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31 lines
730 B
C++
31 lines
730 B
C++
#pragma once
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#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
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struct ramp_plane_type;
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class TRamp :
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public TCollisionComponent
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{
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public:
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TRamp(TPinballTable* table, int groupIndex);
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void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
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TEdgeSegment* edge) override;
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int FieldEffect(TBall* ball, vector2* vecDst) override;
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void port_draw() override;
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field_effect_type Field{};
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int CollisionGroup;
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bool BallZOffsetFlag;
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int RampPlaneCount;
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float BallFieldMult;
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ramp_plane_type* RampPlane;
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TEdgeSegment* Line2;
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TEdgeSegment* Line3;
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TEdgeSegment* Line1;
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int Wall1CollisionGroup;
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int Wall2CollisionGroup;
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float Wall1BallOffset;
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float Wall2BallOffset;
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};
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