#pragma once #include "TCollisionComponent.h" class TDrain : public TCollisionComponent { public: TDrain(TPinballTable* table, int groupIndex); int Message(int code, float value) override; void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge) override; static void TimerCallback(int timerId, void* caller); float TimerTime; int Timer; };