#include "pch.h" #include "winmain.h" #include "control.h" #include "fullscrn.h" #include "midi.h" #include "pinball.h" #include "options.h" #include "pb.h" #include "render.h" #include "Sound.h" SDL_Window* winmain::MainWindow = nullptr; SDL_Renderer* winmain::Renderer = nullptr; ImGuiIO* winmain::ImIO = nullptr; int winmain::return_value = 0; bool winmain::bQuit = false; bool winmain::activated = false; int winmain::DispFrameRate = 0; bool winmain::DispGRhistory = false; bool winmain::single_step = false; bool winmain::has_focus = true; int winmain::last_mouse_x; int winmain::last_mouse_y; int winmain::mouse_down; bool winmain::no_time_loss = false; bool winmain::restart = false; gdrv_bitmap8* winmain::gfr_display = nullptr; std::string winmain::DatFileName; bool winmain::ShowAboutDialog = false; bool winmain::ShowImGuiDemo = false; bool winmain::ShowSpriteViewer = false; bool winmain::LaunchBallEnabled = true; bool winmain::HighScoresEnabled = true; bool winmain::DemoActive = false; std::string winmain::BasePath; int winmain::MainMenuHeight = 0; std::string winmain::FpsDetails; double winmain::UpdateToFrameRatio; winmain::DurationMs winmain::TargetFrameTime; optionsStruct& winmain::Options = options::Options; int winmain::WinMain(LPCSTR lpCmdLine) { restart = false; bQuit = false; std::set_new_handler(memalloc_failure); // SDL init SDL_SetMainReady(); if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr); return 1; } pinball::quickFlag = strstr(lpCmdLine, "-quick") != nullptr; // Search for game data in: game folder, user folder // Game data test order: CADET.DAT, PINBALL.DAT char* dataSearchPaths[2] { SDL_GetBasePath(), SDL_GetPrefPath(nullptr, "SpaceCadetPinball") }; std::string datFileNames[2] { "CADET.DAT", options::get_string("Pinball Data", pinball::get_rc_string(168, 0)) }; for (auto path : dataSearchPaths) { if (DatFileName.empty() && path) { BasePath = path; for (int i = 0; i < 2; i++) { auto datFileName = datFileNames[i]; auto datFilePath = pinball::make_path_name(datFileName); auto datFile = fopenu(datFilePath.c_str(), "r"); if (datFile) { fclose(datFile); DatFileName = datFileName; if (i == 0) pb::FullTiltMode = true; printf("Loading game from: %s\n", datFilePath.c_str()); break; } } } SDL_free(path); } // SDL window SDL_Window* window = SDL_CreateWindow ( pinball::get_rc_string(38, 0), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 556, SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE ); MainWindow = window; if (!window) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create window", SDL_GetError(), nullptr); return 1; } // If HW fails, fallback to SW SDL renderer. SDL_Renderer* renderer = nullptr; for (int i = 0; i < 2 && !renderer; i++) { Renderer = renderer = SDL_CreateRenderer ( window, -1, i == 0 ? SDL_RENDERER_ACCELERATED : SDL_RENDERER_SOFTWARE ); } if (!renderer) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create renderer", SDL_GetError(), window); return 1; } SDL_RendererInfo rendererInfo{}; if (!SDL_GetRendererInfo(renderer, &rendererInfo)) printf("Using SDL renderer: %s\n", rendererInfo.name); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); // ImGui init IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiSDL::Initialize(renderer, 0, 0); ImGui::StyleColorsDark(); ImGuiIO& io = ImGui::GetIO(); ImIO = &io; // ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend ImGui_ImplSDL2_InitForOpenGL(window, nullptr); auto