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SpaceCadetPinball/SpaceCadetPinball/pb.h
Muzychenko Andrey 3400ea4576 Added WD and Linux-specific /usr/* to game data search paths.
Improved data not found error message.
Ref #100.
2021-12-08 15:55:49 +03:00

75 lines
1.9 KiB
C++

#pragma once
#include "high_score.h"
struct GameInput;
class TPinballTable;
class DatFile;
class TBall;
class UsingSdlHint
{
public:
explicit UsingSdlHint(const char* name, const char* value)
: HintName(name)
{
auto originalValue = SDL_GetHint(name);
if (originalValue)
strncpy(OriginalValue, originalValue, sizeof OriginalValue - 1);
SDL_SetHint(name, value);
}
~UsingSdlHint()
{
if (OriginalValue[0])
SDL_SetHint(HintName, OriginalValue);
}
private:
char OriginalValue[40]{};
const char* HintName;
};
class pb
{
public:
static int time_ticks;
static float ball_speed_limit, time_now, time_next, time_ticks_remainder;
static int game_mode;
static bool cheat_mode;
static DatFile* record_table;
static TPinballTable* MainTable;
static high_score_struct highscore_table[5];
static bool FullTiltMode, FullTiltDemoMode;
static std::string DatFileName;
static int init();
static int uninit();
static void SelectDatFile(const std::vector<const char*>& dataSearchPaths);
static void reset_table();
static void firsttime_setup();
static void mode_change(int mode);
static void toggle_demo();
static void replay_level(int demoMode);
static void ballset(float dx, float dy);
static void frame(float dtMilliSec);
static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
static void window_size(int* width, int* height);
static void pause_continue();
static void loose_focus();
static void InputUp(GameInput input);
static void InputDown(GameInput input);
static int mode_countdown(float time);
static void launch_ball();
static void end_game();
static void high_scores();
static void tilt_no_more();
static bool chk_highscore();
static float collide(float timeNow, float timeDelta, TBall* ball);
static void PushCheat(const std::string& cheat);
private:
static int demo_mode;
static float mode_countdown_;
static bool AnyBindingMatchesInput(GameInput (&options)[3], GameInput key);
};