mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 15:20:17 +01:00
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
#include "pch.h"
|
|
#include "TKickback.h"
|
|
|
|
|
|
#include "control.h"
|
|
#include "loader.h"
|
|
#include "maths.h"
|
|
#include "render.h"
|
|
#include "timer.h"
|
|
#include "TPinballTable.h"
|
|
|
|
TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(table, groupIndex, true)
|
|
{
|
|
MessageField = 0;
|
|
Timer = 0;
|
|
KickActiveFlag = 0;
|
|
TimerTime = 0.7f;
|
|
TimerTime2 = 0.1f;
|
|
Threshold = 1000000000.0f;
|
|
}
|
|
|
|
int TKickback::Message(MessageCode code, float value)
|
|
{
|
|
if ((code == MessageCode::SetTiltLock || code == MessageCode::Reset) && Timer)
|
|
{
|
|
timer::kill(Timer);
|
|
SpriteSet(-1);
|
|
Timer = 0;
|
|
KickActiveFlag = 0;
|
|
Threshold = 1000000000.0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void TKickback::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
|
|
TEdgeSegment* edge)
|
|
{
|
|
if (PinballTable->TiltLockFlag)
|
|
{
|
|
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 0.0,
|
|
Boost);
|
|
}
|
|
else
|
|
{
|
|
if (!KickActiveFlag)
|
|
{
|
|
Threshold = 1000000000.0;
|
|
KickActiveFlag = 1;
|
|
Timer = timer::set(TimerTime, this, TimerExpired);
|
|
}
|
|
if (DefaultCollision(ball, nextPosition, direction))
|
|
KickActiveFlag = 0;
|
|
}
|
|
}
|
|
|
|
void TKickback::TimerExpired(int timerId, void* caller)
|
|
{
|
|
auto kick = static_cast<TKickback*>(caller);
|
|
|
|
if (kick->KickActiveFlag)
|
|
{
|
|
kick->Threshold = 0.0;
|
|
kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
|
|
loader::play_sound(kick->HardHitSoundId, kick, "TKickback");
|
|
kick->SpriteSet(1);
|
|
}
|
|
else
|
|
{
|
|
kick->SpriteSet(0);
|
|
kick->Timer = 0;
|
|
control::handler(MessageCode::ControlTimerExpired, kick);
|
|
}
|
|
}
|