#include "pch.h" #include "TLight.h" #include "control.h" #include "loader.h" #include "objlist_class.h" #include "render.h" #include "timer.h" #include "TPinballTable.h" TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true) { Timer1 = 0; FlasherActive = 0; Timer2 = 0; Flasher.Timer = 0; Reset(); float* floatArr1 = loader::query_float_attribute(groupIndex, 0, 900); Flasher.TimerDelay[0] = *floatArr1; FlasherDelay[0] = *floatArr1; float* floatArr2 = loader::query_float_attribute(groupIndex, 0, 901); Flasher.TimerDelay[1] = *floatArr2; FlasherDelay[1] = *floatArr2; } int TLight::Message(int code, float value) { int bmpIndex; switch (code) { case 1024: Reset(); for (auto index = 0; index < PinballTable->PlayerCount; ++index) { auto playerPtr = &PlayerData[index]; playerPtr->FlasherActive = FlasherActive; playerPtr->BmpIndex2 = BmpIndex2; playerPtr->BmpIndex1 = BmpIndex1; playerPtr->MessageField = MessageField; } break; case 1020: { auto playerPtr = &PlayerData[PinballTable->CurrentPlayer]; playerPtr->FlasherActive = FlasherActive; playerPtr->BmpIndex2 = BmpIndex2; playerPtr->BmpIndex1 = BmpIndex1; playerPtr->MessageField = MessageField; Reset(); playerPtr = &PlayerData[static_cast(floor(value))]; FlasherActive = playerPtr->FlasherActive; BmpIndex2 = playerPtr->BmpIndex2; BmpIndex1 = playerPtr->BmpIndex1; MessageField = playerPtr->MessageField; if (BmpIndex2) { Message(11, static_cast(BmpIndex2)); } if (BmpIndex1) Message(1, 0.0); if (FlasherActive) Message(4, 0.0); break; } case 0: BmpIndex1 = 0; if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2) render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]); break; case 1: BmpIndex1 = 1; if (FlasherActive == 0 && !FlasherFlag1 && !FlasherFlag2) render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]); break; case 2: return BmpIndex1; case 3: return FlasherActive; case 4: schedule_timeout(0.0); if (!FlasherActive || !Flasher.Timer) { FlasherActive = 1; FlasherFlag2 = 0; FlasherFlag1 = 0; TurnOffAfterFlashingFg = 0; flasher_start(&Flasher, BmpIndex1); } break; case 5: Flasher.TimerDelay[0] = value * FlasherDelay[0]; Flasher.TimerDelay[1] = value * FlasherDelay[1]; break; case 6: Flasher.TimerDelay[0] = FlasherDelay[0]; Flasher.TimerDelay[1] = FlasherDelay[1]; break; case 7: if (!FlasherActive) flasher_start(&Flasher, BmpIndex1); FlasherActive = 1; FlasherFlag2 = 0; TurnOffAfterFlashingFg = 0; FlasherFlag1 = 0; schedule_timeout(value); break; case 8: if (!FlasherFlag1) { if (FlasherActive) { flasher_stop(&Flasher, 0); FlasherActive = 0; } else { render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[0]); } FlasherFlag1 = 1; FlasherFlag2 = 0; } schedule_timeout(value); break; case 9: if (!FlasherFlag2) { if (FlasherActive) { flasher_stop(&Flasher, 1); FlasherActive = 0; } else { render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[1]); } FlasherFlag2 = 1; FlasherFlag1 = 0; } schedule_timeout(value); break; case 11: BmpIndex2 = static_cast(floor(value)); if (BmpIndex2 > ListBitmap->GetCount()) BmpIndex2 = ListBitmap->GetCount(); bmpIndex = 0; if (BmpIndex2 < 0) BmpIndex2 = 0; Flasher.BmpArr[0] = nullptr; Flasher.BmpArr[1] = ListBitmap->Get(BmpIndex2); if (FlasherActive == 0) { if (!FlasherFlag1) { if (FlasherFlag2) bmpIndex = 1; else