prefPath = SDL_GetPrefPath(nullptr, "SpaceCadetPinball"); auto iniPath = std::string(prefPath) + "imgui_pb.ini"; io.IniFilename = iniPath.c_str(); SDL_free(prefPath); // PB init from message handler { options::init(); if (!Sound::Init(Options.SoundChannels, Options.Sounds)) Options.Sounds = false; if (!pinball::quickFlag && !midi::music_init()) Options.Music = false; if (pb::init()) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not load game data", "The .dat file is missing", window); return 1; } fullscrn::init(); } pb::reset_table(); pb::firsttime_setup(); if (strstr(lpCmdLine, "-fullscreen")) { Options.FullScreen = true; } SDL_ShowWindow(window); fullscrn::set_screen_mode(Options.FullScreen); if (strstr(lpCmdLine, "-demo")) pb::toggle_demo(); else pb::replay_level(0); unsigned updateCounter = 0, frameCounter = 0; auto frameStart = Clock::now(); double UpdateToFrameCounter = 0; DurationMs sleepRemainder(0), frameDuration(TargetFrameTime); auto prevTime = frameStart; while (true) { if (DispFrameRate) { auto curTime = Clock::now(); if (curTime - prevTime > DurationMs(1000)) { char buf[60]; auto elapsedSec = DurationMs(curTime - prevTime).count() * 0.001; snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ", updateCounter / elapsedSec, frameCounter / elapsedSec); SDL_SetWindowTitle(window, buf); FpsDetails = buf; frameCounter = updateCounter = 0; prevTime = curTime; } } if (!ProcessWindowMessages() || bQuit) break; if (has_focus) { if (mouse_down) { int x, y, w, h; SDL_GetMouseState(&x, &y); SDL_GetWindowSize(window, &w, &h); float dx = static_cast(last_mouse_x - x) / static_cast(w); float dy = static_cast(y - last_mouse_y) / static_cast(h); pb::ballset(dx, dy); SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y); // Mouse warp does not work over remote desktop or in some VMs //last_mouse_x = x; //last_mouse_y = y; } if (!single_step && !no_time_loss) { auto dt = static_cast(frameDuration.count()); pb::frame(dt); if (DispGRhistory) { auto width = 300; auto height = 64; if (!gfr_display) { gfr_display = new gdrv_bitmap8(width, height, false); gfr_display->CreateTexture("nearest", SDL_TEXTUREACCESS_STREAMING); } gdrv::ScrollBitmapHorizontal(gfr_display, -1); auto target = static_cast(TargetFrameTime.count()); auto scale = height / target / 2; gdrv::fill_bitmap(gfr_display, 1, height, width - 1, 0, ColorRgba::Black()); // Background auto targetVal = dt < target ? dt : target; auto targetHeight = std::min(static_cast(std::round(targetVal * scale)), height); gdrv::fill_bitmap(gfr_display, 1, targetHeight, width - 1, height - targetHeight, ColorRgba::White()); // Target auto diffVal = dt < target ? target - dt : dt - target; auto diffHeight = std::min(static_cast(std::round(diffVal * scale)), height); gdrv::fill_bitmap(gfr_display, 1, diffHeight, width - 1, height - targetHeight - diffHeight, ColorRgba::Red()); // Target diff } updateCounter++; } no_time_loss = false; if (UpdateToFrameCounter >= UpdateToFrameRatio) { ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); RenderUi(); SDL_RenderClear(renderer); render::PresentVScreen(); ImGui::Render(); ImGuiSDL::Render(ImGui::GetDrawData()); SDL_RenderPresent(renderer); frameCounter++; UpdateToFrameCounter -= UpdateToFrameRatio; } auto sdlError = SDL_GetError(); if (sdlError[0]) { SDL_ClearError(); printf("SDL Error: %s\n", sdlError); } auto updateEnd = Clock::now(); auto targetTimeDelta = TargetFrameTime - DurationMs(updateEnd - frameStart) - sleepRemainder; TimePoint frameEnd; if (targetTimeDelta > DurationMs::zero() && !Options.UncappedUpdatesPerSecond) { std::this_thread::sleep_for(targetTimeDelta); frameEnd = Clock::now(); sleepRemainder = DurationMs(frameEnd - updateEnd) - targetTimeDelta; } else { frameEnd = updateEnd; sleepRemainder = DurationMs(0); } // Limit duration to 2 * target time frameDuration = std::min(DurationMs(frameEnd - frameStart), 2 * TargetFrameTime); frameStart = frameEnd; UpdateToFrameCounter++; } } delete gfr_display; gfr_display = nullptr; options::uninit(); midi::music_shutdown(); pb::uninit(); Sound::Close(); ImGuiSDL::Deinitialize(); ImGui_ImplSDL2_Shutdown(); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); ImGui::DestroyContext(); SDL_Quit(); return return_value; } void winmain::RenderUi() { // A minimal window with a button to prevent menu lockout. if (!Options.ShowMenu) { ImGui::SetNextWindowPos(ImVec2{}); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{10, 0}); if (ImGui::Begin("main", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) { ImGui::PushID(1); ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{}); if (ImGui::Button("Menu")) { options::toggle(Menu1::Show_Menu); } ImGui::PopStyleColor(1); ImGui::PopID(); } ImGui::End(); ImGui::PopStyleVar(); } // No demo window in release to save space #ifndef NDEBUG if (ShowImGuiDemo) ImGui::ShowDemoWindow(&ShowImGuiDemo); #endif if (Options.ShowMenu && ImGui::BeginMainMenuBar()) { int currentMenuHeight = static_cast(ImGui::GetWindowSize().y); if (MainMenuHeight != currentMenuHeight) { // Get the height of the main menu bar and update screen coordinates MainMenuHeight = currentMenuHeight; fullscrn::window_size_changed(); } if (ImGui::BeginMenu("Game")) { if (ImGui::MenuItem("New Game", "F2")) { new_game(); } if (ImGui::MenuItem("Launch Ball", nullptr, false, LaunchBallEnabled)) { end_pause(); pb::launch_ball(); } if (ImGui::MenuItem("Pause/ Resume Game", "F3")) { pause(); } ImGui::Separator(); if (ImGui::MenuItem("High Scores...", nullptr, false, HighScoresEnabled)) { if (!single_step) pause(); pb::high_scores(); } if (ImGui::MenuItem("Demo", nullptr, DemoActive)) { end_pause(); pb::toggle_demo(); } if (ImGui::MenuItem("Exit")) { SDL_Event event{SDL_QUIT}; SDL_PushEvent(&event); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Options")) { if (ImGui::MenuItem("Show Menu", "F9", Options.ShowMenu)) { options::toggle(Menu1::Show_Menu); } if (ImGui::MenuItem("Full Screen", "F4", Options.FullScreen)) { options::toggle(Menu1::Full_Screen); } if (ImGui::BeginMenu("Select Players")) { if (ImGui::MenuItem("1 Player", nullptr, Options.Players == 1)) { options::toggle(Menu1::OnePlayer); new_game(); } if (ImGui::MenuItem("2 Players", nullptr, Options.Players == 2)) { options::toggle(Menu1::TwoPlayers); new_game(); } if (ImGui::MenuItem("3 Players", nullptr, Options.Players == 3)) { options::toggle(Menu1::ThreePlayers); new_game(); } if (ImGui::MenuItem("4 Players", nullptr, Options.Players == 4)) { options::toggle(Menu1::FourPlayers); new_game(); } ImGui::EndMenu(); } ImGui::Separator(); if (ImGui::MenuItem("Sound", "F5", Options.Sounds)) { options::toggle(Menu1::Sounds); } if (ImGui::MenuItem("Music", "F6", Options.Music)) { options::toggle(Menu1::Music); } ImGui::TextUnformatted("Sound Channels"); if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels, options::MinSoundChannels, options::MaxSoundChannels, "%d", ImGuiSliderFlags_AlwaysClamp)) { Options.SoundChannels = std::min(options::MaxSoundChannels, std::max(options::MinSoundChannels, Options.SoundChannels)); Sound::SetChannels(Options.SoundChannels); } ImGui::Separator(); if (ImGui::MenuItem("Player Controls...", "F8")) { if (!single_step) pause(); options::ShowControlDialog(); } if (ImGui::BeginMenu("Table Resolution")) { char buffer[20]{}; auto maxResText = pinball::get_rc_string(fullscrn::GetMaxResolution() + 2030, 0); if (ImGui::MenuItem(maxResText, nullptr, Options.Resolution == -1)) { options::toggle(Menu1::MaximumResolution); } for (auto i = 0; i <= fullscrn::GetMaxResolution(); i++) { auto& res = fullscrn::resolution_array[i]; snprintf(buffer, sizeof buffer - 1, "%d x %d", res.ScreenWidth, res.ScreenHeight); if (ImGui::MenuItem(buffer, nullptr, Options.Resolution == i)) { options::toggle(static_cast(static_cast(Menu1::R640x480) + i)); } } ImGui::EndMenu(); } if (ImGui::BeginMenu("Graphics")) { if (ImGui::MenuItem("Uniform Scaling", nullptr, Options.UniformScaling)) { options::toggle(Menu1::WindowUniformScale); } if (ImGui::MenuItem("Linear Filtering", nullptr, Options.LinearFiltering)) { options::toggle(Menu1::WindowLinearFilter); } ImGui::DragFloat("UI Scale", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5, "%.2f", ImGuiSliderFlags_AlwaysClamp); ImGui::Separator(); char buffer[80]{}; auto changed = false; if (ImGui::MenuItem("Set Default UPS/FPS")) { changed = true; Options.UpdatesPerSecond = options::DefUps; Options.FramesPerSecond = options::DefFps; } if (ImGui::SliderInt("UPS", &Options.UpdatesPerSecond, options::MinUps, options::MaxUps, "%d", ImGuiSliderFlags_AlwaysClamp)) { changed = true; Options.FramesPerSecond = std::min(Options.UpdatesPerSecond, Options.FramesPerSecond); } if (ImGui::SliderInt("FPS", &Options.FramesPerSecond, options::MinFps, options::MaxFps, "%d", ImGuiSliderFlags_AlwaysClamp)) { changed = true; Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond); } snprintf(buffer, sizeof buffer - 1, "Uncapped UPS (FPS ratio %02.02f)", UpdateToFrameRatio); if (ImGui::MenuItem(buffer, nullptr, Options.UncappedUpdatesPerSecond)) { Options.UncappedUpdatesPerSecond ^= true; } if (changed) { UpdateFrameRate(); } ImGui::EndMenu(); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Help")) { #ifndef NDEBUG if (ImGui::MenuItem("ImGui Demo", nullptr, ShowImGuiDemo)) { ShowImGuiDemo ^= true; } #endif if (ImGui::MenuItem("Sprite Viewer", nullptr, ShowSpriteViewer)) { if (!ShowSpriteViewer && !single_step) pause(); ShowSpriteViewer ^= true; } if (pb::cheat_mode && ImGui::MenuItem("Frame Times", nullptr, DispGRhistory)) { DispGRhistory ^= true; } if (ImGui::BeginMenu("Cheats")) { if (ImGui::MenuItem("hidden test", nullptr, pb::cheat_mode)) pb::PushCheat("hidden test"); if (ImGui::MenuItem("1max")) pb::PushCheat("1max"); if (ImGui::MenuItem("bmax", nullptr, control::table_unlimited_balls)) pb::PushCheat("bmax"); if (ImGui::MenuItem("gmax")) pb::PushCheat("gmax"); if (ImGui::MenuItem("rmax")) pb::PushCheat("rmax"); if (pb::FullTiltMode && ImGui::MenuItem("quote")) pb::PushCheat("quote"); ImGui::EndMenu(); } ImGui::Separator(); if (ImGui::MenuItem("About Pinball")) { if (!single_step) pause(); ShowAboutDialog = true; } ImGui::EndMenu(); } if (DispFrameRate && !FpsDetails.empty()) if (ImGui::BeginMenu(FpsDetails.c_str())) ImGui::EndMenu(); ImGui::EndMainMenuBar(); } a_dialog(); high_score::RenderHighScoreDialog(); if (ShowSpriteViewer) render::SpriteViewer(&ShowSpriteViewer); options::RenderControlDialog(); if (DispGRhistory) RenderFrameTimeDialog(); } int winmain::event_handler(const SDL_Event* event) { ImGui_ImplSDL2_ProcessEvent(event); if (ImIO->WantCaptureMouse && !options::WaitingForInput()) { if (mouse_down) { mouse_down = 0; SDL_SetWindowGrab(MainWindow, SDL_FALSE); } switch (event->type) { case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: case SDL_MOUSEWHEEL: return 1; default: ; } } if (ImIO->WantCaptureKeyboard) { switch (event->type) { case SDL_KEYDOWN: case SDL_KEYUP: return 1; default: ; } } switch (event->type) { case SDL_QUIT: end_pause(); bQuit = true; fullscrn::shutdown(); return_value = 0; return 0; case SDL_KEYUP: pb::InputUp({InputTypes::Keyboard, event->key.keysym.sym}); break; case SDL_KEYDOWN: if (!event->key.repeat) pb::InputDown({InputTypes::Keyboard, event->key.keysym.sym}); switch (event->key.keysym.sym) { case SDLK_ESCAPE: if (Options.FullScreen) options::toggle(Menu1::Full_Screen); SDL_MinimizeWindow(MainWindow); break; case SDLK_F2: new_game(); break; case SDLK_F3: pause(); break; case SDLK_F4: options::toggle(Menu1::Full_Screen); break; case SDLK_F5: options::toggle(Menu1::Sounds); break; case SDLK_F6: options::toggle(Menu1::Music); break; case SDLK_F8: if (!single_step) pause(); options::ShowControlDialog(); break; case SDLK_F9: options::toggle(Menu1::Show_Menu); break; default: break; } if (!pb::cheat_mode) break; switch (event->key.keysym.sym) { case SDLK_g: DispGRhistory ^= true; break; case SDLK_o: { auto plt = new ColorRgba[4 * 256]; auto pltPtr = &plt[10]; // first 10 entries are system colors hardcoded in display_palette() for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8) { unsigned char blue = i2, redGreen = i2; if (i2 > 255) { blue = 255; redGreen = i1; } *pltPtr++ = ColorRgba{ blue, redGreen, redGreen, 0 }; } gdrv::display_palette(plt); delete[] plt; } break; case SDLK_y: SDL_SetWindowTitle(MainWindow, "Pinball"); DispFrameRate = DispFrameRate == 0; break; case SDLK_F1: pb::frame(10); break; case SDLK_F10: single_step ^= true; if (!single_step) no_time_loss = true; break; default: break; } break; case SDL_MOUSEBUTTONDOWN: { bool noInput = false; switch (event->button.button) { case SDL_BUTTON_LEFT: if (pb::cheat_mode) { mouse_down = 1; last_mouse_x = event->button.x; last_mouse_y = event->button.y; SDL_SetWindowGrab(MainWindow, SDL_TRUE); noInput = true; } break; default: break; } if (!noInput) pb::InputDown({InputTypes::Mouse, event->button.button}); } break; case SDL_MOUSEBUTTONUP: { bool noInput = false; switch (event->button.button) { case SDL_BUTTON_LEFT: if (mouse_down) { mouse_down = 0; SDL_SetWindowGrab(MainWindow, SDL_FALSE); noInput = true; } break; default: break; } if (!noInput) pb::InputUp({InputTypes::Mouse, event->button.button}); } break; case SDL_WINDOWEVENT: switch (event->window.event) { case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_TAKE_FOCUS: case SDL_WINDOWEVENT_SHOWN: activated = true; Sound::Activate(); if (Options.Music && !single_step) midi::play_pb_theme(); no_time_loss = true; has_focus = true; break; case SDL_WINDOWEVENT_FOCUS_LOST: case SDL_WINDOWEVENT_HIDDEN: activated = false; fullscrn::activate(0); Options.FullScreen = false; Sound::Deactivate(); midi::music_stop(); has_focus = false; pb::loose_focus(); break; case SDL_WINDOWEVENT_SIZE_CHANGED: case SDL_WINDOWEVENT_RESIZED: