SpaceCadetPinball/SpaceCadetPinball/TRamp.h

32 lines
730 B
C++

#pragma once
#include "TCollisionComponent.h"
#include "TEdgeManager.h"
struct ramp_plane_type;
class TRamp :
public TCollisionComponent
{
public:
TRamp(TPinballTable* table, int groupIndex);
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge) override;
int FieldEffect(TBall* ball, vector2* vecDst) override;
void port_draw() override;
field_effect_type Field{};
int CollisionGroup;
bool BallZOffsetFlag;
int RampPlaneCount;
float BallFieldMult;
ramp_plane_type* RampPlane;
TEdgeSegment* Line2;
TEdgeSegment* Line3;
TEdgeSegment* Line1;
int Wall1CollisionGroup;
int Wall2CollisionGroup;
float Wall1BallOffset;
float Wall2BallOffset;
};