SpaceCadetPinball/SpaceCadetPinball/TCircle.h

17 lines
423 B
C++

#pragma once
#include "maths.h"
#include "TEdgeSegment.h"
class TCircle :
public TEdgeSegment
{
public:
circle_type Circle{};
TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector2* center,
float radius);
float FindCollisionDistance(const ray_type& ray) override;
void EdgeCollision(TBall* ball, float distance) override;
void place_in_grid(RectF* aabb) override;
};