#include "pch.h" #include "loader.h" #include "GroupData.h" #include "pb.h" #include "pinball.h" #include "Sound.h" #include "zdrv.h" errorMsg loader::loader_errors[] = { errorMsg{0, "Bad Handle"}, errorMsg{1, "No Type Field"}, errorMsg{2, "No Attributes Field"}, errorMsg{3, "Wrong Type: MATERIAL Expected"}, errorMsg{4, "Wrong Type: KICKER Expected"}, errorMsg{5, "Wrong Type: AN_OBJECT Expected"}, errorMsg{6, "Wrong Type: A_STATE Expected"}, errorMsg{7, "STATES (re)defined in a state"}, errorMsg{9, "Unrecognized Attribute"}, errorMsg{0x0A, "Unrecognized float Attribute"}, errorMsg{0x0B, "No float Attributes Field"}, errorMsg{0x0D, "float Attribute not found"}, errorMsg{0x0C, "state_index out of range"}, errorMsg{0x0F, "loader_material() reports failure"}, errorMsg{0x0E, "loader_kicker() reports failure"}, errorMsg{0x10, "loader_state_id() reports failure"}, errorMsg{0x8, "# walls doesn't match data size"}, errorMsg{0x11, "loader_query_visual_states()"}, errorMsg{0x12, "loader_query_visual()"}, errorMsg{0x15, "loader_material()"}, errorMsg{0x14, "loader_kicker()"}, errorMsg{0x16, "loader_query_attribute()"}, errorMsg{0x17, "loader_query_iattribute()"}, errorMsg{0x13, "loader_query_name()"}, errorMsg{0x18, "loader_state_id()"}, errorMsg{0x19, "loader_get_sound_id()"}, errorMsg{0x1A, "sound reference is not A_SOUND record"}, errorMsg{-1, "Unknown"}, }; int loader::sound_count = 1; int loader::loader_sound_count; DatFile* loader::loader_table; DatFile* loader::sound_record_table; soundListStruct loader::sound_list[65]; int loader::error(int errorCode, int captionCode) { auto curCode = loader_errors; const char *errorText = nullptr, *errorCaption = nullptr; auto index = 0; while (curCode->Code >= 0) { if (errorCode == curCode->Code) errorText = curCode->Message; if (captionCode == curCode->Code) errorCaption = curCode->Message; curCode++; index++; } if (!errorText) errorText = loader_errors[index].Message; SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, errorCaption, errorText, nullptr); return -1; } void loader::default_vsi(visualStruct* visual) { visual->CollisionGroup = 0; visual->Kicker.Threshold = 8.9999999e10f; visual->Kicker.HardHitSoundId = 0; visual->Smoothness = 0.94999999f; visual->Elasticity = 0.60000002f; visual->FloatArrCount = 0; visual->SoftHitSoundId = 0; visual->Bitmap = nullptr; visual->ZMap = nullptr; visual->SoundIndex3 = 0; visual->SoundIndex4 = 0; } void loader::loadfrom(DatFile* datFile) { loader_table = datFile; sound_record_table = loader_table; for (auto groupIndex = 0; groupIndex < static_cast(datFile->Groups.size()); ++groupIndex) { auto value = reinterpret_cast(datFile->field(groupIndex, FieldTypes::ShortValue)); if (value && *value == 202) { if (sound_count < 65) { sound_list[sound_count].WavePtr = nullptr; sound_list[sound_count].GroupIndex = groupIndex; sound_count++; } } } loader_sound_count = sound_count; } void loader::unload() { for (int index = 1; index < sound_count; ++index) { Sound::FreeSound(sound_list[index].WavePtr); sound_list[index].Loaded = 0; sound_list[index].WavePtr = nullptr; } sound_count = 1; } int loader::get_sound_id(int groupIndex) { int16_t soundIndex = 1; if (sound_count <= 1) { error(25, 26); return -1; } while (sound_list[soundIndex].GroupIndex != groupIndex) { ++soundIndex; if (soundIndex >= sound_count) { error(25, 26); return -1; } } if (!sound_list[soundIndex].Loaded && !sound_list[soundIndex].WavePtr) { WaveHeader wavHeader{}; int soundGroupId = sound_list[soundIndex].GroupIndex; sound_list[soundIndex].Duration = 0.0; if (soundGroupId > 0 && !pinball::quickFlag) { auto value = reinterpret_cast(loader_table->field(soundGroupId, FieldTypes::ShortValue)); if (value && *value == 202) { std::string fileName = loader_table->field(soundGroupId, FieldTypes::String); // File name is in lower case, while game data is in upper case. std::transform(fileName.begin(), fileName.end(), fileName.begin(), [](unsigned char c) { return std::toupper(c); }); if (pb::FullTiltMode) { // FT sounds are in SOUND subfolder fileName.insert(0, 1, PathSeparator); fileName.insert(0, "SOUND"); } auto filePath = pinball::make_path_name(fileName); auto file = fopen(filePath.c_str(), "rb"); if (file) { fread(&wavHeader, 1, sizeof wavHeader, file); fclose(file); } auto sampleCount = wavHeader.data_size / (wavHeader.channels * (wavHeader.bits_per_sample / 8.0)); sound_list[soundIndex].Duration = static_cast(sampleCount / wavHeader.sample_rate); sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(filePath); } } } ++sound_list[soundIndex].Loaded; return soundIndex; } int loader::query_handle(LPCSTR lpString) { return loader_table->record_labeled(lpString); } short loader::query_visual_states(int groupIndex) { short result; if (groupIndex < 0) return error(0, 17); auto shortArr = reinterpret_cast(loader_table->field(groupIndex, FieldTypes::ShortArray)); if (shortArr && *shortArr == 100) result = shortArr[1]; else result = 1; return result; } char* loader::query_name(int groupIndex) { if (groupIndex < 0) { error(0, 19); return nullptr; } return loader_table->field(groupIndex, FieldTypes::GroupName); } int16_t* loader::query_iattribute(int groupIndex, int firstValue, int* arraySize) { if (groupIndex < 0) { error(0, 22); return nullptr; } for (auto skipIndex = 0;; ++skipIndex) { auto shortArr = reinterpret_cast(loader_table->field_nth(groupIndex, FieldTypes::ShortArray, skipIndex)); if (!shortArr) break; if (*shortArr == firstValue) { *arraySize = loader_table->field_size(groupIndex, FieldTypes::ShortArray) / 2 - 1; return shortArr + 1; } } error(2, 23); *arraySize = 0; return nullptr; } float* loader::query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue) { if (groupIndex < 0) { error(0, 22); return nullptr; } int stateId = state_id(groupIndex, groupIndexOffset); if (stateId < 0) { error(16, 22); return nullptr; } for (auto skipIndex = 0;; ++skipIndex) { auto floatArr = reinterpret_cast(loader_table->field_nth(stateId, FieldTypes::FloatArray, skipIndex)); if (!floatArr) break; if (static_cast(floor(*floatArr)) == firstValue) return floatArr + 1; } error(13, 22); return nullptr; } float loader::query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue, float defVal) { if (groupIndex < 0) { error(0, 22); return NAN; } int stateId = state_id(groupIndex, groupIndexOffset); if (stateId < 0) { error(16, 22); return NAN; } for (auto skipIndex = 0;; ++skipIndex) { auto floatArr = reinterpret_cast(loader_table->field_nth(stateId, FieldTypes::FloatArray, skipIndex)); if (!floatArr) break; if (static_cast(floor(*floatArr)) == firstValue) return floatArr[1]; } if (!isnan(defVal)) return defVal; error(13, 22); return NAN; } int loader::material(int groupIndex, visualStruct* visual) { if (groupIndex < 0) return error(0, 21); auto shortArr = reinterpret_cast(loader_table->field(groupIndex, FieldTypes::ShortValue)); if (!shortArr) return error(1, 21); if (*shortArr != 300) return error(3, 21); auto floatArr = reinterpret_cast(loader_table->field(groupIndex, FieldTypes::FloatArray)); if (!floatArr) return error(11, 21); int floatArrLength = loader_table->field_size(groupIndex, FieldTypes::FloatArray) / 4; for (auto index = 0; index < floatArrLength; index += 2) { switch (static_cast(floor(floatArr[index]))) { case 301: visual->Smoothness = floatArr[index + 1]; break; case 302: visual->Elasticity = floatArr[index + 1]; break; case 304: visual->SoftHitSoundId = get_sound_id(static_cast(floor(floatArr[index + 1]))); break; default: return error(9, 21); } } return 0; } float