fullscrn::window_size_changed(); break; default: ; } break; case SDL_JOYDEVICEADDED: if (SDL_IsGameController(event->jdevice.which)) { SDL_GameControllerOpen(event->jdevice.which); } break; case SDL_JOYDEVICEREMOVED: { SDL_GameController* controller = SDL_GameControllerFromInstanceID(event->jdevice.which); if (controller) { SDL_GameControllerClose(controller); } } break; case SDL_CONTROLLERBUTTONDOWN: pb::InputDown({InputTypes::GameController, event->cbutton.button}); switch (event->cbutton.button) { case SDL_CONTROLLER_BUTTON_START: pause(); break; case SDL_CONTROLLER_BUTTON_BACK: if (single_step) { SDL_Event event{ SDL_QUIT }; SDL_PushEvent(&event); } break; default:; } break; case SDL_CONTROLLERBUTTONUP: pb::InputUp({InputTypes::GameController, event->cbutton.button}); break; default: ; } return 1; } int winmain::ProcessWindowMessages() { static auto idleWait = 0; SDL_Event event; if (has_focus && !single_step) { idleWait = static_cast(TargetFrameTime.count()); while (SDL_PollEvent(&event)) { if (!event_handler(&event)) return 0; } return 1; } // Progressively wait longer when transitioning to idle idleWait = std::min(idleWait + static_cast(TargetFrameTime.count()), 500); if (SDL_WaitEventTimeout(&event, idleWait)) { idleWait = static_cast(TargetFrameTime.count()); return event_handler(&event); } return 1; } void winmain::memalloc_failure() { midi::music_stop(); Sound::Close(); char* caption = pinball::get_rc_string(170, 0); char* text = pinball::get_rc_string(179, 0); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, caption, text, MainWindow); std::exit(1); } void winmain::a_dialog() { if (ShowAboutDialog == true) { ShowAboutDialog = false; ImGui::OpenPopup("About"); } bool unused_open = true; if (ImGui::BeginPopupModal("About", &unused_open, ImGuiWindowFlags_AlwaysAutoResize)) { ImGui::TextUnformatted("3D Pinball for Windows - Space Cadet"); ImGui::TextUnformatted("Original game by Cinematronics, Microsoft"); ImGui::Separator(); ImGui::TextUnformatted("Decompiled -> Ported to SDL"); ImGui::TextUnformatted("Version 2.0"); if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball")) { #if SDL_VERSION_ATLEAST(2, 0, 14) // Relatively new feature, skip with older SDL SDL_OpenURL("https://github.com/k4zmu2a/SpaceCadetPinball"); #endif } ImGui::Separator(); if (ImGui::Button("Ok")) { ImGui::CloseCurrentPopup(); } ImGui::EndPopup(); } } void winmain::end_pause() { if (single_step) { pb::pause_continue(); no_time_loss = true; } } void winmain::new_game() { end_pause(); pb::replay_level(0); } void winmain::pause() { pb::pause_continue(); no_time_loss = true; } void winmain::Restart() { restart = true; SDL_Event event{SDL_QUIT}; SDL_PushEvent(&event); } void winmain::UpdateFrameRate() { // UPS >= FPS auto fps = Options.FramesPerSecond, ups = Options.UpdatesPerSecond; UpdateToFrameRatio = static_cast(ups) / fps; TargetFrameTime = DurationMs(1000.0 / ups); } void winmain::RenderFrameTimeDialog() { if (!gfr_display) return; ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2{ 300, 70 }); if (ImGui::Begin("Frame Times", &DispGRhistory, ImGuiWindowFlags_NoScrollbar)) { auto target = static_cast(TargetFrameTime.count()); auto scale = 1 / (64 / 2 / target); ImGui::Text("Target frame time:%03.04fms, 1px:%03.04fms", target, scale); gfr_display->BlitToTexture(); auto region = ImGui::GetContentRegionAvail(); ImGui::Image(gfr_display->Texture, region); } ImGui::End(); ImGui::PopStyleVar(); }