nudge_up(); } if (cheat_mode && input.Type == InputTypes::Keyboard) { switch (input.Value) { case 'b': TBall* ball; if (MainTable->BallList.empty()) { ball = new TBall(MainTable); } else { for (auto index = 0u; ;) { ball = MainTable->BallList.at(index); if (!ball->ActiveFlag) break; ++index; if (index >= MainTable->BallList.size()) { ball = new TBall(MainTable); break; } } } ball->ActiveFlag = 1; ball->Position.X = 1.0; ball->Position.Z = ball->Offset; ball->Position.Y = 1.0; ball->Direction.Z = 0.0; ball->Direction.Y = 0.0; ball->Direction.X = 0.0; break; case 'h': { high_score_struct entry{ {0}, 1000000000 }; strncpy(entry.Name, pinball::get_rc_string(26, 0), sizeof entry.Name - 1); high_score::show_and_set_high_score_dialog({ entry, 1 }); break; } case 'r': control::cheat_bump_rank(); break; case 's': MainTable->AddScore(static_cast(RandFloat() * 1000000.0f)); break; case SDLK_F12: MainTable->port_draw(); break; } } } void pb::launch_ball() { MainTable->Plunger->Message(1017, 0.0f); } void pb::end_game() { int scores[4]{}; int scoreIndex[4]{}; mode_change(GameModes::GameOver); int playerCount = MainTable->PlayerCount; score_struct_super* scorePtr = MainTable->PlayerScores; for (auto index = 0; index < playerCount; ++index) { scores[index] = scorePtr->ScoreStruct->Score; scoreIndex[index] = index; ++scorePtr; } for (auto i = 0; i < playerCount; ++i) { for (auto j = i + 1; j < playerCount; ++j) { if (scores[j] > scores[i]) { int score = scores[j]; scores[j] = scores[i]; scores[i] = score; int index = scoreIndex[j]; scoreIndex[j] = scoreIndex[i]; scoreIndex[i] = index; } } } if (!demo_mode && !MainTable->CheatsUsed) { for (auto i = 0; i < playerCount; ++i) { int position = high_score::get_score_position(scores[i]); if (position >= 0) { high_score_struct entry{ {0}, scores[i] }; strncpy(entry.Name, pinball::get_rc_string(scoreIndex[i] + 26, 0), sizeof entry.Name - 1); high_score::show_and_set_high_score_dialog({ entry, -1 }); } } } } void pb::high_scores() { high_score::show_high_score_dialog(); } void pb::tilt_no_more() { if (MainTable->TiltLockFlag) pinball::InfoTextBox->Clear(); MainTable->TiltLockFlag = 0; nudge::nudge_count = -2.0; } bool pb::chk_highscore() { if (demo_mode) return false; for (auto i = 0; i < MainTable->PlayerCount; ++i) { if (high_score::get_score_position(MainTable->PlayerScores[i].ScoreStruct->Score) >= 0) return true; } return false; } float pb::collide(float timeNow, float timeDelta, TBall* ball) { ray_type ray{}; vector2 positionMod{}; if (ball->ActiveFlag && !ball->CollisionComp) { if (ball_speed_limit < ball->Speed) ball->Speed = ball_speed_limit; auto maxDistance = timeDelta * ball->Speed; ball->TimeDelta = timeDelta; ball->RayMaxDistance = maxDistance; ball->TimeNow = timeNow; ray.Origin = ball->Position; ray.Direction = ball->Direction; ray.MaxDistance = maxDistance; ray.CollisionMask = ball->CollisionMask; ray.TimeNow = timeNow; ray.TimeDelta = timeDelta; ray.MinDistance = 0.0020000001f; TEdgeSegment* edge = nullptr; auto distance = TTableLayer::edge_manager->FindCollisionDistance(&ray, ball, &edge); ball->EdgeCollisionCount = 0; if (distance >= 1000000000.0f) { maxDistance = timeDelta * ball->Speed; ball->RayMaxDistance = maxDistance; positionMod.X = maxDistance * ball->Direction.X; positionMod.Y = maxDistance * ball->Direction.Y; maths::vector_add(ball->Position, positionMod); } else { edge->EdgeCollision(ball, distance); if (ball->Speed > 0.000000001f) return fabs(distance / ball->Speed); } } return timeDelta; } void pb::PushCheat(const std::string& cheat) { for (auto ch : cheat) control::pbctrl_bdoor_controller(ch); } bool pb::AnyBindingMatchesInput(GameInput (&options)[3], GameInput key) { for (auto& option : options) if (key == option) return true; return false; }