SpaceCadetPinball/SpaceCadetPinball/TLightRollover.cpp

68 lines
1.5 KiB
C++

#include "pch.h"
#include "TLightRollover.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "TBall.h"
#include "timer.h"
#include "TPinballTable.h"
TLightRollover::TLightRollover(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex, false)
{
RolloverFlag = 0;
Timer = 0;
SpriteSet(-1);
build_walls(groupIndex);
FloatArr = *loader::query_float_attribute(groupIndex, 0, 407);
}
int TLightRollover::Message(MessageCode code, float value)
{
if (code == MessageCode::Reset)
{
ActiveFlag = 1;
RolloverFlag = 0;
if (Timer)
timer::kill(Timer);
Timer = 0;
SpriteSet(-1);
}
return 0;
}
void TLightRollover::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge)
{
ball->Position.X = nextPosition->X;
ball->Position.Y = nextPosition->Y;
ball->RayMaxDistance -= distance;
ball->not_again(edge);
if (!PinballTable->TiltLockFlag)
{
if (RolloverFlag)
{
timer::set(0.1f, this, TimerExpired);
ActiveFlag = 0;
RolloverFlag = RolloverFlag == 0;
if (Timer == 0)
Timer = timer::set(FloatArr, this, delay_expired);
}
else
{
loader::play_sound(SoftHitSoundId, this, "TLightRollover");
control::handler(MessageCode::ControlCollision, this);
RolloverFlag = RolloverFlag == 0;
SpriteSet(0);
}
}
}
void TLightRollover::delay_expired(int timerId, void* caller)
{
auto roll = static_cast<TLightRollover*>(caller);
roll->SpriteSet(-1);
roll->Timer = 0;
}