#include "pch.h" #include "TComponentGroup.h" #include "control.h" #include "loader.h" #include "objlist_class.h" #include "timer.h" #include "TPinballTable.h" TComponentGroup::TComponentGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false) { List = new objlist_class(4, 4); Timer = 0; if (groupIndex > 0) { int attrCount; auto shortArr = loader::query_iattribute(groupIndex, 1027, &attrCount); auto shortArrPtr = shortArr; for (auto index = 0; index < attrCount; ++index, ++shortArrPtr) { auto component = table->find_component(*shortArrPtr); if (component) List->Add(component); } } } TComponentGroup::~TComponentGroup() { if (Timer) { timer::kill(Timer); Timer = 0; } delete List; } int TComponentGroup::Message(int code, float value) { if (code == 48) { if (this->Timer) { timer::kill(this->Timer); this->Timer = 0; } if (value > 0.0) this->Timer = timer::set(value, this, NotifyTimerExpired); } else if (code <= 1007 || code > 1011 && code != 1020 && code != 1022) { for (int i = 0; i < List->GetCount(); i++) { List->Get(i)->Message(code, value); } } return 0; } void TComponentGroup::NotifyTimerExpired(int timerId, void* caller) { auto compGroup = static_cast(caller); compGroup->Timer = 0; control::handler(61, compGroup); }