// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "winres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // Russian (Russia) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS) LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT #pragma code_page(1251) #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""winres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED #endif // Russian (Russia) resources ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // English (United States) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) ///////////////////////////////////////////////////////////////////////////// // // Menu // MENU_1 MENU BEGIN POPUP "&Game" BEGIN MENUITEM "&New Game\tF2", Menu1_New_Game MENUITEM "&Launch Ball", Menu1_Launch_Ball MENUITEM "&Pause/Resume Game\tF3", Menu1_Pause_Resume_Game MENUITEM SEPARATOR MENUITEM "&High Scores...", Menu1_High_Scores MENUITEM "&Demo", Menu1_Demo MENUITEM "E&xit", Menu1_Exit END POPUP "&Options" BEGIN MENUITEM "&Full Screen\tF4", Menu1_Full_Screen MENUITEM "Select &Table", Menu1_Select_Table POPUP "Select &Players" BEGIN MENUITEM "&1 Player", Menu1_1Player MENUITEM "&2 Players", Menu1_2Players MENUITEM "&3 Players", Menu1_3Players MENUITEM "&4 Players", Menu1_4Players END MENUITEM SEPARATOR MENUITEM "&Sounds", Menu1_Sounds MENUITEM "&Music", Menu1_Music MENUITEM SEPARATOR MENUITEM "P&layer Controls...\tF8", Menu1_Player_Controls END POPUP "&Help" BEGIN MENUITEM "&Help Topics\tF1", Menu1_Help_Topics MENUITEM SEPARATOR MENUITEM "&About Pinball", Menu1_About_Pinball END END ///////////////////////////////////////////////////////////////////////////// // // RCDATA // PBMSG_FT RCDATA "PB_MSGFT.bin" ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. ICON_1 ICON "icon_1.ico" ///////////////////////////////////////////////////////////////////////////// // // Dialog // DIALOG_1 DIALOG 18, 18, 157, 78 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION CAPTION "About" BEGIN CTEXT "3D-Pinball for Windows",-1,11,6,135,8 CTEXT "Version 1.0",-1,40,37,76,8 ICON "ICON_1",-1,69,18,16,16 DEFPUSHBUTTON "Ok",1,66,60,24,12 END DLG_HIGHSCORES DIALOGEX 20, 22, 274, 141 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "High Scores" FONT 8, "MS Shell Dlg", 0, 0, 0x0 BEGIN DEFPUSHBUTTON "OK",DLG_HIGHSCORES_Ok,109,120,50,14 PUSHBUTTON "Cancel",DLG_HIGHSCORES_Cancel,163,120,50,14 PUSHBUTTON "&Clear",DLG_HIGHSCORES_Clear,217,120,50,14 LTEXT "Name",701,49,7,24,8 LTEXT "Score",702,200,7,20,8 LTEXT "Rank",703,13,7,20,8 RTEXT "1",704,13,31,16,12 RTEXT "2",705,13,47,16,12 RTEXT "3",706,13,63,16,12 RTEXT "4",707,13,79,16,12 RTEXT "5",708,13,95,16,12 LTEXT "",DLG_HIGHSCORES_StaticName1,49,31,120,12 LTEXT "",DLG_HIGHSCORES_StaticName2,49,47,120,12 LTEXT "",DLG_HIGHSCORES_StaticName3,49,63,120,12 LTEXT "",DLG_HIGHSCORES_StaticName4,49,79,120,12 LTEXT "",DLG_HIGHSCORES_StaticName5,49,95,120,12 RTEXT "",DLG_HIGHSCORES_Score1,180,31,58,12 RTEXT "",DLG_HIGHSCORES_Score2,180,47,58,12 RTEXT "",DLG_HIGHSCORES_Score3,180,63,58,12 RTEXT "",DLG_HIGHSCORES_Score4,180,79,58,12 RTEXT "",DLG_HIGHSCORES_Score5,180,95,58,12 EDITTEXT DLG_HIGHSCORES_EditName1,47,29,120,12,WS_DISABLED