#pragma once #include "TCircle.h" #include "TCollisionComponent.h" #include "TEdgeManager.h" class THole : public TCollisionComponent { public: THole(TPinballTable* table, int groupIndex); int Message(int code, float value) override; void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge) override; int FieldEffect(TBall* ball, vector2* vecDst) override; static void TimerExpired(int timerId, void* caller); int BallCapturedFlag; int BallCapturedSecondStage{}; int Timer; float Unknown3; float Unknown4; float GravityMult; float ZSetValue; int CollisionMask; float GravityPull; circle_type Circle{}; field_effect_type Field{}; };