#include "pch.h" #include "TLightGroup.h" #include "control.h" #include "loader.h" #include "objlist_class.h" #include "timer.h" #include "TLight.h" #include "TPinballTable.h" TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false) { List = new objlist_class(4, 4); Timer = 0; NotifyTimer = 0; Reset(); if (groupIndex > 0) { int count; Timer1TimeDefault = *loader::query_float_attribute(groupIndex, 0, 903); __int16* groupIndArr = loader::query_iattribute(groupIndex, 1027, &count); for (int index = 0; index < count; ++groupIndArr) { auto comp = dynamic_cast(table->find_component(*groupIndArr)); if (comp) List->Add(comp); ++index; } } } TLightGroup::~TLightGroup() { delete List; } int TLightGroup::Message(int code, float value) { switch (code) { case 1011: case 1022: break; case 1020: { auto playerPtr = &PlayerData[PinballTable->CurrentPlayer]; playerPtr->MessageField = MessageField; playerPtr->MessageField2 = MessageField2; playerPtr->Timer1Time = Timer1Time; Reset(); playerPtr = &PlayerData[static_cast(floor(value))]; MessageField = playerPtr->MessageField; MessageField2 = playerPtr->MessageField2; Timer1Time = playerPtr->Timer1Time; if (!(MessageField == 0)) TimerExpired(0, this); break; } case 1024: Reset(); for (auto index = 0; index < PinballTable->PlayerCount; index++) { auto playerPtr = &PlayerData[index]; playerPtr->MessageField = MessageField; playerPtr->MessageField2 = MessageField2; playerPtr->Timer1Time = Timer1Time; } break; case 24: { auto count = List->GetCount(); auto lastLight = List->Get(count - 1); if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1) break; if (MessageField2) { TLightGroup::Message(34, 0.0); } AnimationFlag = 1; MessageField2 = code; auto lightMessageField = lastLight->MessageField; auto bmpIndex1 = lastLight->BmpIndex1; for (auto index = count - 1; index > 0; --index) { auto lightCur = List->Get(index); auto lightPrev = List->Get(index - 1); lightCur->Message(lightPrev->BmpIndex1 != 0, 0.0); lightCur->MessageField = lightPrev->MessageField; } auto firstLight = List->Get(0); firstLight->Message(bmpIndex1 != 0, 0.0); firstLight->MessageField = lightMessageField; reschedule_animation(value); break; } case 25: { auto count = List->GetCount(); auto lastLight = List->Get(count - 1); if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1) break; if (MessageField2) { TLightGroup::Message(34, 0.0); } auto firstLight = List->Get(0); AnimationFlag = 1; MessageField2 = code; auto lightMessageField = firstLight->MessageField; auto bmpIndex1 = firstLight->BmpIndex1; for (auto index = 0; index < count - 1; index++) { auto lightCur = List->Get(index); auto lightNext = List->Get(index + 1); lightCur->Message(lightNext->BmpIndex1 != 0, 0.0); lightCur->MessageField = lightNext->MessageField; } lastLight->Message(bmpIndex1 != 0, 0.0); lastLight->MessageField = lightMessageField; reschedule_animation(value); break; } case 26: { if (AnimationFlag || !MessageField2) start_animation(); MessageField2 = code; AnimationFlag = 0; auto count = List->GetCount(); auto lastLight = List->Get(count - 1); auto flasherFlag2 = lastLight->FlasherFlag2; for (auto i = count - 1; i > 0; --i) { auto lightCur = List->Get(i); auto lightPrev = List->Get(i - 1); lightCur->Message((lightPrev->FlasherFlag2 != 0) + 8, 0.0); } auto firstLight = List->Get(0); firstLight->Message((flasherFlag2 != 0) + 8, 0); reschedule_animation(value); break; } case 27: { if (AnimationFlag || !MessageField2) start_animation(); MessageField2 = code; AnimationFlag = 0; auto count = List->GetCount(); auto firstLight = List->Get(0); auto flasherFlag2 = firstLight->FlasherFlag2; for (auto i = 0; i < count - 1; i++) { auto lightCur = List->Get(i); auto lightNext = List->Get(i + 1); lightCur->Message((lightNext->FlasherFlag2 != 0) + 8, 0.0); } auto lastLight = List->Get(count - 1); lastLight->Message((flasherFlag2 != 0) + 8, 0); reschedule_animation(value); break; } case 28: { if (AnimationFlag || !MessageField2) start_animation(); MessageField2 = code; AnimationFlag = 0; auto count = List->GetCount(); for (auto i = 0; i < count - 1; i++) { if (rand() % 100 > 70) { auto light = List->Get(i); auto randVal = static_cast(rand()) * 0.00003051850947599719f * value * 3.0f + 0.1f; light->Message(9, randVal); } } reschedule_animation(value); break; } case 29: { if (AnimationFlag || !MessageField2) start_animation(); MessageField2 = code; AnimationFlag = 0; auto count = List->GetCount(); for (auto i = 0; i < count - 1; i++) { auto light = List->Get(i); auto randVal = static_cast(rand() % 100 > 70); light->Message(18, randVal); } reschedule_animation(value); break; } case 30: { auto noBmpInd1Count = 0; auto countSub1 = List->GetCount() - 1; if (countSub1 < 0) break; for (auto i = countSub1; i >= 0; i--) { if (!List->Get(i)->BmpIndex1) ++noBmpInd1Count; } if (!noBmpInd1Count) break; auto randModCount = rand() % noBmpInd1Count; for (auto i = countSub1; i >= 0; i--) { auto light = List->Get(i); if (!light->BmpIndex1 && randModCount-- == 0) { light->Message(1, 0.0); break; } } if (MessageField2) start_animation(); break; } case 31: { auto bmpInd1Count = 0; auto countSub1 = List->GetCount() - 1; if (countSub1 < 0) break; for (auto i = countSub1; i >= 0; i--) { if (List->Get(i)->BmpIndex1) ++bmpInd1Count; } if (!bmpInd1Count) break; auto randModCount = rand() % bmpInd1Count; for (auto i = countSub1; i >= 0; i--) { auto light = List->Get(i); if (light->BmpIndex1 && randModCount-- == 0) { light->Message(0, 0.0); break; } } if (MessageField2) start_animation(); break; } case 32: { auto index = next_light_up(); if (index < 0) break; List->Get(index)->Message(1, 0.0); if (MessageField2) start_animation(); return 1; } case 33: { auto index = next_light_down(); if (index < 0) break; List->Get(index)->Message(0, 0.0); if (MessageField2) start_animation(); return 1; } case 34: { if (Timer) timer::kill(Timer); Timer = 0; if (MessageField2 == 26 || MessageField2 == 27 || MessageField2 == 28) TLightGroup::Message(14, 0.0); MessageField2 = 0; AnimationFlag = 0; break; } case 35: { auto index = static_cast(floor(value)); if (index >= List->GetCount() || index < 0) break; auto light = List->Get(index); light->Message(1, 0.0); if (MessageField2) start_animation(); break; } case 36: { auto index = static_cast(floor(value)); if (index >= List->GetCount() || index < 0) break; auto light = List->Get(index); light->Message(0, 0.0); if (MessageField2) start_animation(); break; } case 37: { auto bmp1Count = 0; auto countSub1 = List->GetCount() - 1; for (auto i = countSub1; i >= 0; i--) { if (List->Get(i)->BmpIndex1) ++bmp1Count; } return bmp1Count; } case 38: return List->GetCount(); case 39: return MessageField2; case 40: return AnimationFlag; case 41: { auto index = next_light_up(); if (index < 0) break; if (MessageField2 || AnimationFlag) TLightGroup::Message(34, 0.0); List->Get(index)->Message(15, value); return 1; } case 42: { auto index = next_light_down(); if (index < 0) break; if (MessageField2 || AnimationFlag) TLightGroup::Message(34, 0.0); List->Get(index)->Message(16, value); return 1; } case 43: if (NotifyTimer) timer::kill(NotifyTimer); NotifyTimer = 0; if (value > 0.0) NotifyTimer = timer::set(value, this, NotifyTimerExpired); break; case 44: { auto countSub1 = List->GetCount() - 1; for (auto index = countSub1; index >= 0; index--) { auto light = List->Get(index); if (light->BmpIndex1) { light->Message(0, 0.0); light->Message(16, value); } } break; } case 45: { control::handler(code, this); auto index = static_cast(floor(value)); if (index >= 0) { auto count = List->GetCount(); if (index <= count) { auto countSub1 = count - 1; if (countSub1 > index) { countSub1 = index; for (auto i = countSub1, k = countSub1 - index; k != 0; i--, k--) { auto light = List->Get(i); light->Message(20, 0.0); } } if (countSub1 >= 0) { for (auto i = countSub1; i != 0; i--) { auto light = List->Get(i); light->Message(19, 0.0); } } } } break; } case 46: { auto index = next_light_down(); if (index >= 0) { List->Get(index)->Message(4, 0.0); } break; } default: for (auto index = List->GetCount() - 1; index >= 0; index--) { List->Get(index)->Message(code, value); } break; } return 0; } void TLightGroup::Reset() { if (Timer) timer::kill(Timer); Timer = 0; if (NotifyTimer) timer::kill(NotifyTimer); NotifyTimer = 0; MessageField2 = 0; AnimationFlag = 0; Timer1Time = Timer1TimeDefault; } void TLightGroup::reschedule_animation(float time) { if (Timer) timer::kill(Timer); Timer = 0; if (time == 0) { MessageField2 = 0; AnimationFlag = 0; return; } Timer1Time = time > 0.0 ? time : Timer1TimeDefault; Timer = timer::set(Timer1Time, this, TimerExpired); } void TLightGroup::start_animation() { for (int index = List->GetCount() - 1; index >= 0; --index) { auto light = List->Get(index); if (light->BmpIndex1) light->Message(9, 0.0); else light->Message(8, 0.0); } } int TLightGroup::next_light_up() { for (int index = 0; index < List->GetCount(); ++index) { if (!List->Get(index)->BmpIndex1) return index; } return -1; } int TLightGroup::next_light_down() { for (int index = List->GetCount() - 1; index >= 0; --index) { if (!List->Get(index)->BmpIndex1) return index; } return -1; } void TLightGroup::TimerExpired(int timerId, void* caller) { auto group = static_cast(caller); group->Timer = 0; group->Message(group->MessageField2, group->Timer1Time); } void TLightGroup::NotifyTimerExpired(int timerId, void* caller) { auto group = static_cast(caller); group->NotifyTimer = 0; control::handler(61, group); }