bmpIndex = BmpIndex1; } } else { bmpIndex = Flasher.BmpIndex; } render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[bmpIndex]); break; case 12: bmpIndex = BmpIndex2 + 1; if (bmpIndex > ListBitmap->GetCount()) bmpIndex = ListBitmap->GetCount(); Message(11, static_cast(bmpIndex)); break; case 13: bmpIndex = BmpIndex2 - 1; if (bmpIndex < 0) bmpIndex = 0; Message(11, static_cast(bmpIndex)); break; case 14: if (Timer1) timer::kill(Timer1); Timer1 = 0; if (FlasherActive != 0) flasher_stop(&Flasher, -1); FlasherActive = 0; FlasherFlag1 = 0; FlasherFlag2 = 0; render::sprite_set_bitmap(RenderSprite, Flasher.BmpArr[BmpIndex1]); break; case 15: TurnOffAfterFlashingFg = 0; if (Timer2) timer::kill(Timer2); Timer2 = 0; Message(1, 0.0); Message(7, value); break; case 16: if (Timer2) timer::kill(Timer2); Timer2 = 0; Message(7, value); TurnOffAfterFlashingFg = 1; break; case 17: Message(static_cast(floor(value)) != 0, 0.0); return BmpIndex1; case 18: Message(17, value); Message(14, 0.0); return BmpIndex1; case 19: Message(1, 0.0); Message(14, 0.0); break; case 20: Message(0, 0.0); Message(14, 0.0); break; case 21: Message(17, static_cast(BmpIndex1 == 0)); return BmpIndex1; case 22: Message(18, static_cast(BmpIndex1 == 0)); return BmpIndex1; case 23: MessageField = static_cast(floor(value)); break; default: break; } return 0; } void TLight::Reset() { if (Timer1) timer::kill(Timer1); if (Timer2) timer::kill(Timer2); if (FlasherActive) flasher_stop(&Flasher, -1); Unknown20F = 1.0; Timer1 = 0; Timer2 = 0; BmpIndex1 = 0; BmpIndex2 = 0; FlasherFlag1 = 0; FlasherFlag2 = 0; FlasherActive = 0; TurnOffAfterFlashingFg = 0; render::sprite_set_bitmap(RenderSprite, nullptr); Flasher.Sprite = RenderSprite; Flasher.BmpArr[0] = nullptr; if (ListBitmap) Flasher.BmpArr[1] = ListBitmap->Get(0); Flasher.Unknown4 = 0; Flasher.Unknown3 = 0; MessageField = 0; } void TLight::schedule_timeout(float time) { Flasher.TimerDelay[0] = FlasherDelay[0]; Flasher.TimerDelay[1] = FlasherDelay[1]; if (Timer1) timer::kill(Timer1); Timer1 = 0; if (time > 0.0) Timer1 = timer::set(time, this, TimerExpired); } void TLight::TimerExpired(int timerId, void* caller) { auto light = static_cast(caller); if (light->FlasherActive) flasher_stop(&light->Flasher, -1); render::sprite_set_bitmap(light->RenderSprite, light->Flasher.BmpArr[light->BmpIndex1]); light->FlasherFlag1 = 0; light->FlasherFlag2 = 0; light->FlasherActive = 0; light->Timer1 = 0; if (light->TurnOffAfterFlashingFg != 0) { light->TurnOffAfterFlashingFg = 0; light->Message(20, 0.0); } if (light->Control) control::handler(60, light); } void TLight::flasher_stop(flasher_type* flash, int bmpIndex) { if (flash->Timer) timer::kill(flash->Timer); flash->Timer = 0; if (bmpIndex >= 0) { flash->BmpIndex = bmpIndex; render::sprite_set_bitmap(flash->Sprite, flash->BmpArr[bmpIndex]); } } void TLight::flasher_start(flasher_type* flash, int bmpIndex) { flash->BmpIndex = bmpIndex; flasher_callback(0, flash); } void TLight::flasher_callback(int timerId, void* caller) { auto flash = static_cast(caller); auto index = 1 - flash->BmpIndex; flash->BmpIndex = index; render::sprite_set_bitmap(flash->Sprite, flash->BmpArr[index]); flash->Timer = timer::set(flash->TimerDelay[flash->BmpIndex], flash, flasher_callback); }