EDITTEXT DLG_HIGHSCORES_EditName2,47,45,120,12,WS_DISABLED EDITTEXT DLG_HIGHSCORES_EditName3,47,61,120,12,WS_DISABLED EDITTEXT DLG_HIGHSCORES_EditName4,47,77,120,12,WS_DISABLED EDITTEXT DLG_HIGHSCORES_EditName5,47,93,120,12,WS_DISABLED CONTROL "",606,"Static",SS_BLACKFRAME,7,21,259,92 END EDIT_COMPONENTS DIALOG 0, 0, 312, 94 STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU CAPTION "Edit Pinball Components FOR TESTING ONLY" BEGIN LISTBOX 100,1,12,68,79,LBS_SORT | WS_VSCROLL | WS_TABSTOP DEFPUSHBUTTON "OK",1,81,75,41,14 GROUPBOX "",103,136,0,175,93 EDITTEXT 130,141,10,34,12 EDITTEXT 131,141,23,34,12 EDITTEXT 132,141,36,34,12 EDITTEXT 133,141,49,34,12 EDITTEXT 134,141,62,34,12 EDITTEXT 135,141,75,34,12 LTEXT "Text",136,178,12,130,8 LTEXT "Text",137,178,25,130,8 LTEXT "Text",138,178,38,130,8 LTEXT "Text",139,178,51,130,8 LTEXT "Text",140,178,64,130,8 LTEXT "Text",141,178,77,130,8 EDITTEXT 149,142,10,38,12 EDITTEXT 150,142,23,38,12 EDITTEXT 151,142,36,38,12 EDITTEXT 152,142,49,38,12 EDITTEXT 153,142,62,38,12 EDITTEXT 154,142,75,38,12 LTEXT "1",156,184,12,120,8 LTEXT "2",157,184,25,120,8 LTEXT "3",158,184,38,120,8 LTEXT "4",159,184,51,120,8 LTEXT "5",160,184,64,120,8 LTEXT "6",161,184,77,120,8 PUSHBUTTON "Reset",163,81,56,41,12 LTEXT "Text",164,146,26,162,8 LTEXT "Text",165,146,54,162,8 LTEXT "Text",166,146,81,162,8 PUSHBUTTON "Change...",167,245,10,62,14 PUSHBUTTON "Change...",168,245,38,62,14 PUSHBUTTON "Change...",169,245,65,62,14 CONTROL "Sound Effects",170,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,74,10,58,10 CONTROL "Physics",171,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,24,59,10 CONTROL "Scoring",172,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,38,40,10 LTEXT "Text",173,146,13,97,8 LTEXT "Text",174,146,41,97,8 LTEXT "Text",175,146,68,97,8 LTEXT "Components:",176,2,3,43,8 END KEYMAPPER DIALOGEX 2, 9, 284, 183 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU CAPTION "3D Pinball: Player Controls" FONT 8, "MS Shell Dlg", 0, 0, 0x0 BEGIN PUSHBUTTON "OK",KEYMAPPER_Ok,119,163,50,14 PUSHBUTTON "Cancel",KEYMAPPER_Cancel,173,163,50,14 PUSHBUTTON "&Default",KEYMAPPER_Default,227,163,50,14 LTEXT "&Left Flipper",901,20,87,39,10 COMBOBOX KEYMAPPER_FlipperL,66,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP LTEXT "Right &Flipper",902,146,87,44,10 COMBOBOX KEYMAPPER_FlipperR,192,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP LTEXT "Left &Table Bump",904,20,107,34,17 COMBOBOX KEYMAPPER_BumpLeft,66,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP LTEXT "&Right Table Bump",905,146,107,38,19 COMBOBOX KEYMAPPER_BumpRight,192,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP LTEXT "&BottomTable Bump",906,20,131,41,18 COMBOBOX KEYMAPPER_BumpBottom,66,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP LTEXT "&Plunger",903,146,136,39,8 COMBOBOX KEYMAPPER_Plunger,192,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,14,17,249,18 LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,14,38,256,25 GROUPBOX "Control Options",908,7,71,269,87 GROUPBOX "Instructions",909,7,5,269,61 END XXDLG_HIGHSCORES DIALOG 20, 22, 211, 116 STYLE DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "High Scores" BEGIN DEFPUSHBUTTON "OK",1,32,97,33,14,BS_LEFTTEXT PUSHBUTTON "Cancel",2,89,97,33,14 PUSHBUTTON "&Clear",112,146,97,33,14 LTEXT "Name",-1,51,8,24,8 LTEXT "Score",-1,160,8,20,8 LTEXT "Rank",-1,15,8,20,8 RTEXT "1",-1,15,28,16,12 RTEXT "2",-1,15,40,16,12 RTEXT "3",-1,15,52,16,12 RTEXT "4",-1,15,64,16,12 RTEXT "5",-1,15,76,16,12 LTEXT "",401,51,28,88,12 LTEXT "",402,51,40,88,12 LTEXT "",403,51,52,88,12 LTEXT "",404,51,64,88,12 LTEXT "",405,51,76,88,12 RTEXT "",501,140,28,58,12 RTEXT "",502,140,40,58,12 RTEXT "",503,140,52,58,12 RTEXT "",504,140,64,58,12 RTEXT "",505,140,76,58,12 EDITTEXT 601,49,26,88,12,WS_DISABLED EDITTEXT 602,49,38,88,12,WS_DISABLED EDITTEXT 603,49,50,88,12,WS_DISABLED EDITTEXT 604,49,62,88,12,WS_DISABLED EDITTEXT 605,49,74,88,12,WS_DISABLED CONTROL "",-1,"Static",SS_BLACKFRAME,9,22,195,69 END XXKEYMAPPER DIALOG 2, 9, 277, 158 STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU CAPTION "3D Pinball: Player Controls" FONT 8, "MS Shell Dlg" BEGIN PUSHBUTTON "OK",1,221,84,50,14 PUSHBUTTON "Cancel",2,221,105,50,14 PUSHBUTTON "Default",501,221,127,50,14 COMBOBOX 401,50,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX 402,157,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX 404,50,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX 405,157,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX 406,50,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX 403,157,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP RTEXT "Plunger",811,114,133,39,8 RTEXT "Right Flipper",807,107,84,46,10 CTEXT "Left Table Bump",912,12,102,34,19 CTEXT "Right Table Bump",914,115,102,38,19 LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,12,13,249,18 LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,12,32,256,25 GROUPBOX "Control Options",908,5,67,214,87 RTEXT "Left Flipper",803,9,84,39,10 GROUPBOX "Instructions",909,5,1,265,61 CTEXT "BottomTable Bump",916,7,127,41,19 END ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN "DIALOG_1", DIALOG BEGIN END "DLG_HIGHSCORES", DIALOG BEGIN END "KEYMAPPER", DIALOG BEGIN END END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // AFX_DIALOG_LAYOUT // DLG_HIGHSCORES AFX_DIALOG_LAYOUT BEGIN 0 END KEYMAPPER AFX_DIALOG_LAYOUT BEGIN 0 END ///////////////////////////////////////////////////////////////////////////// // // Bitmap // splash_bitmap BITMAP "splash_bitmap.bmp" ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE BEGIN IDS_STRING101 "Replay Awarded" IDS_STRING102 "Ball Locked" IDS_STRING103 "Center Post\n%ld" IDS_STRING104 "Bonus Awarded\n%ld" IDS_STRING105 "Bonus Activated" IDS_STRING106 "Weapons Upgraded" IDS_STRING107 "Engine Upgraded" IDS_STRING108 "Bonus up 1 Million" IDS_STRING109 "Extra Ball Available\n%ld" IDS_STRING110 "Extra Ball" IDS_STRING111 "Reflex Shot Award\n%ld" IDS_STRING112 "Final Battle Won" IDS_STRING113 "Hyperspace Bonus\n%ld" IDS_STRING114 "Hyperspace Bonus Available" IDS_STRING115 "Jackpot Awarded\n%ld" IDS_STRING116 "Jackpot Activated" END STRINGTABLE BEGIN IDS_STRING117 "Multiball" IDS_STRING118 "Ramp Bonus Awarded" IDS_STRING119 "Light Added" IDS_STRING120 "Ramp Bonus On" IDS_STRING121 "Light Reset Off" IDS_STRING122 "Skill Shot\n%ld" IDS_STRING123 "Game Paused\nF3 to Resume" IDS_STRING124 "Continue Play" IDS_STRING125 "F2 Starts New Game" IDS_STRING126 "Careful..." IDS_STRING127 "Player 1" IDS_STRING128 "Player 2" IDS_STRING129 "Player 3" IDS_STRING130 "Player 4" IDS_STRING131 "Demo\nPlayer 1" IDS_STRING132 "Demo\nPlayer 2" END STRINGTABLE BEGIN IDS_STRING133 "Demo\nPlayer 3" IDS_STRING134 "Demo\nPlayer 4" IDS_STRING135 "Game Over" IDS_STRING136 "TILT!" IDS_STRING137 "This program requires an 80386 or later CPU." IDS_STRING138 "80386 Required" IDS_STRING139 "3D Pinball for Windows - Space Cadet" IDS_STRING140 "One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control." IDS_STRING141 "Clear High Scores?" IDS_STRING142 "Confirm" IDS_STRING143 "WAVEMIX.INF is missing - it must be in the pinball directory!" IDS_STRING144 "Warning:" IDS_STRING145 "Ship Re-Fueled" IDS_STRING146 "Gravity Well" IDS_STRING147 "Time Warp Forward" IDS_STRING148 "Time Warp Backward" END STRINGTABLE BEGIN IDS_STRING149 "Maelstrom!" IDS_STRING150 "Wormhole" IDS_STRING151 "Awaiting Deployment" IDS_STRING152 "Flags Upgraded" IDS_STRING153 "Bonus Hold" IDS_STRING154 "Level One Commendation" IDS_STRING155 "Level Two Commendation" IDS_STRING156 "Level Three Commendation" IDS_STRING157 "Field Multiplier 2x" IDS_STRING158 "Field Multiplier 3x" IDS_STRING159 "Field Multiplier 5x" IDS_STRING160 "Field Multiplier 10x" IDS_STRING161 "Target Practice" IDS_STRING162 "Launch Training" IDS_STRING163 "Re-Entry Training" IDS_STRING164 "Science" END STRINGTABLE BEGIN IDS_STRING165 "Stray Comet" IDS_STRING166 "Black Hole" IDS_STRING167 "Space Radiation" IDS_STRING168 "Bug Hunt" IDS_STRING169 "Alien Menace" IDS_STRING170 "Rescue" IDS_STRING171 "Satellite Retrieval" IDS_STRING172 "Recon" IDS_STRING173 "Doomsday Machine" IDS_STRING174 "Cosmic Plague" IDS_STRING175 "Secret" IDS_STRING176 "Time Warp" IDS_STRING177 "Maelstrom" IDS_STRING178 "Mission Accepted\n%ld" IDS_STRING179 "Mission Completed\n%ld" IDS_STRING180 "%s Mission Selected" END STRINGTABLE BEGIN IDS_STRING181 "Black Hole\n%ld" IDS_STRING182 "Gravity Normalized\n%ld" IDS_STRING183 "Gravity Well\n%ld" IDS_STRING184 "Promotion to %s" IDS_STRING185 "Cadet" IDS_STRING186 "Ensign" IDS_STRING187 "Lieutenant" IDS_STRING188 "Captain" IDS_STRING189 "Lt Commander" IDS_STRING190 "Commander" IDS_STRING191 "Commodore" IDS_STRING192 "Admiral" IDS_STRING193 "Fleet Admiral" IDS_STRING194 "Wormhole Opened" IDS_STRING195 "Crash Bonus\n%ld" IDS_STRING196 "Replay Ball" END STRINGTABLE BEGIN IDS_STRING197 "Re-Deploy" IDS_STRING198 "Player 1 Shoot Again" IDS_STRING199 "Player 2 Shoot Again" IDS_STRING200 "Player 3 Shoot Again" IDS_STRING201 "Player 4 Shoot Again" IDS_STRING202 "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis." IDS_STRING203 "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis." IDS_STRING204 "About 3D Pinball" IDS_STRING205 "Hit Mission Targets To Select Mission" IDS_STRING206 "Re-Fuel Ship" IDS_STRING207 "Launch Ramp To Accept %s Mission" IDS_STRING208 "Attack Bumpers Hits\nLeft: %d" IDS_STRING209 "Target Training Passed" IDS_STRING210 "Mission Aborted" IDS_STRING211 "Launches Left: %d" IDS_STRING212 "Launch Training Passed" END STRINGTABLE BEGIN IDS_STRING213 "Re-Entries Left: %d" IDS_STRING214 "Re-Entry Training Passed" IDS_STRING215 "Drop Targets\nLeft: %d" IDS_STRING216 "Science Mission Completed" IDS_STRING217 "Warning -- Low Fuel" IDS_STRING218 "Fill Right Hazard Banks" IDS_STRING219 "Hyperspace Launch" IDS_STRING220 "Comet Destroyed" IDS_STRING221 "Enter Wormhole" IDS_STRING222 "Radiation Eliminated" IDS_STRING223 "Upgrade Launch Bumpers" IDS_STRING224 "Enter Black Hole" IDS_STRING225 "Black Hole Eliminated" IDS_STRING226 "Targets\nLeft: %d" IDS_STRING227 "Xenomorphs Destroyed" IDS_STRING228 "Upgrade Flags" END STRINGTABLE BEGIN IDS_STRING229 "Hyperspace Launch" IDS_STRING230 "Survivors Rescued" IDS_STRING231 "Aliens Repelled" IDS_STRING232 "Hit Fuel Targets" IDS_STRING233 "Remote Attack Bumper Hits\nLeft: %d" IDS_STRING234 "Satellite Repaired" IDS_STRING235 "Lane Passes\nLeft: %d" IDS_STRING236 "Shoot Ball Up Fuel Chute" IDS_STRING237 "Survey Complete" IDS_STRING238 "Out Lane Passes\nLeft: %d" IDS_STRING239 "Doomsday Machine Destroyed" IDS_STRING240 "Roll Flags: %d" IDS_STRING241 "Hit Space Warp Rollover" IDS_STRING242 "Plague Eliminated" IDS_STRING243 "Hit Yellow Wormhole" IDS_STRING244 "Hit Red Wormhole" END STRINGTABLE BEGIN IDS_STRING245 "Hit Green Wormhole" IDS_STRING246 "Plans Recovered" IDS_STRING247 "Rebound Hits\nLeft: %d" IDS_STRING248 "Hit Hyperspace Chute or Launch Ramp" IDS_STRING249 "Drop Target Hits\nLeft: %d" IDS_STRING250 "Spot Target Hits\nLeft: %d" IDS_STRING251 "Lanes Passes\nLeft: %d" IDS_STRING252 "Shoot Ball Up Fuel Chute" IDS_STRING253 "Hit Launch Ramp" IDS_STRING254 "Hit Flags" IDS_STRING255 "Hit Worm Hole" IDS_STRING256 "Hyperspace Chute to end Maelstrom" IDS_STRING257 "pinball.mid" IDS_STRING258 "1 UseBitmapFont" IDS_STRING259 "90 Left Flipper Key" END STRINGTABLE BEGIN IDS_STRING260 "191 Right Flipper Key" IDS_STRING261 "32 Plunger Key" IDS_STRING262 "88 Bump Left Key" IDS_STRING263 "190 Bump Right Key" IDS_STRING264 "38 Bump Bottom Key" IDS_STRING265 "Software\\Microsoft\\Plus!\\Pinball" IDS_STRING266 "SpaceCadet" IDS_STRING267 "1c7c22a0-9576-11ce-bf80-444553540000" IDS_STRING268 "PINBALL.DAT" IDS_STRING269 "Space Cadet" IDS_STRING270 "Error:" IDS_STRING271 "Unable to find other tables." IDS_STRING272 "3D Pinball\nSpace Cadet" IDS_STRING273 "Promotion to %s" IDS_STRING274 "Demotion to %s" IDS_STRING275 "Upgrade Attack Bumpers" END STRINGTABLE BEGIN IDS_STRING276 "Fill Left Hazard Banks" IDS_STRING277 "HIGH SCORE" IDS_STRING278 "pinball.chm" IDS_STRING279 "Not enough memory to run 3D Pinball." IDS_STRING280 "Player 1's Score\n%ld" IDS_STRING281 "Player 2's Score\n%ld" IDS_STRING282 "Player 3's Score\n%ld" IDS_STRING283 "Player 4's Score\n%ld" IDS_STRING284 "High Score 1\n%ld" IDS_STRING285 "High Score 2\n%ld" IDS_STRING286 "High Score 3\n%ld" IDS_STRING287 "High Score 4\n%ld" IDS_STRING288 "High Score 5\n%ld" IDS_STRING289 "255 255 255 (R G B default font color)" END #endif // English (United States) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED