// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "winres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // Russian (Russia) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS) LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT #pragma code_page(1251) #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""winres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED #endif // Russian (Russia) resources ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // English (United States) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) ///////////////////////////////////////////////////////////////////////////// // // Menu // MENU_1 MENU BEGIN POPUP "&Game" BEGIN MENUITEM "&New Game\tF2", Menu1_New_Game MENUITEM "&Launch Ball", Menu1_Launch_Ball MENUITEM "&Pause/Resume Game\tF3", Menu1_Pause_Resume_Game MENUITEM SEPARATOR MENUITEM "&High Scores...", Menu1_High_Scores MENUITEM "&Demo", Menu1_Demo MENUITEM "E&xit", Menu1_Exit END POPUP "&Options" BEGIN MENUITEM "&Full Screen\tF4", Menu1_Full_Screen MENUITEM "Select &Table", Menu1_Select_Table POPUP "Select &Players" BEGIN MENUITEM "&1 Player", Menu1_1Player MENUITEM "&2 Players", Menu1_2Players MENUITEM "&3 Players", Menu1_3Players MENUITEM "&4 Players", Menu1_4Players END MENUITEM SEPARATOR MENUITEM "&Sounds", Menu1_Sounds MENUITEM "&Music", Menu1_Music MENUITEM SEPARATOR MENUITEM "P&layer Controls...\tF8", Menu1_Player_Controls END POPUP "&Help" BEGIN MENUITEM "&Help Topics\tF1", Menu1_Help_Topics MENUITEM SEPARATOR MENUITEM "&About Pinball", Menu1_About_Pinball END END ///////////////////////////////////////////////////////////////////////////// // // RCDATA // PBMSG_FT RCDATA "PB_MSGFT.bin" ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. ICON_1 ICON "icon_1.ico" ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE BEGIN IDS_STRING101 "Replay Awarded" IDS_STRING102 "Ball Locked" IDS_STRING103 "Center Post\n%ld" IDS_STRING104 "Bonus Awarded\n%ld" IDS_STRING105 "Bonus Activated" IDS_STRING106 "Weapons Upgraded" IDS_STRING107 "Engine Upgraded" IDS_STRING108 "Bonus up 1 Million" IDS_STRING109 "Extra Ball Available\n%ld" IDS_STRING110 "Extra Ball" IDS_STRING111 "Reflex Shot Award\n%ld" IDS_STRING112 "Final Battle Won" IDS_STRING113 "Hyperspace Bonus\n%ld" IDS_STRING114 "Hyperspace Bonus Available" IDS_STRING115 "Jackpot Awarded\n%ld" IDS_STRING116 "Jackpot Activated" END STRINGTABLE BEGIN IDS_STRING117 "Multiball" IDS_STRING118 "Ramp Bonus Awarded" IDS_STRING119 "Light Added" IDS_STRING120 "Ramp Bonus On" IDS_STRING121 "Light Reset Off" IDS_STRING122 "Skill Shot\n%ld" IDS_STRING123 "Game Paused\nF3 to Resume" IDS_STRING124 "Continue Play" IDS_STRING125 "F2 Starts New Game" IDS_STRING126 "Careful..." IDS_STRING127 "Player 1" IDS_STRING128 "Player 2" IDS_STRING129 "Player 3" IDS_STRING130 "Player 4" IDS_STRING131 "Demo\nPlayer 1" IDS_STRING132 "Demo\nPlayer 2" END STRINGTABLE BEGIN IDS_STRING133 "Demo\nPlayer 3" IDS_STRING134 "Demo\nPlayer 4" IDS_STRING135 "Game Over" IDS_STRING136 "TILT!" IDS_STRING137 "This program requires an 80386 or later CPU." IDS_STRING138 "80386 Required" IDS_STRING139 "3D Pinball for Windows - Space Cadet" IDS_STRING140 "One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control." IDS_STRING141 "Clear High Scores?" IDS_STRING142 "Confirm" IDS_STRING143 "WAVEMIX.INF is missing - it must be in the pinball directory!" IDS_STRING144 "Warning:" IDS_STRING145 "Ship Re-Fueled" IDS_STRING146 "Gravity Well" IDS_STRING147 "Time Warp Forward" IDS_STRING148 "Time Warp Backward" END STRINGTABLE BEGIN IDS_STRING149 "Maelstrom!" IDS_STRING150 "Wormhole" IDS_STRING151 "Awaiting Deployment" IDS_STRING152 "Flags Upgraded" IDS_STRING153 "Bonus Hold" IDS_STRING154 "Level One Commendation" IDS_STRING155 "Level Two Commendation" IDS_STRING156 "Level Three Commendation" IDS_STRING157 "Field Multiplier 2x" IDS_STRING158 "Field Multiplier 3x" IDS_STRING159 "Field Multiplier 5x" IDS_STRING160 "Field Multiplier 10x" IDS_STRING161 "Target Practice" IDS_STRING162 "Launch Training" IDS_STRING163 "Re-Entry Training" IDS_STRING164 "Science" END STRINGTABLE BEGIN IDS_STRING165 "Stray Comet" IDS_STRING166 "Black Hole" IDS_STRING167 "Space Radiation" IDS_STRING168 "Bug Hunt" IDS_STRING169 "Alien Menace" IDS_STRING170 "Rescue" IDS_STRING171 "Satellite Retrieval" IDS_STRING172 "Recon" IDS_STRING173 "Doomsday Machine" IDS_STRING174 "Cosmic Plague" IDS_STRING175 "Secret" IDS_STRING176 "Time Warp" IDS_STRING177 "Maelstrom" IDS_STRING178 "Mission Accepted\n%ld" IDS_STRING179 "Mission Completed\n%ld" IDS_STRING180 "%s Mission Selected" END STRINGTABLE BEGIN IDS_STRING181 "Black Hole\n%ld" IDS_STRING182 "Gravity Normalized\n%ld" IDS_STRING183 "Gravity Well\n%ld" IDS_STRING184 "Promotion to %s" IDS_STRING185 "Cadet" IDS_STRING186 "Ensign" IDS_STRING187 "Lieutenant" IDS_STRING188 "Captain" IDS_STRING189 "Lt Commander" IDS_STRING190 "Commander" IDS_STRING191 "Commodore" IDS_STRING192 "Admiral" IDS_STRING193 "Fleet Admiral" IDS_STRING194 "Wormhole Opened" IDS_STRING195 "Crash Bonus\n%ld" IDS_STRING196 "Replay Ball" END STRINGTABLE BEGIN IDS_STRING197 "Re-Deploy" IDS_STRING198 "Player 1 Shoot Again" IDS_STRING199 "Player 2 Shoot Again" IDS_STRING200 "Player 3 Shoot Again" IDS_STRING201 "Player 4 Shoot Again" IDS_STRING202 "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis." IDS_STRING203 "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis." IDS_STRING204 "About 3D Pinball" IDS_STRING205 "Hit Mission Targets To Select Mission" IDS_STRING206 "Re-Fuel Ship" IDS_STRING207 "Launch Ramp To Accept %s Mission" IDS_STRING208 "Attack Bumpers Hits\nLeft: %d" IDS_STRING209 "Target Training Passed" IDS_STRING210 "Mission Aborted" IDS_STRING211 "Launches Left: %d" IDS_STRING212 "Launch Training Passed" END STRINGTABLE BEGIN IDS_STRING213 "Re-Entries Left: %d" IDS_STRING214 "Re-Entry Training Passed" IDS_STRING215 "Drop Targets\nLeft: %d" IDS_STRING216 "Science Mission Completed" IDS_STRING217 "Warning -- Low Fuel" IDS_STRING218 "Fill Right Hazard Banks" IDS_STRING219 "Hyperspace Launch" IDS_STRING220 "Comet Destroyed" IDS_STRING221 "Enter Wormhole" IDS_STRING222 "Radiation Eliminated" IDS_STRING223 "Upgrade Launch Bumpers" IDS_STRING224 "Enter Black Hole" IDS_STRING225 "Black Hole Eliminated" IDS_STRING226 "Targets\nLeft: %d" IDS_STRING227 "Xenomorphs Destroyed" IDS_STRING228 "Upgrade Flags" END STRINGTABLE BEGIN IDS_STRING229 "Hyperspace Launch" IDS_STRING230 "Survivors Rescued" IDS_STRING231 "Aliens Repelled" IDS_STRING232 "Hit Fuel Targets" IDS_STRING233 "Remote Attack Bumper Hits\nLeft: %d" IDS_STRING234 "Satellite Repaired" IDS_STRING235 "Lane Passes\nLeft: %d" IDS_STRING236 "Shoot Ball Up Fuel Chute" IDS_STRING237 "Survey Complete" IDS_STRING238 "Out Lane Passes\nLeft: %d" IDS_STRING239 "Doomsday Machine Destroyed" IDS_STRING240 "Roll Flags: %d" IDS_STRING241 "Hit Space Warp Rollover" IDS_STRING242 "Plague Eliminated" IDS_STRING243 "Hit Yellow Wormhole" IDS_STRING244 "Hit Red Wormhole" END STRINGTABLE BEGIN IDS_STRING245 "Hit Green Wormhole" IDS_STRING246 "Plans Recovered" IDS_STRING247 "Rebound Hits\nLeft: %d" IDS_STRING248 "Hit Hyperspace Chute or Launch Ramp" IDS_STRING249 "Drop Target Hits\nLeft: %d" IDS_STRING250 "Spot Target Hits\nLeft: %d" IDS_STRING251 "Lanes Passes\nLeft: %d" IDS_STRING252 "Shoot Ball Up Fuel Chute" IDS_STRING253 "Hit Launch Ramp" IDS_STRING254 "Hit Flags" IDS_STRING255 "Hit Worm Hole" IDS_STRING256 "Hyperspace Chute to end Maelstrom" IDS_STRING257 "pinball.mid" IDS_STRING258 "1 UseBitmapFont" IDS_STRING259 "90 Left Flipper Key" END STRINGTABLE BEGIN IDS_STRING260 "191 Right Flipper Key" IDS_STRING261 "32 Plunger Key" IDS_STRING262 "88 Bump Left Key" IDS_STRING263 "190 Bump Right Key" IDS_STRING264 "38 Bump Bottom Key" IDS_STRING265 "Software\\Microsoft\\Plus!\\Pinball" IDS_STRING266 "SpaceCadet" IDS_STRING267 "1c7c22a0-9576-11ce-bf80-444553540000" IDS_STRING268 "PINBALL.DAT" IDS_STRING269 "Space Cadet" IDS_STRING270 "Error:" IDS_STRING271 "Unable to find other tables." IDS_STRING272 "3D Pinball\nSpace Cadet" IDS_STRING273 "Promotion to %s" IDS_STRING274 "Demotion to %s" IDS_STRING275 "Upgrade Attack Bumpers" END STRINGTABLE BEGIN IDS_STRING276 "Fill Left Hazard Banks" IDS_STRING277 "HIGH SCORE" IDS_STRING278 "pinball.chm" IDS_STRING279 "Not enough memory to run 3D Pinball." IDS_STRING280 "Player 1's Score\n%ld" IDS_STRING281 "Player 2's Score\n%ld" IDS_STRING282 "Player 3's Score\n%ld" IDS_STRING283 "Player 4's Score\n%ld" IDS_STRING284 "High Score 1\n%ld" IDS_STRING285 "High Score 2\n%ld" IDS_STRING286 "High Score 3\n%ld" IDS_STRING287 "High Score 4\n%ld" IDS_STRING288 "High Score 5\n%ld" IDS_STRING289 "255 255 255 (R G B default font color)" END #endif // English (United States) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED