#include "pch.h" #include "TEdgeManager.h" #include "maths.h" #include "TBall.h" #include "TEdgeBox.h" #include "TEdgeSegment.h" #include "TTableLayer.h" TEdgeManager::TEdgeManager(float posX, float posY, float width, float height) { X = posX; Y = posY; MaxBoxX = 10; MaxBoxY = 15; AdvanceX = width / 10.0f; AdvanceY = height / 15.0f; AdvanceXInv = 1.0f / AdvanceX; AdvanceYInv = 1.0f / AdvanceY; BoxArray = new TEdgeBox[150]; } TEdgeManager::~TEdgeManager() { delete[] BoxArray; } int TEdgeManager::box_x(float x) { return std::max(0, std::min(static_cast(floor((x - X) * AdvanceXInv)), MaxBoxX - 1)); } int TEdgeManager::box_y(float y) { return std::max(0, std::min(static_cast(floor((y - Y) * AdvanceYInv)), MaxBoxY - 1)); } int TEdgeManager::increment_box_x(int x) { return std::min(x + 1, MaxBoxX - 1); } int TEdgeManager::increment_box_y(int y) { return std::min(y + 1, MaxBoxY - 1); } void TEdgeManager::add_edge_to_box(int x, int y, TEdgeSegment* edge) { BoxArray[x + y * MaxBoxX].EdgeList.push_back(edge); } void TEdgeManager::add_field_to_box(int x, int y, field_effect_type* field) { BoxArray[x + y * MaxBoxX].FieldList.push_back(field); } int TEdgeManager::TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeDst, ray_type* ray, TBall* ball, int edgeIndex) { if (x >= 0 && x < 10 && y >= 0 && y < 15) { TEdgeBox* edgeBox = &BoxArray[x + y * MaxBoxX]; TEdgeSegment** edgePtr = &EdgeArray[edgeIndex]; for (auto it = edgeBox->EdgeList.rbegin(); it != edgeBox->EdgeList.rend(); ++it) { auto edge = *it; if (!edge->ProcessedFlag && *edge->ActiveFlag && (edge->CollisionGroup & ray->FieldFlag)) { if (!ball->already_hit(edge)) { ++edgeIndex; *edgePtr = edge; ++edgePtr; edge->ProcessedFlag = 1; auto dist = edge->FindCollisionDistance(ray); if (dist < *distPtr) { *distPtr = dist; *edgeDst = edge; } } } } } return edgeIndex; } void TEdgeManager::FieldEffects(TBall* ball, vector_type* dstVec) { vector_type vec{}; TEdgeBox* edgeBox = &BoxArray[box_x(ball->Position.X) + box_y(ball->Position.Y) * MaxBoxX]; for (auto it = edgeBox->FieldList.rbegin(); it != edgeBox->FieldList.rend(); ++it) { auto field = *it; if (*field->Flag2Ptr && ball->FieldFlag & field->Mask) { if (field->CollisionComp->FieldEffect(ball, &vec)) { maths::vector_add(dstVec, &vec); } } } } float TEdgeManager::FindCollisionDistance(ray_type* ray, TBall* ball, TEdgeSegment** edge) { auto distance = 1000000000.0f; auto edgeIndex = 0; auto rayX = ray->Origin.X; auto rayY = ray->Origin.Y; auto rayBoxX = box_x(rayX); auto rayBoxY = box_y(rayY); auto rayEndX = ray->Direction.X * ray->MaxDistance + ray->Origin.X; auto rayEndY = ray->Direction.Y * ray->MaxDistance + ray->Origin.Y; auto rayEndBoxX = box_x(rayEndX); auto rayEndBoxY = box_y(rayEndY); auto rayDirX = rayX >= rayEndX ? -1 : 1; auto rayDirY = rayY >= rayEndY ? -1 : 1; if (rayBoxY == rayEndBoxY) { if (rayDirX == 1) { for (auto indexX = rayBoxX; indexX <= rayEndBoxX; indexX++) { edgeIndex = TestGridBox(indexX, rayBoxY, &distance, edge, ray, ball, edgeIndex); } } else { for (auto indexX = rayBoxX; indexX >= rayEndBoxX; indexX--) { edgeIndex = TestGridBox(indexX, rayBoxY, &distance, edge, ray, ball, edgeIndex); } } } else if (rayBoxX == rayEndBoxX) { if (rayDirY == 1) { for (auto indexY = rayBoxY; indexY <= rayEndBoxY; indexY++) { edgeIndex = TestGridBox(rayBoxX, indexY, &distance, edge, ray, ball, edgeIndex); } } else { for (auto indexY = rayBoxY; indexY >= rayEndBoxY; indexY--) { edgeIndex = TestGridBox(rayBoxX, indexY, &distance, edge, ray, ball, edgeIndex); } } } else { auto rayDyDX = (rayY - rayEndY) / (rayX - rayEndX); auto indexX = rayBoxX; auto indexY = rayBoxY; auto bresIndexX = rayBoxX + 1; auto bresIndexY = rayBoxY + 1; auto bresXAdd = rayY - rayDyDX * rayX; edgeIndex = TestGridBox(rayBoxX, rayBoxY, &distance, edge, ray, ball, 0); if (rayDirX == 1) { if (rayDirY == 1) { do { auto yCoord = bresIndexY * AdvanceY + Y; auto xCoord = (bresIndexX * AdvanceX + X) * rayDyDX + bresXAdd; if (xCoord >= yCoord) { if (xCoord == yCoord) { ++indexX; ++bresIndexX; } ++indexY; ++bresIndexY; } else { ++indexX; ++bresIndexX; } edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex); } while (indexX < rayEndBoxX || indexY < rayEndBoxY); } else { do { auto yCoord = indexY * AdvanceY + Y; auto xCoord = (bresIndexX * AdvanceX + X) * rayDyDX + bresXAdd; if (xCoord <= yCoord) { if (xCoord == yCoord) { ++indexX; ++bresIndexX; } --indexY; } else { ++indexX; ++bresIndexX; } edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex); } while (indexX < rayEndBoxX || indexY > rayEndBoxY); } } else { if (rayDirY == 1) { do { auto yCoord = bresIndexY * AdvanceY + Y; auto xCoord = (indexX * AdvanceX + X) * rayDyDX + bresXAdd; if (xCoord >= yCoord) { if (xCoord == yCoord) --indexX; ++indexY; ++bresIndexY; } else { --indexX; } edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex); } while (indexX > rayEndBoxX || indexY < rayEndBoxY); } else { do { auto yCoord = indexY * AdvanceY + Y; auto xCoord = (indexX * AdvanceX + X) * rayDyDX + bresXAdd; if (xCoord <= yCoord) { if (xCoord == yCoord) --indexX; --indexY; } else { --indexX; } edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex); } while (indexX > rayEndBoxX || indexY > rayEndBoxY); } } } for (auto edgePtr = EdgeArray; edgeIndex > 0; --edgeIndex, ++edgePtr) { (*edgePtr)->ProcessedFlag = 0; } return distance; }