loader::play_sound(int soundIndex) { if (soundIndex <= 0) return 0.0; Sound::PlaySound(sound_list[soundIndex].WavePtr, pb::time_ticks); return sound_list[soundIndex].Duration; } int loader::state_id(int groupIndex, int groupIndexOffset) { auto visualState = query_visual_states(groupIndex); if (visualState <= 0) return error(12, 24); auto shortArr = reinterpret_cast(loader_table->field(groupIndex, FieldTypes::ShortValue)); if (!shortArr) return error(1, 24); if (*shortArr != 200) return error(5, 24); if (groupIndexOffset > visualState) return error(12, 24); if (!groupIndexOffset) return groupIndex; groupIndex += groupIndexOffset; shortArr = reinterpret_cast(loader_table->field(groupIndex, FieldTypes::ShortValue)); if (!shortArr) return error(1, 24); if (*shortArr != 201) return error(6, 24); return groupIndex; } int loader::kicker(int groupIndex, visualKickerStruct* kicker) { if (groupIndex < 0) return error(0, 20); auto shortArr = reinterpret_cast(loader_table->field(groupIndex, FieldTypes::ShortValue)); if (!shortArr) return error(1, 20); if (*shortArr != 400) return error(4, 20); auto floatArr = reinterpret_cast(loader_table->field(groupIndex, FieldTypes::FloatArray)); if (!floatArr) return error(11, 20); int floatArrLength = loader_table->field_size(groupIndex, FieldTypes::FloatArray) / 4; if (floatArrLength <= 0) return 0; for (auto index = 0; index < floatArrLength;) { int floorVal = static_cast(floor(*floatArr++)); switch (floorVal) { case 401: kicker->Threshold = *floatArr; break; case 402: kicker->Boost = *floatArr; break; case 403: kicker->ThrowBallMult = *floatArr; break; case 404: kicker->ThrowBallAcceleration = *reinterpret_cast(floatArr); floatArr += 3; index += 4; break; case 405: kicker->ThrowBallAngleMult = *floatArr; break; case 406: kicker->HardHitSoundId = get_sound_id(static_cast(floor(*floatArr))); break; default: return error(10, 20); } if (floorVal != 404) { floatArr++; index += 2; } } return 0; } int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual) { default_vsi(visual); if (groupIndex < 0) return error(0, 18); auto stateId = state_id(groupIndex, groupIndexOffset); if (stateId < 0) return error(16, 18); visual->Bitmap = loader_table->GetBitmap(stateId); visual->ZMap = loader_table->GetZMap(stateId); auto shortArr = reinterpret_cast(loader_table->field(stateId, FieldTypes::ShortArray)); if (shortArr) { unsigned int shortArrSize = loader_table->field_size(stateId, FieldTypes::ShortArray); for (auto index = 0u; index < shortArrSize / 2;) { switch (shortArr[0]) { case 100: if (groupIndexOffset) return error(7, 18); break; case 300: if (material(shortArr[1], visual)) return error(15, 18); break; case 304: visual->SoftHitSoundId = get_sound_id(shortArr[1]); break; case 400: if (kicker(shortArr[1], &visual->Kicker)) return error(14, 18); break; case 406: visual->Kicker.HardHitSoundId = get_sound_id(shortArr[1]); break; case 602: visual->CollisionGroup |= 1 << shortArr[1]; break; case 1100: visual->SoundIndex4 = get_sound_id(shortArr[1]); break; case 1101: visual->SoundIndex3 = get_sound_id(shortArr[1]); break; case 1500: shortArr += 7; index += 7; break; default: return error(9, 18); } shortArr += 2; index += 2; } } if (!visual->CollisionGroup) visual->CollisionGroup = 1; auto floatArr = reinterpret_cast(loader_table->field(stateId, FieldTypes::FloatArray)); if (!floatArr) return 0; if (*floatArr != 600.0f) return 0; visual->FloatArrCount = loader_table->field_size(stateId, FieldTypes::FloatArray) / 4 / 2 - 2; auto floatVal = static_cast(floor(floatArr[1]) - 1.0f); switch (floatVal) { case 0: visual->FloatArrCount = 1; break; case 1: visual->FloatArrCount = 2; break; default: if (floatVal != visual->FloatArrCount) return error(8, 18); break; } visual->FloatArr = floatArr + 2; return 0; }